Files
Corupture/data/buildings/building_base.gd
2024-03-26 12:21:37 -05:00

20 lines
500 B
GDScript

class_name BuildingBase
extends Node2D
var _building_data: Building
@onready var sprite_2d: Sprite2D = $Sprite2D
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
sprite_2d.texture = _building_data.atlas_texture
var building_data_scene = _building_data.world_scene.instantiate()
add_child(building_data_scene)
func _ready() -> void:
_building_data.ready(self)
func interact() -> bool:
return false