Most of prototype! yay

This commit is contained in:
2025-05-01 08:27:30 -05:00
parent 11605c9f17
commit 30bf202118
51 changed files with 1906 additions and 52 deletions

5
common/interactable.gd Normal file
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extends Node2D
class_name Interactable
func interact(player: Player):
pass

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extends StaticBody2D
class_name InteractableBody
var parent: Interactable
func _ready() -> void:
parent = get_parent()
func interact(player: Player):
parent.interact(player)

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extends Resource
class_name Player_State
func restrict_movement() -> bool:
return false
func on_movement_input(input: Vector2, player: Player):
pass
func restrict_rotation() -> bool:
return false
func on_rotation_input(input: float, player: Player):
pass

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extends Player_State
class_name Player_State_Rotation_Interaction
var rotation_target: Node2D
func _init(target: Node2D) -> void:
rotation_target = target
func restrict_rotation() -> bool:
return true
func on_movement_input(input: Vector2, player: Player):
player.interacting_state = Player_State_Standard.new()
func on_rotation_input(input: float, player: Player):
rotation_target.rotation = input

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extends Player_State
class_name Player_State_Standard

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