Files
2025-04-26 10:41:46 -05:00

172 lines
6.4 KiB
GDScript

@tool
extends "_.gd"
const _RectPacker = preload("../rect_packer.gd")
enum StripDirection {
HORIZONTAL = 0,
VERTICAL = 1,
}
var _strips_direction: StripDirection
var _max_cells_in_strip: int
var _trim_sprites_to_overall_min_size: bool
var _collapse_transparent: bool
var _merge_duplicates: bool
func _init(
edges_artifacts_avoidance_method: _Common.EdgesArtifactsAvoidanceMethod,
strips_direction: StripDirection,
max_cells_in_strip: int,
trim_sprites_to_overall_min_size: bool,
collapse_transparent: bool,
merge_duplicates: bool,
sprites_surrounding_color: Color = Color.TRANSPARENT
) -> void:
super(edges_artifacts_avoidance_method, sprites_surrounding_color)
_strips_direction = strips_direction
_max_cells_in_strip = max_cells_in_strip
_trim_sprites_to_overall_min_size = trim_sprites_to_overall_min_size
_collapse_transparent = collapse_transparent
_merge_duplicates = merge_duplicates
func build_sprite_sheet(images: Array[Image]) -> SpriteSheetBuildingResult:
var result: SpriteSheetBuildingResult = SpriteSheetBuildingResult.new()
var images_count: int = images.size()
var sprite_sheet: _Common.SpriteSheetInfo = _Common.SpriteSheetInfo.new()
if images_count == 0:
var atlas_image = Image.new()
atlas_image.set_data(1, 1, false, Image.FORMAT_RGBA8, PackedByteArray([0, 0, 0, 0]))
result.success(sprite_sheet, atlas_image)
return result
sprite_sheet.source_image_size = images.front().get_size()
if not images.all(func(i: Image) -> bool: return i.get_size() == sprite_sheet.source_image_size):
result.fail(ERR_INVALID_DATA, "Input images have different sizes")
return result
sprite_sheet.sprites.resize(images_count)
var first_axis: int = _strips_direction
var second_axis: int = 1 - first_axis
var max_image_used_rect: Rect2i
var images_infos_cache: Dictionary # of arrays of images indices by image hashes
var unique_sprites_indices: Array[int]
var collapsed_sprite: _Common.SpriteInfo = _Common.SpriteInfo.new()
var images_used_rects: Array[Rect2i]
for image_index in images_count:
var image: Image = images[image_index]
var image_used_rect: Rect2i = image.get_used_rect()
var is_image_invisible: bool = not image_used_rect.has_area()
if _collapse_transparent and is_image_invisible:
sprite_sheet.sprites[image_index] = collapsed_sprite
continue
elif _merge_duplicates:
var image_hash: int = _get_image_hash(image)
var similar_images_indices: PackedInt32Array = \
images_infos_cache.get(image_hash, PackedInt32Array())
var is_duplicate_found: bool = false
for similar_image_index in similar_images_indices:
var similar_image: Image = images[similar_image_index]
if image == similar_image or image.get_data() == similar_image.get_data():
sprite_sheet.sprites[image_index] = \
sprite_sheet.sprites[similar_image_index]
is_duplicate_found = true
break
if similar_images_indices.is_empty():
images_infos_cache[image_hash] = similar_images_indices
similar_images_indices.push_back(image_index)
if is_duplicate_found:
continue
var sprite: _Common.SpriteInfo = _Common.SpriteInfo.new()
sprite.region = image_used_rect
sprite_sheet.sprites[image_index] = sprite
unique_sprites_indices.push_back(image_index)
if not is_image_invisible:
max_image_used_rect = \
image_used_rect.merge(max_image_used_rect) \
if max_image_used_rect.has_area() else \
image_used_rect
var unique_sprites_count: int = unique_sprites_indices.size()
if _edges_artifacts_avoidance_method == _Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_EXPANSION:
sprite_sheet.source_image_size += Vector2i.ONE * 2
var grid_size: Vector2i
grid_size[second_axis] = \
unique_sprites_count / _max_cells_in_strip + \
sign(unique_sprites_count % _max_cells_in_strip) \
if _max_cells_in_strip > 0 else sign(unique_sprites_count)
grid_size[first_axis] = \
_max_cells_in_strip \
if grid_size[second_axis] > 1 else \
unique_sprites_count
var image_region: Rect2i = \
max_image_used_rect \
if _trim_sprites_to_overall_min_size else \
Rect2i(Vector2i.ZERO, sprite_sheet.source_image_size)
if _edges_artifacts_avoidance_method == _Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_EXPANSION:
image_region = image_region.grow(1)
var atlas_size: Vector2i = grid_size * image_region.size
match _edges_artifacts_avoidance_method:
_Common.EdgesArtifactsAvoidanceMethod.NONE:
pass
_Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_SPACING:
atlas_size += grid_size - Vector2i.ONE
_Common.EdgesArtifactsAvoidanceMethod.SOLID_COLOR_SURROUNDING:
atlas_size += grid_size + Vector2i.ONE
_Common.EdgesArtifactsAvoidanceMethod.BORDERS_EXTRUSION:
atlas_size += grid_size * 2
_Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_EXPANSION:
pass
var atlas_image = Image.create(atlas_size.x, atlas_size.y, false, Image.FORMAT_RGBA8)
if _edges_artifacts_avoidance_method == _Common.EdgesArtifactsAvoidanceMethod.SOLID_COLOR_SURROUNDING:
atlas_image.fill(_sprites_surrounding_color)
var cell: Vector2i
var cell_index: int
for sprite_index in unique_sprites_indices:
# calculate cell
var sprite: _Common.SpriteInfo = sprite_sheet.sprites[sprite_index]
if sprite == collapsed_sprite:
continue
sprite.region.size = image_region.size
sprite.offset = image_region.position
var image: Image = images[sprite_index]
cell[first_axis] = cell_index % _max_cells_in_strip if _max_cells_in_strip > 0 else cell_index
cell[second_axis] = cell_index / _max_cells_in_strip if _max_cells_in_strip > 0 else 0
sprite.region.position = cell * image_region.size
match _edges_artifacts_avoidance_method:
_Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_SPACING:
sprite.region.position += cell
_Common.EdgesArtifactsAvoidanceMethod.SOLID_COLOR_SURROUNDING:
sprite.region.position += cell + Vector2i.ONE
_Common.EdgesArtifactsAvoidanceMethod.BORDERS_EXTRUSION:
sprite.region.position += cell * 2 + Vector2i.ONE
_Common.EdgesArtifactsAvoidanceMethod.TRANSPARENT_EXPANSION:
pass
atlas_image.blit_rect(image, image_region, sprite.region.position)# +
#(Vector2i.ONE
#if _edges_artifacts_avoidance_method == \
# _Models.SpriteSheetModel.EdgesArtifactsAvoidanceMethod.TRANSPARENT_EXPANSION else
#Vector2i.ZERO))
match _edges_artifacts_avoidance_method:
_Common.EdgesArtifactsAvoidanceMethod.BORDERS_EXTRUSION:
_extrude_borders(atlas_image, sprite.region)
cell_index += 1
result.success(sprite_sheet, atlas_image)
return result