Files
Corupture/scripts/resource_manager.gd

20 lines
599 B
GDScript

extends Node2D
signal changed_resource
@onready var world: World = $".."
@export var resources := {}
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))