Receiver works, probably

This commit is contained in:
2025-05-02 12:19:58 -05:00
parent 30bf202118
commit 516e9d537b
15 changed files with 139 additions and 34 deletions

View File

@@ -6,5 +6,5 @@ func _on_interaction_area_body_entered(body: Player) -> void:
func _on_interaction_area_body_exited(body: Player) -> void:
body.interaction_target = null
func interact():
func interact(player: Player):
pass

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@@ -1,19 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://cayxfaqxv0irg"]
[gd_scene load_steps=7 format=3 uid="uid://cayxfaqxv0irg"]
[ext_resource type="Script" uid="uid://cxtlguregjv8m" path="res://entities/emitter/emitter.gd" id="1_n2sjg"]
[ext_resource type="Texture2D" uid="uid://cnad2jlo5hr1l" path="res://entities/emitter/emitter.aseprite" id="2_m4shj"]
[ext_resource type="PackedScene" uid="uid://dpgncxhv41apt" path="res://entities/energy_flow/energy_flow_line.tscn" id="3_6vwrl"]
[ext_resource type="Script" uid="uid://dryjau28sybgd" path="res://common/interactable_body.gd" id="3_n2sjg"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_n2sjg"]
size = Vector2(4, 3)
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6vwrl"]
particle_flag_disable_z = true
spread = 1.0
initial_velocity_min = 275.86
initial_velocity_max = 325.0
gravity = Vector3(0, 0, 0)
[sub_resource type="CircleShape2D" id="CircleShape2D_m4shj"]
radius = 32.0
@@ -27,15 +18,8 @@ metadata/_custom_type_script = "uid://csbip0oj1uu0j"
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_m4shj")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
position = Vector2(13, 0)
texture = SubResource("PlaceholderTexture2D_n2sjg")
process_material = SubResource("ParticleProcessMaterial_6vwrl")
[node name="Line2D" type="Line2D" parent="."]
points = PackedVector2Array(0, 0, 300, 0)
width = 3.0
default_color = Color(1, 0.180392, 1, 1)
[node name="EnergyFlowLine" parent="." instance=ExtResource("3_6vwrl")]
maximum_flow_distance = 313.0
[node name="Area2D" type="Area2D" parent="."]

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@@ -0,0 +1,30 @@
[remap]
importer="Aseprite Sprite sheet (JSON)"
type="JSON"
uid="uid://bfoujcalueter"
path="res://.godot/imported/energy_flow.aseprite-eb6a9972110bec4c01ba5ba517515d8a.res"
[deps]
source_file="res://entities/energy_flow/energy_flow.aseprite"
dest_files=["res://.godot/imported/energy_flow.aseprite-eb6a9972110bec4c01ba5ba517515d8a.res"]
[params]
animation/default/name="default"
animation/default/direction=0
animation/default/repeat_count=0
animation/autoplay_name=""
atlas_textures/region_filter_clip_enabled=false
animation/merge_equal_sonsequent_frames=true
animation/flatten_repetition=true
middle_import_script=""
post_import_script=""
sprite_sheet/edges_artifacts_avoidance_method=0
sprite_sheet/sprites_surrounding_color=Color(1, 1, 1, 0)
sprite_sheet/layout=0
sprite_sheet/max_cells_in_strip=0
sprite_sheet/trim_sprites_to_overall_min_size=true
sprite_sheet/collapse_transparent_sprites=true
sprite_sheet/merge_duplicated_sprites=true

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@@ -0,0 +1,3 @@
[gd_resource type="AtlasTexture" format=3 uid="uid://dwer5p1ooqv2c"]
[resource]

View File

@@ -3,7 +3,11 @@ extends Node2D
@onready var energy_line: Line2D = %EnergyLine
@onready var ray_cast: RayCast2D = %RayCast
@export_range(1,999,8) var maximum_flow_distance: float
@export_range(1,999,1) var maximum_flow_distance: float = 300
@export var energy: float = 1.0
var energy_distribution_target: CollisionObject2D
var target_accepting_energy: EnergyAcceptor
func _ready() -> void:
var target_position := Vector2(maximum_flow_distance, 0)
@@ -14,10 +18,28 @@ func _ready() -> void:
ray_cast.target_position = target_position
func _process(delta: float) -> void:
energy_line.clear_points()
if ray_cast.is_colliding():
if not ray_cast.get_collider() == energy_distribution_target:
if target_accepting_energy: target_accepting_energy.deplete()
energy_distribution_target = ray_cast.get_collider()
_find_energy_acceptor(energy_distribution_target)
energy_line.clear_points()
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(ray_cast.get_collision_point() - global_position)
else :
energy_line.add_point(Vector2(global_position.distance_to(ray_cast.get_collision_point()), 0))
if target_accepting_energy:
target_accepting_energy.energize(energy * delta, ray_cast.get_collision_point())
elif energy_distribution_target :
energy_distribution_target = null
if target_accepting_energy:
target_accepting_energy.deplete()
target_accepting_energy = null
energy_line.clear_points()
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(Vector2(maximum_flow_distance, 0))
func _find_energy_acceptor(node: Node):
for child in node.get_children():
if child is EnergyAcceptor:
target_accepting_energy = child
return
target_accepting_energy = null

View File

@@ -1,4 +1,5 @@
extends Interactable
class_name Receiver
func _on_interaction_area_body_entered(body: Player) -> void:
body.interaction_target = self

View File

@@ -1,11 +1,28 @@
[gd_scene load_steps=3 format=3 uid="uid://fo3xwyve7i5p"]
[gd_scene load_steps=6 format=3 uid="uid://fo3xwyve7i5p"]
[ext_resource type="Script" uid="uid://csbip0oj1uu0j" path="res://common/interactable.gd" id="1_iliiv"]
[ext_resource type="Script" uid="uid://bsmung6fgm53e" path="res://entities/receiver/receiver.gd" id="1_ufwo3"]
[ext_resource type="Texture2D" uid="uid://bpp73e14xkavd" path="res://entities/receiver/receiver.aseprite" id="2_iyevf"]
[ext_resource type="Script" uid="uid://dryjau28sybgd" path="res://common/interactable_body.gd" id="3_iyevf"]
[ext_resource type="Script" uid="uid://ca1xtf0wra515" path="res://entities/receiver/receiver_energy_acceptor.gd" id="4_ufwo3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ufwo3"]
size = Vector2(26, 26)
[node name="Receiver" type="Node2D"]
script = ExtResource("1_iliiv")
script = ExtResource("1_ufwo3")
metadata/_custom_type_script = "uid://csbip0oj1uu0j"
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_iyevf")
[node name="InteractableBody" type="StaticBody2D" parent="."]
script = ExtResource("3_iyevf")
metadata/_custom_type_script = "uid://dryjau28sybgd"
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractableBody"]
shape = SubResource("RectangleShape2D_ufwo3")
[node name="EnergyAcceptor" type="Node2D" parent="InteractableBody" node_paths=PackedStringArray("receiver")]
script = ExtResource("4_ufwo3")
receiver = NodePath("../..")
metadata/_custom_type_script = "uid://dlvp76hruxh7u"

View File

@@ -0,0 +1,9 @@
extends EnergyAcceptor
@export var receiver: Receiver
func energize(energy: float, position: Vector2):
receiver.modulate = Color.GREEN
func deplete():
receiver.modulate = Color.WHITE

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@@ -0,0 +1 @@
uid://ca1xtf0wra515