extends CharacterBody2D @export var speed = 1750 var can_primary = true const BULLET = preload("res://bullet.tscn") func _physics_process(delta: float) -> void: var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") velocity = direction * speed * delta move_and_slide() var look_direction = Input.get_vector("look_left","look_right","look_up","look_down") if look_direction: rotation = look_direction.angle() if Input.is_action_pressed("primary_fire") and can_primary: print("primary fire") var fire = BULLET.instantiate() fire.direction = rotation fire.position = position add_sibling(fire) can_primary = false get_tree().create_timer(1.1).timeout.connect(func (): can_primary = true)