spawns all entities

connected chests to color/ui
This commit is contained in:
2024-02-12 08:07:42 -06:00
parent 8aaedae7c3
commit 6f1d578ee1
23 changed files with 554 additions and 7 deletions

View File

@@ -1,7 +1,14 @@
extends CharacterBody2D
class_name Player
signal color_changed(color: Color)
signal lives_changed(lives: int)
@onready var sprite_2d: Sprite2D = $Sprite2D
var color := Color.WHITE
@export var speed = 100
var lives: int = 1
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
@@ -15,3 +22,21 @@ func _physics_process(delta: float) -> void:
velocity += Vector2.RIGHT
velocity = velocity.normalized() * speed
move_and_slide()
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is Chest:
var buff: Buff = collision.get_collider().open(self)
if buff:
match(buff.color):
buff.colors.RED:
lives += 1
color.r -= 0.25
lives_changed.emit(lives)
buff.colors.GREEN:
$Camera2D.zoom -= Vector2(0.4, 0.4)
color.g -= 0.25
buff.colors.BLUE:
speed += 12
color.b -= 0.25
sprite_2d.modulate = color
color_changed.emit(color)