basic map / player movement

This commit is contained in:
2024-02-10 08:00:06 -06:00
commit 0758d3663b
11 changed files with 277 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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assets/maze.png Normal file

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assets/maze.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bsrmtons1ov7x"
path="res://.godot/imported/maze.png-2fc0057eba05e14df9cac887d42e4bf6.ctex"
metadata={
"vram_texture": false
}
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source_file="res://assets/maze.png"
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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assets/maze_atlas.tres Normal file
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[gd_resource type="AtlasTexture" load_steps=2 format=3 uid="uid://cd6t48adfftea"]
[ext_resource type="Texture2D" uid="uid://bsrmtons1ov7x" path="res://assets/maze.png" id="1_fwnxy"]
[resource]
atlas = ExtResource("1_fwnxy")
region = Rect2(16, 16, 16, 16)

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icon.svg Normal file
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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://drqjbqwslcsg0"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
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source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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player.gd Normal file
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extends CharacterBody2D
class_name Player
@export var speed = 100
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
if Input.is_action_pressed("ui_down"):
velocity += Vector2.DOWN
if Input.is_action_pressed("ui_up"):
velocity += Vector2.UP
if Input.is_action_pressed("ui_left"):
velocity += Vector2.LEFT
if Input.is_action_pressed("ui_right"):
velocity += Vector2.RIGHT
velocity = velocity.normalized() * speed
move_and_slide()

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="rgb"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[aseprite_importers]
aseprite_executable_path="C:/Program Files/aseprite/build/bin/aseprite.exe"
[editor_plugins]
enabled=PackedStringArray("res://addons/nklbdev.aseprite_importers/plugin.cfg")
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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scene/maze_1.tscn Normal file

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scene/player.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://cd57rr2jffwqu"]
[ext_resource type="Script" path="res://player.gd" id="1_yhpqp"]
[ext_resource type="Texture2D" uid="uid://bsrmtons1ov7x" path="res://assets/maze.png" id="2_1jodf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_75d0y"]
atlas = ExtResource("2_1jodf")
region = Rect2(48, 0, 16, 16)
[sub_resource type="CircleShape2D" id="CircleShape2D_c7wcn"]
radius = 6.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_yhpqp")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_75d0y")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_c7wcn")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(6, 6)
position_smoothing_enabled = true
position_smoothing_speed = 16.0