Files
Corupture/scripts/building_manager.gd
Eric 856b6a0400 fixed interaction bar
tweaking resource_manager.gd
2024-03-07 09:48:39 -06:00

15 lines
566 B
GDScript

extends Node2D
@onready var world: World = $".."
var base = preload("res://scene/base.tscn")
var building = preload("res://data/buildings/hub.tres")
#func _unhandled_input(event):
#if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
#var build: Base = base.instantiate()
#build.position = get_global_mouse_position()
#build.world = world
#build.building_data = building.duplicate(true)
#add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))