Most of prototype! yay
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10
entities/emitter/emitter.gd
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10
entities/emitter/emitter.gd
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extends Interactable
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func _on_interaction_area_body_entered(body: Player) -> void:
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body.interaction_target = self
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func _on_interaction_area_body_exited(body: Player) -> void:
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body.interaction_target = null
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func interact(player: Player):
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player.interacting_state = Player_State_Rotation_Interaction.new(self)
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