Most of prototype! yay
This commit is contained in:
BIN
entities/emitter/emitter.aseprite
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BIN
entities/emitter/emitter.aseprite
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Binary file not shown.
34
entities/emitter/emitter.aseprite.import
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34
entities/emitter/emitter.aseprite.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cnad2jlo5hr1l"
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path="res://.godot/imported/emitter.aseprite-f91716bd71a163efdc85e760a80b8f74.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/emitter/emitter.aseprite"
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dest_files=["res://.godot/imported/emitter.aseprite-f91716bd71a163efdc85e760a80b8f74.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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10
entities/emitter/emitter.gd
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10
entities/emitter/emitter.gd
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extends Interactable
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func _on_interaction_area_body_entered(body: Player) -> void:
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body.interaction_target = self
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func _on_interaction_area_body_exited(body: Player) -> void:
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body.interaction_target = null
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func interact(player: Player):
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player.interacting_state = Player_State_Rotation_Interaction.new(self)
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1
entities/emitter/emitter.gd.uid
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1
entities/emitter/emitter.gd.uid
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uid://cxtlguregjv8m
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50
entities/emitter/emitter.tscn
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50
entities/emitter/emitter.tscn
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[gd_scene load_steps=8 format=3 uid="uid://cayxfaqxv0irg"]
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[ext_resource type="Script" uid="uid://cxtlguregjv8m" path="res://entities/emitter/emitter.gd" id="1_n2sjg"]
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[ext_resource type="Texture2D" uid="uid://cnad2jlo5hr1l" path="res://entities/emitter/emitter.aseprite" id="2_m4shj"]
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[ext_resource type="Script" uid="uid://dryjau28sybgd" path="res://common/interactable_body.gd" id="3_n2sjg"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_n2sjg"]
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size = Vector2(4, 3)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6vwrl"]
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particle_flag_disable_z = true
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spread = 1.0
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initial_velocity_min = 275.86
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initial_velocity_max = 325.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="CircleShape2D" id="CircleShape2D_m4shj"]
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radius = 32.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_n2sjg"]
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radius = 14.0
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[node name="Emitter" type="Node2D"]
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script = ExtResource("1_n2sjg")
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metadata/_custom_type_script = "uid://csbip0oj1uu0j"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_m4shj")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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position = Vector2(13, 0)
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texture = SubResource("PlaceholderTexture2D_n2sjg")
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process_material = SubResource("ParticleProcessMaterial_6vwrl")
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[node name="Line2D" type="Line2D" parent="."]
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points = PackedVector2Array(0, 0, 300, 0)
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width = 3.0
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default_color = Color(1, 0.180392, 1, 1)
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_m4shj")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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script = ExtResource("3_n2sjg")
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metadata/_custom_type_script = "uid://dryjau28sybgd"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("CircleShape2D_n2sjg")
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