[gd_scene load_steps=3 format=3 uid="uid://cs3b6wqwqh4dn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_kl3cb"] size = Vector2(32, 32) [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_v713e"] size = Vector2(32, 32) [node name="Block" type="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_kl3cb") [node name="Sprite2D" type="Sprite2D" parent="."] self_modulate = Color(0.109804, 0.0117647, 0.0431373, 1) texture = SubResource("PlaceholderTexture2D_v713e")