Files
Corupture/data/buildings/building_base.gd

16 lines
393 B
GDScript

extends Node2D
class_name BuildingBase
var _building_data: Building
@onready var sprite_2d: Sprite2D = $Sprite2D
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
_building_data.initialize(self)
func _ready() -> void:
sprite_2d.texture = _building_data.atlas_texture
_building_data.ready(self)