28 lines
848 B
GDScript
28 lines
848 B
GDScript
extends CharacterBody2D
|
|
class_name Player
|
|
|
|
@export var SPEED := 4
|
|
|
|
var last_direction = 0
|
|
var interaction_location: Vector2i
|
|
|
|
@onready var animation_player: AnimationPlayer = $AnimationPlayer
|
|
|
|
func _physics_process(delta: float) -> void:
|
|
var input_direction := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
|
velocity = input_direction * SPEED / delta
|
|
move_and_slide()
|
|
|
|
if input_direction:
|
|
animation_player.play()
|
|
last_direction = input_direction.angle() + 3 * PI / 2
|
|
rotation = last_direction
|
|
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
|
|
Grid.set_selected_tile(interaction_location)
|
|
else:
|
|
animation_player.stop()
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if event.is_action_pressed("ui_accept"):
|
|
print("Interacted with: %s" % Grid.get_location_data(interaction_location))
|