Added building structure
Created harvester building added harvester particles added nearest resource func
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20
data/buildings/basic/harvester/harvester.gd
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20
data/buildings/basic/harvester/harvester.gd
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extends Building
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const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
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func ready(building: BuildingBase) -> void:
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var nearest_res := Grid.get_nearest_resource(building.position, CARBON_RESOURCE)
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var _distance = building.position.distance_to(nearest_res)
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var particles = CPUParticles2D.new()
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particles.amount = 60
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particles.spread = 8
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particles.material = ParticleProcessMaterial.new()
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particles.radial_accel_max = _distance * -2.5
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particles.radial_accel_min = _distance * -2.55
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particles.gravity = Vector2.ZERO
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particles.direction = building.position.direction_to(nearest_res)
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particles.initial_velocity_max = _distance * 2.25
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particles.initial_velocity_min = _distance * 2.2
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particles.lifetime = 1.65
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building.add_child(particles)
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