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EphemeralEchoes/entities/energy_flow/energy_flow_line.gd
2025-05-02 12:19:58 -05:00

46 lines
1.5 KiB
GDScript

extends Node2D
@onready var energy_line: Line2D = %EnergyLine
@onready var ray_cast: RayCast2D = %RayCast
@export_range(1,999,1) var maximum_flow_distance: float = 300
@export var energy: float = 1.0
var energy_distribution_target: CollisionObject2D
var target_accepting_energy: EnergyAcceptor
func _ready() -> void:
var target_position := Vector2(maximum_flow_distance, 0)
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(target_position)
ray_cast.target_position = target_position
func _process(delta: float) -> void:
if ray_cast.is_colliding():
if not ray_cast.get_collider() == energy_distribution_target:
if target_accepting_energy: target_accepting_energy.deplete()
energy_distribution_target = ray_cast.get_collider()
_find_energy_acceptor(energy_distribution_target)
energy_line.clear_points()
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(Vector2(global_position.distance_to(ray_cast.get_collision_point()), 0))
if target_accepting_energy:
target_accepting_energy.energize(energy * delta, ray_cast.get_collision_point())
elif energy_distribution_target :
energy_distribution_target = null
if target_accepting_energy:
target_accepting_energy.deplete()
target_accepting_energy = null
energy_line.clear_points()
energy_line.add_point(Vector2.ZERO)
energy_line.add_point(Vector2(maximum_flow_distance, 0))
func _find_energy_acceptor(node: Node):
for child in node.get_children():
if child is EnergyAcceptor:
target_accepting_energy = child
return
target_accepting_energy = null