Files
LuminaDeflect/scripts/bullet.gd
2024-05-28 11:03:29 -05:00

9 lines
203 B
GDScript

extends RigidBody2D
@export var initial_velocity = 800
@export var direction: float = 0
func _ready() -> void:
rotation = direction
linear_velocity = Vector2.from_angle(direction) * initial_velocity