wild jam prototype

This commit is contained in:
2024-02-24 08:35:47 -06:00
parent e6d1f5a8df
commit bd0e9e21cd
28 changed files with 606 additions and 19 deletions

View File

@@ -3,6 +3,7 @@ class_name Attack
@onready var cpu_particles_2d: CPUParticles2D = $CPUParticles2D
@onready var area_2d: Area2D = $Area2D
@onready var collision_shape_2d: CollisionShape2D = $Area2D/CollisionShape2D
var initiator: Entity
@@ -13,11 +14,15 @@ func set_initiator(entity: Entity) -> void:
func _ready() -> void:
cpu_particles_2d.emitting = true
cpu_particles_2d.color = initiator.color
collision_shape_2d.shape.radius = initiator.attack_pow
cpu_particles_2d.initial_velocity_min = float(initiator.attack_pow) * 4.0
cpu_particles_2d.initial_velocity_max = float(initiator.attack_pow) * 4.0
func _on_cpu_particles_2d_finished() -> void:
var collisions := area_2d.get_overlapping_bodies()
for object in collisions:
if object is Entity and object != initiator:
object.hit()
print("attack hit %s" % collisions.size())
var color_diff = object.color - initiator.color
if abs(color_diff.r) + abs(color_diff.g) + abs(color_diff.b) > 0.5:
object.hit()
queue_free()