As a player, I want to move my character smoothly in the top-down world and interact with glowing nodes, so that I can begin to explore and solve puzzles. #2

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opened 2025-04-28 19:20:29 -05:00 by gitea · 0 comments
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  • Tasks:
    • Implement 4-directional movement (WASD/Arrow keys).
    • Ensure movement feels responsive and fluid.
    • Create a visual representation for interactive nodes.
    • Detect when the player is within interaction range of a node.
    • Provide visual feedback to the player when near a node.
    • Implement a basic "interact" input action (e.g., Spacebar).
    • Trigger a simple in-game effect (e.g., print to console) when interacting with a node.
  • Acceptance Criteria:
    • Player can move freely in all four cardinal directions.
    • Movement speed feels appropriate for exploration.
    • Interactive nodes are visually distinct.
    • The game clearly indicates when a node can be interacted with.
    • Pressing the interact button near a node triggers a basic action.
* Tasks: * [x] Implement 4-directional movement (WASD/Arrow keys). * [x] Ensure movement feels responsive and fluid. * [x] Create a visual representation for interactive nodes. * [x] Detect when the player is within interaction range of a node. * [x] Provide visual feedback to the player when near a node. * [ ] Implement a basic "interact" input action (e.g., Spacebar). * [ ] Trigger a simple in-game effect (e.g., print to console) when interacting with a node. * Acceptance Criteria: * Player can move freely in all four cardinal directions. * Movement speed feels appropriate for exploration. * Interactive nodes are visually distinct. * The game clearly indicates when a node can be interacted with. * Pressing the interact button near a node triggers a basic action.
gitea added this to the Prototype Phase project 2025-04-28 19:20:29 -05:00
gitea moved this to To Do in Prototype Phase on 2025-04-28 19:23:46 -05:00
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Reference: godot/EphemeralEchoes#2
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