spawns all entities

connected chests to color/ui
This commit is contained in:
2024-02-12 08:07:42 -06:00
parent 8aaedae7c3
commit 6f1d578ee1
23 changed files with 554 additions and 7 deletions

34
assets/boots.png.import Normal file
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cn5lvdmjt2xue"
path="res://.godot/imported/boots.png-84b46c52c44b068496caeb3f7ead2e77.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/boots.png"
dest_files=["res://.godot/imported/boots.png-84b46c52c44b068496caeb3f7ead2e77.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

34
assets/chest.png.import Normal file
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b0h7llq1qb706"
path="res://.godot/imported/chest.png-ec5c0ce22911c81d595ed790e257ceb9.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/chest.png"
dest_files=["res://.godot/imported/chest.png-ec5c0ce22911c81d595ed790e257ceb9.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cgkq30nhsygpe"
path="res://.godot/imported/chest_opened.png-79ff976633dae8a5bb7215b9c4c5529f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/chest_opened.png"
dest_files=["res://.godot/imported/chest_opened.png-79ff976633dae8a5bb7215b9c4c5529f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

34
assets/dot.png.import Normal file
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d32ory5gus4lm"
path="res://.godot/imported/dot.png-8f4927301bfe25b36ae6b38c2d837062.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/dot.png"
dest_files=["res://.godot/imported/dot.png-8f4927301bfe25b36ae6b38c2d837062.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

34
assets/eye.png.import Normal file
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c3ck7s86qc37a"
path="res://.godot/imported/eye.png-a84d27eb76574b804de06889c29718a8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/eye.png"
dest_files=["res://.godot/imported/eye.png-a84d27eb76574b804de06889c29718a8.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

34
assets/heart.png.import Normal file
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://doxv0y43t4770"
path="res://.godot/imported/heart.png-9a2fa56e49d8a002fed7c28ce07513e0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/heart.png"
dest_files=["res://.godot/imported/heart.png-9a2fa56e49d8a002fed7c28ce07513e0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="Buff" load_steps=3 format=3 uid="uid://djb1iyhb8gwqb"]
[ext_resource type="Texture2D" uid="uid://cn5lvdmjt2xue" path="res://assets/boots.png" id="1_8dq50"]
[ext_resource type="Script" path="res://scripts/buff.gd" id="1_qg760"]
[resource]
script = ExtResource("1_qg760")
image = ExtResource("1_8dq50")
color = 2

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@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="Buff" load_steps=3 format=3 uid="uid://bo7k3kmsq57xy"]
[ext_resource type="Script" path="res://scripts/buff.gd" id="1_iyogh"]
[ext_resource type="Texture2D" uid="uid://c3ck7s86qc37a" path="res://assets/eye.png" id="1_jskem"]
[resource]
script = ExtResource("1_iyogh")
image = ExtResource("1_jskem")
color = 1

9
data/buffs/red_buff.tres Normal file
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@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="Buff" load_steps=3 format=3 uid="uid://tiv2o1xk5g7e"]
[ext_resource type="Texture2D" uid="uid://doxv0y43t4770" path="res://assets/heart.png" id="1_gshhk"]
[ext_resource type="Script" path="res://scripts/buff.gd" id="2_8wfcu"]
[resource]
script = ExtResource("2_8wfcu")
image = ExtResource("1_gshhk")
color = 0

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@@ -0,0 +1,15 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://dm1sx57hw07cn"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_brxtc"]
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 2
corner_radius_top_right = 2
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qebp0"]
bg_color = Color(0, 0, 1, 1)
corner_radius_top_left = 1
corner_radius_top_right = 1
[resource]
ProgressBar/styles/background = SubResource("StyleBoxFlat_brxtc")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_qebp0")

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@@ -0,0 +1,15 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://ewgo3qi2xs54"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_brxtc"]
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 2
corner_radius_top_right = 2
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qebp0"]
bg_color = Color(0, 1, 0, 1)
corner_radius_top_left = 1
corner_radius_top_right = 1
[resource]
ProgressBar/styles/background = SubResource("StyleBoxFlat_brxtc")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_qebp0")

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@@ -0,0 +1,15 @@
[gd_resource type="Theme" load_steps=3 format=3 uid="uid://7w47qwaweedo"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_brxtc"]
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 2
corner_radius_top_right = 2
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_qebp0"]
bg_color = Color(1, 0, 0, 1)
corner_radius_top_left = 1
corner_radius_top_right = 1
[resource]
ProgressBar/styles/background = SubResource("StyleBoxFlat_brxtc")
ProgressBar/styles/fill = SubResource("StyleBoxFlat_qebp0")

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@@ -11,6 +11,7 @@ config_version=5
[application]
config/name="rgb"
run/main_scene="res://scene/maze_1.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"

16
scene/enemy.tscn Normal file
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@@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://beopqphfymjik"]
[ext_resource type="Script" path="res://scripts/enemy.gd" id="1_a6qhu"]
[ext_resource type="Texture2D" uid="uid://d32ory5gus4lm" path="res://assets/dot.png" id="2_jkluv"]
[sub_resource type="CircleShape2D" id="CircleShape2D_c7wcn"]
radius = 6.0
[node name="Enemy" type="CharacterBody2D"]
script = ExtResource("1_a6qhu")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_jkluv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_c7wcn")

91
scene/hud.tscn Normal file
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@@ -0,0 +1,91 @@
[gd_scene load_steps=7 format=3 uid="uid://dcpeowc6xcfcv"]
[ext_resource type="Texture2D" uid="uid://d32ory5gus4lm" path="res://assets/dot.png" id="1_tsiui"]
[ext_resource type="Script" path="res://scripts/hud.gd" id="1_yk6cu"]
[ext_resource type="Texture2D" uid="uid://doxv0y43t4770" path="res://assets/heart.png" id="2_4hybp"]
[ext_resource type="Theme" uid="uid://7w47qwaweedo" path="res://data/themes/red_progress_bar_theme.tres" id="2_lvcgk"]
[ext_resource type="Theme" uid="uid://ewgo3qi2xs54" path="res://data/themes/green_progress_bar_theme.tres" id="3_wvu2t"]
[ext_resource type="Theme" uid="uid://dm1sx57hw07cn" path="res://data/themes/blue_progress_bar_theme.tres" id="4_n8d17"]
[node name="HUD" type="CanvasLayer"]
script = ExtResource("1_yk6cu")
[node name="PanelContainer" type="PanelContainer" parent="."]
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 16.0
offset_top = -184.0
offset_right = 64.0
offset_bottom = -24.0
grow_vertical = 0
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 2
theme_override_constants/margin_top = 2
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer"]
layout_mode = 2
[node name="LivesContainer" type="GridContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 3
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer/LivesContainer"]
layout_mode = 2
texture = ExtResource("2_4hybp")
[node name="TextureRect" type="TextureRect" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
texture = ExtResource("1_tsiui")
expand_mode = 4
stretch_mode = 4
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="PanelContainerRed" type="PanelContainer" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerRed"]
layout_mode = 2
size_flags_vertical = 1
theme = ExtResource("2_lvcgk")
max_value = 1.0
step = 0.1
value = 1.0
fill_mode = 3
show_percentage = false
[node name="PanelContainerGreen" type="PanelContainer" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerGreen"]
layout_mode = 2
size_flags_vertical = 1
theme = ExtResource("3_wvu2t")
max_value = 1.0
step = 0.1
value = 1.0
fill_mode = 3
show_percentage = false
[node name="PanelContainerBlue" type="PanelContainer" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ProgressBar" type="ProgressBar" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerBlue"]
layout_mode = 2
size_flags_vertical = 1
theme = ExtResource("4_n8d17")
max_value = 1.0
step = 0.1
value = 1.0
fill_mode = 3
show_percentage = false

View File

@@ -1,8 +1,12 @@
[gd_scene load_steps=7 format=3 uid="uid://b2amoasy4e08i"]
[gd_scene load_steps=11 format=3 uid="uid://b2amoasy4e08i"]
[ext_resource type="Texture2D" uid="uid://bsrmtons1ov7x" path="res://assets/maze.png" id="1_jp5wf"]
[ext_resource type="PackedScene" uid="uid://cd57rr2jffwqu" path="res://scene/player.tscn" id="2_s6cts"]
[ext_resource type="Script" path="res://scripts/maze.gd" id="1_u2iw0"]
[ext_resource type="PackedScene" uid="uid://c267u62jmp3dq" path="res://scene/chest.tscn" id="3_uyb5m"]
[ext_resource type="Resource" uid="uid://djb1iyhb8gwqb" path="res://data/buffs/blue_buff.tres" id="4_2gr0s"]
[ext_resource type="PackedScene" uid="uid://dcpeowc6xcfcv" path="res://scene/hud.tscn" id="4_7uel4"]
[ext_resource type="Resource" uid="uid://bo7k3kmsq57xy" path="res://data/buffs/green_buff.tres" id="5_ho55u"]
[ext_resource type="Resource" uid="uid://tiv2o1xk5g7e" path="res://data/buffs/red_buff.tres" id="6_ll7oj"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_e47fw"]
texture = ExtResource("1_jp5wf")
@@ -67,6 +71,7 @@ sources/0 = SubResource("TileSetAtlasSource_e47fw")
size = Vector2(64, 64)
[node name="maze_1" type="Node2D"]
script = ExtResource("1_u2iw0")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_dy2x8")
@@ -99,43 +104,54 @@ shape = SubResource("RectangleShape2D_hodhv")
position = Vector2(64, 224)
shape = SubResource("RectangleShape2D_hodhv")
[node name="Player" parent="." instance=ExtResource("2_s6cts")]
position = Vector2(144, 128)
[node name="ChestContainer" type="Node" parent="."]
[node name="Chest" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(56, 328)
buff = ExtResource("4_2gr0s")
[node name="Chest2" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(152, 184)
buff = ExtResource("4_2gr0s")
[node name="Chest3" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(152, 88)
buff = ExtResource("5_ho55u")
[node name="Chest4" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(248, -56)
buff = ExtResource("5_ho55u")
[node name="Chest10" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(312, -72)
buff = ExtResource("6_ll7oj")
[node name="Chest11" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(184, -72)
buff = ExtResource("6_ll7oj")
[node name="Chest12" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(120, -56)
buff = ExtResource("5_ho55u")
[node name="Chest5" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(-56, 40)
buff = ExtResource("5_ho55u")
[node name="Chest6" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(360, 232)
buff = ExtResource("4_2gr0s")
[node name="Chest7" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(120, 344)
buff = ExtResource("6_ll7oj")
[node name="Chest8" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(184, 328)
buff = ExtResource("4_2gr0s")
[node name="Chest9" parent="ChestContainer" instance=ExtResource("3_uyb5m")]
position = Vector2(-8, 344)
buff = ExtResource("6_ll7oj")
[node name="HUD" parent="." instance=ExtResource("4_7uel4")]

View File

@@ -1,13 +1,13 @@
[gd_scene load_steps=4 format=3 uid="uid://cd57rr2jffwqu"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_yhpqp"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_veifk"]
[ext_resource type="Texture2D" uid="uid://d32ory5gus4lm" path="res://assets/dot.png" id="2_up8am"]
[sub_resource type="CircleShape2D" id="CircleShape2D_c7wcn"]
radius = 6.0
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_yhpqp")
script = ExtResource("1_veifk")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_up8am")

11
scripts/buff.gd Normal file
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@@ -0,0 +1,11 @@
extends Resource
class_name Buff
enum colors {
RED,
GREEN,
BLUE
}
@export var image: Texture2D
@export var color: colors

View File

@@ -1 +1,20 @@
extends StaticBody2D
class_name Chest
@export var buff: Buff
const CHEST_OPENED = preload("res://assets/chest_opened.png")
var recipients = []
var opened := false
func open(entity) -> Buff:
if not recipients.has(entity):
if not opened:
opened = true
$Sprite2D.texture = CHEST_OPENED
var buff_texture := Sprite2D.new()
buff_texture.texture = buff.image
add_child(buff_texture)
recipients.append(entity)
return buff
return null

37
scripts/enemy.gd Normal file
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@@ -0,0 +1,37 @@
extends CharacterBody2D
class_name Enemy
@onready var sprite_2d: Sprite2D = $Sprite2D
var color := Color.WHITE
@export var speed = 100
var lives: int = 1
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
if Input.is_action_pressed("ui_down"):
velocity += Vector2.DOWN
if Input.is_action_pressed("ui_up"):
velocity += Vector2.UP
if Input.is_action_pressed("ui_left"):
velocity += Vector2.LEFT
if Input.is_action_pressed("ui_right"):
velocity += Vector2.RIGHT
velocity = velocity.normalized() * speed
move_and_slide()
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is Chest:
var buff: Buff = collision.get_collider().open(self)
if buff:
match(buff.color):
buff.colors.RED:
lives += 1
color.r -= 0.25
buff.colors.GREEN:
#$Camera2D.zoom -= Vector2(0.4, 0.4)
color.g -= 0.25
buff.colors.BLUE:
speed += 12
color.b -= 0.25
sprite_2d.modulate = color

25
scripts/hud.gd Normal file
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@@ -0,0 +1,25 @@
extends CanvasLayer
class_name HUD
@onready var progress_bar_red: ProgressBar = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerRed/ProgressBar
@onready var progress_bar_green: ProgressBar = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerGreen/ProgressBar
@onready var progress_bar_blue: ProgressBar = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PanelContainerBlue/ProgressBar
@onready var texture_rect: TextureRect = $PanelContainer/MarginContainer/VBoxContainer/TextureRect
@onready var lives_container: GridContainer = $PanelContainer/MarginContainer/VBoxContainer/LivesContainer
const HEART = preload("res://assets/heart.png")
func _on_player_color_changed(color: Color) -> void:
progress_bar_red.value = color.r
progress_bar_green.value = color.g
progress_bar_blue.value = color.b
texture_rect.modulate = color
func _on_player_lives_changed(lives: int) -> void:
var heart_containers = lives_container.get_children()
if heart_containers.size() < lives:
var life = TextureRect.new()
life.texture = HEART
lives_container.add_child(life)
elif heart_containers.size() > lives:
heart_containers.pop_back().queue_free()

30
scripts/maze.gd Normal file
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@@ -0,0 +1,30 @@
extends Node2D
class_name Maze
const PLAYER = preload("res://scene/player.tscn")
const ENEMY = preload("res://scene/enemy.tscn")
var spawn_locations: Array[Vector2] = []
@onready var hud: HUD = $HUD
@onready var spawn_zones: Node2D = $SpawnZones
func _ready() -> void:
var spawn_zone_array := spawn_zones.get_children()
for spawn_zone in spawn_zone_array:
var zone := spawn_zone.get_child(0) as CollisionShape2D
var top_left = zone.transform.get_origin() - Vector2(24, 24)
for x in range(zone.shape.size.x / 16):
for y in range(zone.shape.size.y / 16):
spawn_locations.append(top_left + Vector2(x * 16, y * 16))
var player_loc: Vector2 = spawn_locations.pick_random()
for spawn in spawn_locations:
var entity
if spawn == player_loc:
entity = PLAYER.instantiate()
entity.color_changed.connect(hud._on_player_color_changed)
entity.lives_changed.connect(hud._on_player_lives_changed)
else:
entity = ENEMY.instantiate()
entity.position = spawn
add_child(entity)

View File

@@ -1,7 +1,14 @@
extends CharacterBody2D
class_name Player
signal color_changed(color: Color)
signal lives_changed(lives: int)
@onready var sprite_2d: Sprite2D = $Sprite2D
var color := Color.WHITE
@export var speed = 100
var lives: int = 1
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
@@ -15,3 +22,21 @@ func _physics_process(delta: float) -> void:
velocity += Vector2.RIGHT
velocity = velocity.normalized() * speed
move_and_slide()
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is Chest:
var buff: Buff = collision.get_collider().open(self)
if buff:
match(buff.color):
buff.colors.RED:
lives += 1
color.r -= 0.25
lives_changed.emit(lives)
buff.colors.GREEN:
$Camera2D.zoom -= Vector2(0.4, 0.4)
color.g -= 0.25
buff.colors.BLUE:
speed += 12
color.b -= 0.25
sprite_2d.modulate = color
color_changed.emit(color)