init
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14
scripts/inventory_menu.gd
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14
scripts/inventory_menu.gd
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extends Control
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const CARGO_ITEM = preload("res://scenes/cargo_item.tscn")
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@onready var inventory_container = %InventoryContainer
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func _ready():
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for child in inventory_container.get_children():
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inventory_container.remove_child(child)
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for item in DataHandler.game_data.inventory:
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var grid_item = CARGO_ITEM.instantiate()
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inventory_container.add_child(grid_item)
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grid_item.init(item, DataHandler.game_data.inventory[item])
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