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LuminaDeflect/bullet.tscn
Eric Vande Voort 88211cb0a1 Last changes
2025-01-07 14:57:05 -06:00

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[gd_scene load_steps=4 format=3 uid="uid://b5kpn56c3w5h6"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_67gkv"]
[ext_resource type="Texture2D" uid="uid://5228u5ni0i4q" path="res://bullet.png" id="1_c7mr3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t8jlo"]
size = Vector2(8, 2)
[node name="Bullet" type="CharacterBody2D"]
collision_layer = 0
collision_mask = 2
script = ExtResource("1_67gkv")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("1_c7mr3")
region_enabled = true
region_rect = Rect2(0, 0, 16, 16)
metadata/_aseprite_wizard_config_ = {
"i_mode": 1,
"keep_anim_length": false,
"layer": "",
"o_ex_p": "",
"o_folder": "",
"o_name": "",
"only_visible": false,
"player": "",
"slice": "",
"source": "res://assets/aseprite/bullet.aseprite"
}
metadata/_aseprite_wizard_interface_config_ = {
"layer_section": false,
"output_section": false,
"slice_section": false
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_t8jlo")