Files
Corupture/scripts/Base.gd
Eric 33334f03e8 Added corruption pattern
#11 starting building ui
2024-02-08 11:00:05 -06:00

26 lines
722 B
GDScript

extends Node2D
class_name Base
@export var corruption_pattern: ExpansionBase
@export var world: World
@onready var expand_timer: Timer = $ExpandTimer
var grid_loc: Vector2i
var corruption_tiles: Array[Vector2i] = []
func _ready() -> void:
grid_loc = world.grid_location(position)
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7))
corruption_tiles.append(grid_loc)
world.corrupt_location(grid_loc)
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = corruption_pattern.expand_next_tile() + grid_loc
if corrupt_tile:
corruption_tiles.append(corrupt_tile)
world.corrupt_location(corrupt_tile)
func on_corruption_finished() -> void:
expand_timer.stop()