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EphemeralEchoes/common/player_states/player_state_rotation_interaction.gd
2025-05-01 08:27:30 -05:00

17 lines
409 B
GDScript

extends Player_State
class_name Player_State_Rotation_Interaction
var rotation_target: Node2D
func _init(target: Node2D) -> void:
rotation_target = target
func restrict_rotation() -> bool:
return true
func on_movement_input(input: Vector2, player: Player):
player.interacting_state = Player_State_Standard.new()
func on_rotation_input(input: float, player: Player):
rotation_target.rotation = input