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153
addons/AsepriteWizard/importers/sprite_frames_import_plugin.gd
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153
addons/AsepriteWizard/importers/sprite_frames_import_plugin.gd
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@tool
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extends EditorImportPlugin
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const result_codes = preload("../config/result_codes.gd")
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var config
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var _aseprite_file_exporter = preload("../aseprite/file_exporter.gd").new()
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var _sf_creator = preload("../creators/sprite_frames/sprite_frames_creator.gd").new()
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var file_system: EditorFileSystem
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func _get_importer_name():
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# ideally this should be called aseprite_wizard.plugin.spriteframes
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# but I'm keeping it like this to avoid unnecessary breaking changes
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return "aseprite_wizard.plugin"
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func _get_visible_name():
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return "Aseprite SpriteFrames"
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func _get_recognized_extensions():
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return ["aseprite", "ase"]
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func _get_save_extension():
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return "res"
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func _get_resource_type():
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return "SpriteFrames"
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func _get_preset_count():
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return 1
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func _get_preset_name(i):
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return "Default"
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func _get_priority():
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return 2.0 if config.get_default_importer() == config.IMPORTER_SPRITEFRAMES_NAME else 1.0
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func _get_import_order():
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return 1
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func _get_import_options(_path, _i):
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return [
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{"name": "split_layers", "default_value": false},
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{"name": "exclude_layers_pattern", "default_value": config.get_default_exclusion_pattern()},
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{"name": "only_visible_layers", "default_value": false},
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{
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"name": "sheet_type",
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"default_value": "Packed",
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"property_hint": PROPERTY_HINT_ENUM,
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"hint_string": get_sheet_type_hint_string()
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},
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]
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func _get_option_visibility(path, option, options):
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return true
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static func get_sheet_type_hint_string() -> String:
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var hint_string := "Packed"
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for number in [2, 4, 8, 16, 32]:
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hint_string += ",%s columns" % number
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hint_string += ",Strip"
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return hint_string
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func _import(source_file, save_path, options, platform_variants, gen_files):
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var absolute_source_file = ProjectSettings.globalize_path(source_file)
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var absolute_save_path = ProjectSettings.globalize_path(save_path)
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var source_path = source_file.substr(0, source_file.rfind('/'))
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var source_basename = source_file.substr(source_path.length()+1, -1)
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source_basename = source_basename.substr(0, source_basename.rfind('.'))
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_sf_creator.init(config)
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_aseprite_file_exporter.init(config)
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var export_mode = _sf_creator.LAYERS_EXPORT_MODE if options['split_layers'] else _sf_creator.FILE_EXPORT_MODE
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var aseprite_opts = {
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"export_mode": export_mode,
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"exception_pattern": options['exclude_layers_pattern'],
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"only_visible_layers": options['only_visible_layers'],
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"output_filename": '' if export_mode == _sf_creator.FILE_EXPORT_MODE else '%s_' % source_basename,
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"column_count" : int(options['sheet_type']) if options['sheet_type'] != "Strip" else 128,
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"output_folder": source_path,
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}
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var source_files = _aseprite_file_exporter.generate_aseprite_files(absolute_source_file, aseprite_opts)
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if not source_files.is_ok:
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printerr("ERROR - Could not import aseprite file: %s" % result_codes.get_error_message(source_files.code))
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return FAILED
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var should_trigger_scan = false
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for sf in source_files.content:
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if sf.is_first_import:
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file_system.update_file(sf.sprite_sheet)
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append_import_external_resource(sf.sprite_sheet)
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else:
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should_trigger_scan = true
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if should_trigger_scan:
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file_system.scan()
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var resources = _sf_creator.create_resources(source_files.content)
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if not resources.is_ok:
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printerr("ERROR - Could not import aseprite file: %s" % result_codes.get_error_message(resources.code))
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return FAILED
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if export_mode == _sf_creator.LAYERS_EXPORT_MODE:
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# each layer is saved as one resource using base file name to prevent collisions
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# the first layer will be saved in the default resource path to prevent
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# godot from keeping re-importing it
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for resource in resources.content:
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var resource_path = "%s.res" % resource.data_file.get_basename();
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var exit_code = ResourceSaver.save(resource.resource, resource_path)
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resource.resource.take_over_path(resource_path)
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if exit_code != OK:
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printerr("ERROR - Could not persist aseprite file: %s" % result_codes.get_error_message(exit_code))
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return FAILED
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var resource = resources.content[0]
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var resource_path = "%s.res" % save_path
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var exit_code = ResourceSaver.save(resource.resource, resource_path)
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resource.resource.take_over_path(resource_path)
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if config.should_remove_source_files():
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_remove_source_files(source_files.content)
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if exit_code != OK:
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printerr("ERROR - Could not persist aseprite file: %s" % result_codes.get_error_message(exit_code))
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return FAILED
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return OK
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func _remove_source_files(source_files: Array):
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for s in source_files:
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DirAccess.remove_absolute(s.data_file)
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file_system.call_deferred("scan")
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