Files
Corupture/data/buildings/basic/harvester/harvester.gd
Eric 4b362fabed Added building structure
Created harvester building
added harvester particles
added nearest resource func
2024-03-11 07:57:10 -05:00

21 lines
786 B
GDScript

extends Building
const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
func ready(building: BuildingBase) -> void:
var nearest_res := Grid.get_nearest_resource(building.position, CARBON_RESOURCE)
var _distance = building.position.distance_to(nearest_res)
var particles = CPUParticles2D.new()
particles.amount = 60
particles.spread = 8
particles.material = ParticleProcessMaterial.new()
particles.radial_accel_max = _distance * -2.5
particles.radial_accel_min = _distance * -2.55
particles.gravity = Vector2.ZERO
particles.direction = building.position.direction_to(nearest_res)
particles.initial_velocity_max = _distance * 2.25
particles.initial_velocity_min = _distance * 2.2
particles.lifetime = 1.65
building.add_child(particles)