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EphemeralEchoes/entities/energy_flow/energy_flow_line.gd
2025-05-01 08:27:30 -05:00

24 lines
683 B
GDScript

extends Node2D
@onready var energy_line: Line2D = %EnergyLine
@onready var ray_cast: RayCast2D = %RayCast
@export_range(1,999,8) var maximum_flow_distance: float
func _ready() -> void:
var target_position := Vector2(maximum_flow_distance, 0)
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(target_position)
ray_cast.target_position = target_position
func _process(delta: float) -> void:
energy_line.clear_points()
if ray_cast.is_colliding():
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(ray_cast.get_collision_point() - global_position)
else :
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(Vector2(maximum_flow_distance, 0))