@tool const _Common = preload("common.gd") const __empty_callable: Callable = Callable() const SPRITE_SHEET_LAYOUT: StringName = "sprite_sheet/layout" const MAX_CELLS_IN_STRIP: StringName = "sprite_sheet/max_cells_in_strip" const EDGES_ARTIFACTS_AVOIDANCE_METHOD: StringName = "sprite_sheet/edges_artifacts_avoidance_method" const SPRITES_SURROUNDING_COLOR: StringName = "sprite_sheet/sprites_surrounding_color" const TRIM_SPRITES_TO_OVERALL_MIN_SIZE: StringName = "sprite_sheet/trim_sprites_to_overall_min_size" const COLLAPSE_TRANSPARENT_SPRITES: StringName = "sprite_sheet/collapse_transparent_sprites" const MERGE_DUPLICATED_SPRITES: StringName = "sprite_sheet/merge_duplicated_sprites" const DEFAULT_ANIMATION_NAME: StringName = "animation/default/name" const DEFAULT_ANIMATION_DIRECTION: StringName = "animation/default/direction" const DEFAULT_ANIMATION_REPEAT_COUNT: StringName = "animation/default/repeat_count" const AUTOPLAY_ANIMATION_NAME: StringName = "animation/autoplay_name" const ROOT_NODE_NAME: StringName = "root_node_name" const ANIMATION_STRATEGY: StringName = "animation/strategy" const SPRITE_CENTERED: StringName = "sprite/centered" const ATLAS_TEXTURES_REGION_FILTER_CLIP_ENABLED: StringName = "atlas_textures/region_filter_clip_enabled" const MIDDLE_IMPORT_SCRIPT_PATH: StringName = "middle_import_script" const POST_IMPORT_SCRIPT_PATH: StringName = "post_import_script" static func create_option( name: StringName, default_value: Variant, property_hint: PropertyHint = PROPERTY_HINT_NONE, hint_string: String = "", usage: PropertyUsageFlags = PROPERTY_USAGE_NONE, get_is_visible: Callable = __empty_callable ) -> Dictionary: var option_data: Dictionary = { name = name, default_value = default_value, } if hint_string: option_data["hint_string"] = hint_string if property_hint: option_data["property_hint"] = property_hint if usage: option_data["usage"] = usage if get_is_visible != __empty_callable: option_data["get_is_visible"] = get_is_visible return option_data