Files
rgb/scripts/player.gd
2024-02-14 07:09:49 -06:00

39 lines
1.0 KiB
GDScript

extends Entity
class_name Player
signal color_changed(color: Color)
signal lives_changed(lives: int)
@onready var sprite_2d: Sprite2D = $Sprite2D
const ATTACK := preload("res://scene/attack.tscn")
func _physics_process(delta: float) -> void:
var input_direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = input_direction * speed
move_and_slide()
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is Chest:
var buff: Buff = collision.get_collider().open(self)
if buff:
match(buff.color):
buff.colors.RED:
lives += 1
color.r -= 0.25
lives_changed.emit(lives)
buff.colors.GREEN:
$Camera2D.zoom -= Vector2(0.4, 0.4)
color.g -= 0.25
buff.colors.BLUE:
speed += 12
color.b -= 0.25
sprite_2d.modulate = color
color_changed.emit(color)
if Input.is_action_just_pressed("ui_accept"):
var attack: Attack = ATTACK.instantiate()
attack.set_initiator(self)
get_parent().add_sibling(attack)