Added corruption pattern

#11 starting building ui
This commit is contained in:
2024-02-08 10:58:57 -06:00
parent 84de7fa6f1
commit 33334f03e8
6 changed files with 39 additions and 12 deletions

View File

@@ -1,10 +1,12 @@
extends Node2D
class_name Base
@export var corruption_pattern: ExpansionBase
@export var world: World
@onready var expand_timer: Timer = $ExpandTimer
var grid_loc: Vector2i
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
var corruption_tiles: Array[Vector2i] = []
func _ready() -> void:
@@ -14,8 +16,10 @@ func _ready() -> void:
world.corrupt_location(grid_loc)
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
while corruption_tiles.has(corrupt_tile):
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)
var corrupt_tile: Vector2i = corruption_pattern.expand_next_tile() + grid_loc
if corrupt_tile:
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)
func on_corruption_finished() -> void:
expand_timer.stop()