As a player, I want to solve a simple energy flow puzzle by rotating a node to connect a source to a target, so that I can experience the fundamental puzzle mechanic of the game. #3

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opened 2025-04-28 19:21:24 -05:00 by gitea · 0 comments
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  • Tasks:
    • Create visual representations for an energy source and a target.
    • Implement an interactive node that can be rotated upon interaction.
    • Visually represent the energy conduits between the source, node, and target (e.g., lines or sprites).
    • Implement logic to check if the node's rotation correctly aligns the energy flow.
    • Update the visual representation of the energy flow based on the node's rotation.
    • Provide clear visual feedback when the puzzle is successfully solved.
  • Acceptance Criteria:
    • Energy source and target are visually identifiable.
    • Player can interact with the node to change its rotation.
    • Energy conduits visually connect the source, node, and target.
    • The visual energy flow changes based on the node's rotation.
    • The game clearly indicates when the energy flows correctly from source to target.
* Tasks: * [ ] Create visual representations for an energy source and a target. * [ ] Implement an interactive node that can be rotated upon interaction. * [ ] Visually represent the energy conduits between the source, node, and target (e.g., lines or sprites). * [ ] Implement logic to check if the node's rotation correctly aligns the energy flow. * [ ] Update the visual representation of the energy flow based on the node's rotation. * [ ] Provide clear visual feedback when the puzzle is successfully solved. * Acceptance Criteria: * Energy source and target are visually identifiable. * Player can interact with the node to change its rotation. * Energy conduits visually connect the source, node, and target. * The visual energy flow changes based on the node's rotation. * The game clearly indicates when the energy flows correctly from source to target.
gitea added this to the Prototype Phase project 2025-04-28 19:21:24 -05:00
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Reference: godot/EphemeralEchoes#3
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