As a player, I want to collect Resonance Fragments scattered throughout the environment, and see my collection count increase, so that I have a basic sense of progression and reward. #4
Owner
- Tasks:
- Create a visual representation for Resonance Fragments.
- Implement collision detection for the player picking up a fragment.
- Create a simple UI element (e.g., a text label) to display the collected fragment count.
- Implement logic to increment the fragment counter when a fragment is collected.
- Ensure collected fragments are removed from the game world.
- Update the UI label in real-time to reflect the current fragment count.
- Acceptance Criteria:
- Resonance Fragments are visually distinct and collectible.
- Player can pick up fragments by moving over them.
- The number of collected fragments is displayed in the UI.
- The UI updates immediately when a fragment is collected.
- Collected fragments disappear from the game world.
* Tasks:
* [ ] Create a visual representation for Resonance Fragments.
* [ ] Implement collision detection for the player picking up a fragment.
* [ ] Create a simple UI element (e.g., a text label) to display the collected fragment count.
* [ ] Implement logic to increment the fragment counter when a fragment is collected.
* [ ] Ensure collected fragments are removed from the game world.
* [ ] Update the UI label in real-time to reflect the current fragment count.
* Acceptance Criteria:
* Resonance Fragments are visually distinct and collectible.
* Player can pick up fragments by moving over them.
* The number of collected fragments is displayed in the UI.
* The UI updates immediately when a fragment is collected.
* Collected fragments disappear from the game world.
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