[gd_scene load_steps=3 format=3 uid="uid://cs3b6wqwqh4dn"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_kl3cb"]
size = Vector2(32, 32)

[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_v713e"]
size = Vector2(32, 32)

[node name="Block" type="StaticBody2D"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_kl3cb")

[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.109804, 0.0117647, 0.0431373, 1)
texture = SubResource("PlaceholderTexture2D_v713e")
