Added corruption pattern

#11 starting building ui
This commit is contained in:
2024-02-08 10:58:57 -06:00
parent 84de7fa6f1
commit 33334f03e8
6 changed files with 39 additions and 12 deletions

View File

@@ -5,8 +5,10 @@ var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build = base.instantiate()
var build: Base = base.instantiate()
build.position = get_global_mouse_position()
build.world = world
build.corruption_pattern = ExpansionSquarePattern.new()
build.corruption_pattern.expansion_finished.connect(build.on_corruption_finished)
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))