Most of prototype! yay

This commit is contained in:
2025-05-01 08:27:30 -05:00
parent 11605c9f17
commit 30bf202118
51 changed files with 1906 additions and 52 deletions

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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.1.0"
[libraries]
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
linux.editor.rv64 = ""

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uid://dgnygvjyvl2h1

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[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="twaritwaikar"
version="v3.1.1"
script="godot-git-plugin.gd"

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@@ -21,19 +21,9 @@ func make_atlas(
editor_import_plugin: EditorImportPlugin,
) -> AtlasMakingResult:
var result: AtlasMakingResult = AtlasMakingResult.new()
var res_png_path: String = res_source_file_path + ".png"
if not (res_png_path.is_absolute_path() and res_png_path.begins_with("res://")):
result.fail(ERR_FILE_BAD_PATH, "Path to PNG-file is not valid: %s" % [res_png_path])
return result
var error: Error
error = atlas_image.save_png(res_png_path)
if error:
result.fail(error, "An error occured while saving atlas-image to png-file: %s" % [res_png_path])
return result
__editor_file_system.update_file(res_png_path)
error = editor_import_plugin.append_import_external_resource(res_png_path)
if error:
result.fail(error, "An error occured while appending import external resource (atlas texture)")
return result
result.success(ResourceLoader.load(res_png_path, "Texture2D", ResourceLoader.CACHE_MODE_IGNORE))
var portableCompressedTexture: PortableCompressedTexture2D = PortableCompressedTexture2D.new()
portableCompressedTexture.create_from_image(atlas_image, PortableCompressedTexture2D.COMPRESSION_MODE_LOSSLESS)
result.success(portableCompressedTexture)
return result