Files
Corupture/scripts/Base.gd
Eric 7c81a2229e refactored cell world building
#8 included resources into cell data
2024-02-06 07:39:44 -06:00

22 lines
796 B
GDScript

extends Node2D
class_name Base
@export var world: World
var grid_loc: Vector2i
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
var corruption_tiles: Array[Vector2i] = []
func _ready() -> void:
grid_loc = world.grid_location(position)
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7))
corruption_tiles.append(grid_loc)
world.corrupt_location(grid_loc)
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
while corruption_tiles.has(corrupt_tile):
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)