started research skills
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@@ -1,5 +1,10 @@
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extends Node
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class_name Researcher
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func interact() -> bool:
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const RESEARCH_MENU = preload("res://scene/research_menu.tscn")
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func interact(on_interaction_finished: Callable) -> bool:
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var build_menu = RESEARCH_MENU.instantiate()
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build_menu.research.connect(on_interaction_finished)
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add_sibling(build_menu)
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return true
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@@ -1,8 +1,9 @@
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[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://bibep1rd0jml2"]
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[gd_resource type="Resource" script_class="Building" load_steps=6 format=3 uid="uid://bibep1rd0jml2"]
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[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_kruad"]
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[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_hybxl"]
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[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_pleu3"]
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[ext_resource type="PackedScene" uid="uid://bw3j3vxpsfxst" path="res://data/buildings/basic/researcher/researcher.tscn" id="4_sugjm"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_n7l2d"]
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atlas = ExtResource("1_kruad")
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@@ -16,3 +17,4 @@ description = "Research new buildings and technologies"
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cost = {
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ExtResource("2_hybxl"): 6000
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}
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world_scene = ExtResource("4_sugjm")
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@@ -2,6 +2,7 @@ class_name BuildingBase
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extends Node2D
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var _building_data: Building
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var building_data_scene
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@onready var sprite_2d: Sprite2D = $Sprite2D
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@@ -9,11 +10,9 @@ func initialize(data: Building, grid_location: Vector2i) -> void:
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_building_data = data
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position = Grid.grid_to_world_center(grid_location)
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sprite_2d.texture = _building_data.atlas_texture
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var building_data_scene = _building_data.world_scene.instantiate()
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add_child(building_data_scene)
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if _building_data.world_scene:
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building_data_scene = _building_data.world_scene.instantiate()
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add_child(building_data_scene)
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func _ready() -> void:
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_building_data.ready(self)
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func interact() -> bool:
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return false
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func interact(on_interaction_finished: Callable) -> bool:
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return building_data_scene.interact(on_interaction_finished)
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