Files
Corupture/scripts/player.gd

28 lines
848 B
GDScript

extends CharacterBody2D
class_name Player
@export var SPEED := 4
var last_direction = 0
var interaction_location: Vector2i
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = input_direction * SPEED / delta
move_and_slide()
if input_direction:
animation_player.play()
last_direction = input_direction.angle() + 3 * PI / 2
rotation = last_direction
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
Grid.set_selected_tile(interaction_location)
else:
animation_player.stop()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
print("Interacted with: %s" % Grid.get_location_data(interaction_location))