extends Interactable @onready var sprite_2d: AnimatedSprite2D = $Sprite2D func _on_interaction_area_body_entered(body: Player) -> void: sprite_2d.frame += 1 func _on_interaction_area_body_exited(body: Player) -> void: sprite_2d.frame -= 1 func interact(player: Player): sprite_2d.frame += 2