Receiver works, probably
This commit is contained in:
@@ -6,5 +6,5 @@ func _on_interaction_area_body_entered(body: Player) -> void:
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func _on_interaction_area_body_exited(body: Player) -> void:
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body.interaction_target = null
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func interact():
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func interact(player: Player):
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pass
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@@ -1,19 +1,10 @@
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[gd_scene load_steps=8 format=3 uid="uid://cayxfaqxv0irg"]
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[gd_scene load_steps=7 format=3 uid="uid://cayxfaqxv0irg"]
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[ext_resource type="Script" uid="uid://cxtlguregjv8m" path="res://entities/emitter/emitter.gd" id="1_n2sjg"]
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[ext_resource type="Texture2D" uid="uid://cnad2jlo5hr1l" path="res://entities/emitter/emitter.aseprite" id="2_m4shj"]
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[ext_resource type="PackedScene" uid="uid://dpgncxhv41apt" path="res://entities/energy_flow/energy_flow_line.tscn" id="3_6vwrl"]
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[ext_resource type="Script" uid="uid://dryjau28sybgd" path="res://common/interactable_body.gd" id="3_n2sjg"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_n2sjg"]
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size = Vector2(4, 3)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6vwrl"]
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particle_flag_disable_z = true
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spread = 1.0
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initial_velocity_min = 275.86
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initial_velocity_max = 325.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="CircleShape2D" id="CircleShape2D_m4shj"]
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radius = 32.0
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@@ -27,15 +18,8 @@ metadata/_custom_type_script = "uid://csbip0oj1uu0j"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_m4shj")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
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position = Vector2(13, 0)
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texture = SubResource("PlaceholderTexture2D_n2sjg")
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process_material = SubResource("ParticleProcessMaterial_6vwrl")
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[node name="Line2D" type="Line2D" parent="."]
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points = PackedVector2Array(0, 0, 300, 0)
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width = 3.0
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default_color = Color(1, 0.180392, 1, 1)
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[node name="EnergyFlowLine" parent="." instance=ExtResource("3_6vwrl")]
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maximum_flow_distance = 313.0
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[node name="Area2D" type="Area2D" parent="."]
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BIN
entities/energy_flow/energy_flow.aseprite
Normal file
BIN
entities/energy_flow/energy_flow.aseprite
Normal file
Binary file not shown.
30
entities/energy_flow/energy_flow.aseprite.import
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30
entities/energy_flow/energy_flow.aseprite.import
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@@ -0,0 +1,30 @@
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[remap]
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importer="Aseprite Sprite sheet (JSON)"
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type="JSON"
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uid="uid://bfoujcalueter"
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path="res://.godot/imported/energy_flow.aseprite-eb6a9972110bec4c01ba5ba517515d8a.res"
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[deps]
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source_file="res://entities/energy_flow/energy_flow.aseprite"
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dest_files=["res://.godot/imported/energy_flow.aseprite-eb6a9972110bec4c01ba5ba517515d8a.res"]
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[params]
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animation/default/name="default"
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animation/default/direction=0
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animation/default/repeat_count=0
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animation/autoplay_name=""
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atlas_textures/region_filter_clip_enabled=false
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animation/merge_equal_sonsequent_frames=true
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animation/flatten_repetition=true
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middle_import_script=""
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post_import_script=""
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sprite_sheet/edges_artifacts_avoidance_method=0
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sprite_sheet/sprites_surrounding_color=Color(1, 1, 1, 0)
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sprite_sheet/layout=0
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sprite_sheet/max_cells_in_strip=0
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sprite_sheet/trim_sprites_to_overall_min_size=true
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sprite_sheet/collapse_transparent_sprites=true
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sprite_sheet/merge_duplicated_sprites=true
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3
entities/energy_flow/energy_flow_atlas_texture.tres
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3
entities/energy_flow/energy_flow_atlas_texture.tres
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@@ -0,0 +1,3 @@
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[gd_resource type="AtlasTexture" format=3 uid="uid://dwer5p1ooqv2c"]
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[resource]
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@@ -3,7 +3,11 @@ extends Node2D
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@onready var energy_line: Line2D = %EnergyLine
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@onready var ray_cast: RayCast2D = %RayCast
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@export_range(1,999,8) var maximum_flow_distance: float
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@export_range(1,999,1) var maximum_flow_distance: float = 300
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@export var energy: float = 1.0
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var energy_distribution_target: CollisionObject2D
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var target_accepting_energy: EnergyAcceptor
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func _ready() -> void:
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var target_position := Vector2(maximum_flow_distance, 0)
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@@ -14,10 +18,28 @@ func _ready() -> void:
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ray_cast.target_position = target_position
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func _process(delta: float) -> void:
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energy_line.clear_points()
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if ray_cast.is_colliding():
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if not ray_cast.get_collider() == energy_distribution_target:
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if target_accepting_energy: target_accepting_energy.deplete()
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energy_distribution_target = ray_cast.get_collider()
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_find_energy_acceptor(energy_distribution_target)
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energy_line.clear_points()
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energy_line.add_point(Vector2.ZERO)
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energy_line.add_point(ray_cast.get_collision_point() - global_position)
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else :
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energy_line.add_point(Vector2(global_position.distance_to(ray_cast.get_collision_point()), 0))
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if target_accepting_energy:
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target_accepting_energy.energize(energy * delta, ray_cast.get_collision_point())
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elif energy_distribution_target :
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energy_distribution_target = null
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if target_accepting_energy:
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target_accepting_energy.deplete()
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target_accepting_energy = null
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energy_line.clear_points()
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energy_line.add_point(Vector2.ZERO)
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energy_line.add_point(Vector2(maximum_flow_distance, 0))
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func _find_energy_acceptor(node: Node):
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for child in node.get_children():
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if child is EnergyAcceptor:
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target_accepting_energy = child
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return
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target_accepting_energy = null
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@@ -1,4 +1,5 @@
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extends Interactable
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class_name Receiver
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func _on_interaction_area_body_entered(body: Player) -> void:
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body.interaction_target = self
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@@ -1,11 +1,28 @@
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[gd_scene load_steps=3 format=3 uid="uid://fo3xwyve7i5p"]
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[gd_scene load_steps=6 format=3 uid="uid://fo3xwyve7i5p"]
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[ext_resource type="Script" uid="uid://csbip0oj1uu0j" path="res://common/interactable.gd" id="1_iliiv"]
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[ext_resource type="Script" uid="uid://bsmung6fgm53e" path="res://entities/receiver/receiver.gd" id="1_ufwo3"]
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[ext_resource type="Texture2D" uid="uid://bpp73e14xkavd" path="res://entities/receiver/receiver.aseprite" id="2_iyevf"]
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[ext_resource type="Script" uid="uid://dryjau28sybgd" path="res://common/interactable_body.gd" id="3_iyevf"]
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[ext_resource type="Script" uid="uid://ca1xtf0wra515" path="res://entities/receiver/receiver_energy_acceptor.gd" id="4_ufwo3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ufwo3"]
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size = Vector2(26, 26)
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[node name="Receiver" type="Node2D"]
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script = ExtResource("1_iliiv")
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script = ExtResource("1_ufwo3")
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metadata/_custom_type_script = "uid://csbip0oj1uu0j"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_iyevf")
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[node name="InteractableBody" type="StaticBody2D" parent="."]
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script = ExtResource("3_iyevf")
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metadata/_custom_type_script = "uid://dryjau28sybgd"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractableBody"]
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shape = SubResource("RectangleShape2D_ufwo3")
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[node name="EnergyAcceptor" type="Node2D" parent="InteractableBody" node_paths=PackedStringArray("receiver")]
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script = ExtResource("4_ufwo3")
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receiver = NodePath("../..")
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metadata/_custom_type_script = "uid://dlvp76hruxh7u"
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9
entities/receiver/receiver_energy_acceptor.gd
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9
entities/receiver/receiver_energy_acceptor.gd
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@@ -0,0 +1,9 @@
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extends EnergyAcceptor
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@export var receiver: Receiver
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func energize(energy: float, position: Vector2):
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receiver.modulate = Color.GREEN
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func deplete():
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receiver.modulate = Color.WHITE
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1
entities/receiver/receiver_energy_acceptor.gd.uid
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1
entities/receiver/receiver_energy_acceptor.gd.uid
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@@ -0,0 +1 @@
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uid://ca1xtf0wra515
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