init commit

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2025-04-26 10:41:46 -05:00
commit 8a1166fc19
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@tool
extends "_node.gd"
const _SpriteFramesImporter = preload("sprite_frames.gd")
var __sprite_frames_importer: _SpriteFramesImporter
func _init() -> void:
super("AnimatedSprite2D", "PackedScene", "scn")
__sprite_frames_importer = _SpriteFramesImporter.new()
func import(
res_source_file_path: String,
atlas: Texture2D,
sprite_sheet: _Common.SpriteSheetInfo,
animation_library: _Common.AnimationLibraryInfo,
options: Dictionary,
save_path: String
) -> ImportResult:
var result: ImportResult = ImportResult.new()
var sprite_frames_import_result: ImportResult = __sprite_frames_importer \
.import(res_source_file_path, atlas, sprite_sheet, animation_library, options, save_path)
if sprite_frames_import_result.error:
return sprite_frames_import_result
var sprite_frames: SpriteFrames = sprite_frames_import_result.resource
var animated_sprite: AnimatedSprite2D = AnimatedSprite2D.new()
var node_name: String = options[_Options.ROOT_NODE_NAME].strip_edges()
animated_sprite.name = res_source_file_path.get_file().get_basename() \
if node_name.is_empty() else node_name
animated_sprite.sprite_frames = sprite_frames
if animation_library.autoplay_index >= 0:
if animation_library.autoplay_index >= animation_library.animations.size():
result.fail(ERR_INVALID_DATA, "Autoplay animation index overflow")
return result
animated_sprite.autoplay = animation_library \
.animations[animation_library.autoplay_index].name
var packed_scene: PackedScene = PackedScene.new()
packed_scene.pack(animated_sprite)
result.success(packed_scene,
ResourceSaver.FLAG_COMPRESS | ResourceSaver.FLAG_BUNDLE_RESOURCES)
return result