This commit is contained in:
2024-05-28 11:03:13 -05:00
commit 277fb03a69
75 changed files with 5206 additions and 0 deletions

View File

@@ -0,0 +1,156 @@
@tool
extends EditorPlugin
# importers
const NoopImportPlugin = preload("importers/noop_import_plugin.gd")
const SpriteFramesImportPlugin = preload("importers/sprite_frames_import_plugin.gd")
const TilesetTextureImportPlugin = preload("importers/tileset_texture_import_plugin.gd")
const TextureImportPlugin = preload("importers/static_texture_import_plugin.gd")
# export
const ExportPlugin = preload("export/metadata_export_plugin.gd")
# interface
const ConfigDialog = preload('config/config_dialog.tscn')
const WizardWindow = preload("interface/docks/wizard/as_wizard_dock_container.tscn")
const AnimatedSpriteInspectorPlugin = preload("interface/docks/animated_sprite/inspector_plugin.gd")
const SpriteInspectorPlugin = preload("interface/docks/sprite/inspector_plugin.gd")
const menu_item_name = "Aseprite Spritesheet Wizard"
const config_menu_item_name = "Aseprite Wizard Config"
var config = preload("config/config.gd").new()
var window: TabContainer
var config_window: PopupPanel
var export_plugin : EditorExportPlugin
var sprite_inspector_plugin: EditorInspectorPlugin
var animated_sprite_inspector_plugin: EditorInspectorPlugin
var _exporter_enabled = false
var _importers = []
func _enter_tree():
_load_config()
_setup_menu_entries()
_setup_importer()
_setup_exporter()
_setup_animated_sprite_inspector_plugin()
_setup_sprite_inspector_plugin()
func _disable_plugin():
_remove_menu_entries()
_remove_importer()
_remove_exporter()
_remove_wizard_dock()
_remove_inspector_plugins()
config.clear_project_settings()
config.set_icons({})
func _load_config():
var editor_gui = get_editor_interface().get_base_control()
config._editor_settings = get_editor_interface().get_editor_settings()
config.set_icons({
"collapsed": editor_gui.get_theme_icon("GuiTreeArrowRight", "EditorIcons"),
"expanded": editor_gui.get_theme_icon("GuiTreeArrowDown", "EditorIcons"),
})
config.initialize_project_settings()
func _setup_menu_entries():
add_tool_menu_item(menu_item_name, _open_window)
add_tool_menu_item(config_menu_item_name, _open_config_dialog)
func _remove_menu_entries():
remove_tool_menu_item(menu_item_name)
remove_tool_menu_item(config_menu_item_name)
func _setup_importer():
_importers = [
NoopImportPlugin.new(),
SpriteFramesImportPlugin.new(),
TilesetTextureImportPlugin.new(),
TextureImportPlugin.new(),
]
for i in _importers:
if not i is NoopImportPlugin:
i.file_system = get_editor_interface().get_resource_filesystem()
i.config = config
add_import_plugin(i)
func _remove_importer():
for i in _importers:
remove_import_plugin(i)
func _setup_exporter():
if config.is_exporter_enabled():
export_plugin = ExportPlugin.new()
add_export_plugin(export_plugin)
_exporter_enabled = true
func _remove_exporter():
if _exporter_enabled:
remove_export_plugin(export_plugin)
_exporter_enabled = false
func _setup_sprite_inspector_plugin():
sprite_inspector_plugin = SpriteInspectorPlugin.new()
sprite_inspector_plugin.file_system = get_editor_interface().get_resource_filesystem()
sprite_inspector_plugin.config = config
add_inspector_plugin(sprite_inspector_plugin)
func _setup_animated_sprite_inspector_plugin():
animated_sprite_inspector_plugin = AnimatedSpriteInspectorPlugin.new()
animated_sprite_inspector_plugin.file_system = get_editor_interface().get_resource_filesystem()
animated_sprite_inspector_plugin.config = config
add_inspector_plugin(animated_sprite_inspector_plugin)
func _remove_inspector_plugins():
remove_inspector_plugin(sprite_inspector_plugin)
remove_inspector_plugin(animated_sprite_inspector_plugin)
func _remove_wizard_dock():
if window:
remove_control_from_bottom_panel(window)
window.queue_free()
window = null
func _open_window():
if window:
make_bottom_panel_item_visible(window)
return
window = WizardWindow.instantiate()
window.init(config, get_editor_interface().get_resource_filesystem())
window.connect("close_requested",Callable(self,"_on_window_closed"))
add_control_to_bottom_panel(window, "Aseprite Wizard")
make_bottom_panel_item_visible(window)
func _open_config_dialog():
if is_instance_valid(config_window):
config_window.queue_free()
config_window = ConfigDialog.instantiate()
config_window.init(config)
get_editor_interface().get_base_control().add_child(config_window)
config_window.popup_centered()
func _on_window_closed():
if window:
remove_control_from_bottom_panel(window)
window.queue_free()
window = null