@@ -1,23 +1,21 @@
|
||||
extends Node2D
|
||||
class_name Base
|
||||
|
||||
@export var world_grid: TileMap
|
||||
var grid_loc
|
||||
var i = 1
|
||||
@export var world: World
|
||||
var grid_loc: Vector2i
|
||||
|
||||
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
|
||||
var corruption_tiles: Array[Vector2i] = []
|
||||
|
||||
func _ready():
|
||||
grid_loc = world_grid.local_to_map(position)
|
||||
func _ready() -> void:
|
||||
grid_loc = world.grid_location(position)
|
||||
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, Vector2i(17,7))
|
||||
corruption_tiles.append(grid_loc)
|
||||
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
|
||||
world.corrupt_location(grid_loc)
|
||||
|
||||
|
||||
func _on_expand_timer_timeout():
|
||||
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
func _on_expand_timer_timeout() -> void:
|
||||
var corrupt_tile: Vector2i = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
while corruption_tiles.has(corrupt_tile):
|
||||
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
corruption_tiles.append(corrupt_tile)
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corruption_tiles, 0, 0)
|
||||
i += 1
|
||||
world.corrupt_location(corrupt_tile)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world_grid = $"../world_grid"
|
||||
@onready var world: World = $".."
|
||||
var base = preload("res://scene/base.tscn")
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
var build = base.instantiate()
|
||||
build.position = get_global_mouse_position()
|
||||
build.world_grid = world_grid
|
||||
build.world = world
|
||||
add_child(build)
|
||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
16
scripts/cell_data.gd
Normal file
16
scripts/cell_data.gd
Normal file
@@ -0,0 +1,16 @@
|
||||
class_name CellData
|
||||
extends Node
|
||||
|
||||
@export var layer_info: Dictionary = {
|
||||
Constants.TilemapLayers.CORRUPTION: false
|
||||
}
|
||||
var _pos: Vector2i
|
||||
|
||||
func _init(pos: Vector2i) -> void:
|
||||
_pos = pos
|
||||
|
||||
func change_layer(layer: int, data: Variant) -> void:
|
||||
layer_info[layer] = data
|
||||
|
||||
func is_corrupted() -> bool:
|
||||
return layer_info[Constants.TilemapLayers.CORRUPTION]
|
||||
@@ -1,12 +1,10 @@
|
||||
extends Node2D
|
||||
class_name World extends Node2D
|
||||
|
||||
@export var noise_texture: NoiseTexture2D
|
||||
var noise_values
|
||||
@onready var world_grid = $world_grid
|
||||
|
||||
var resource_texture: Noise = FastNoiseLite.new()
|
||||
@export var resoure_quantity = 0.4
|
||||
|
||||
var terrain_noise := FastNoiseLite.new()
|
||||
var resource_noise: Noise = FastNoiseLite.new()
|
||||
|
||||
var temp_size = 150
|
||||
var temp_noise_val = []
|
||||
var temp_noise_reg = []
|
||||
@@ -14,11 +12,15 @@ var temp_noise_reg = []
|
||||
var noise_regions = [-999,10,150,200,999]
|
||||
var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
|
||||
|
||||
var world_data: Dictionary = {}
|
||||
|
||||
@onready var world_grid: TileMap = $world_grid
|
||||
|
||||
func get_noise_value(x: int, y: int):
|
||||
return noise_values.get_noise_2d(x,y) * 500
|
||||
return terrain_noise.get_noise_2d(x,y) * 500
|
||||
|
||||
func is_resource_tile(x: int, y: int) -> bool:
|
||||
return resource_texture.get_noise_2d(x, y) > resoure_quantity
|
||||
return resource_noise.get_noise_2d(x, y) > resoure_quantity
|
||||
|
||||
func get_noise_region(x,y):
|
||||
var noise_val = get_noise_value(x,y)
|
||||
@@ -27,22 +29,35 @@ func get_noise_region(x,y):
|
||||
return i
|
||||
|
||||
func _ready():
|
||||
resource_texture.seed = randi()
|
||||
#await resource_texture.changed
|
||||
noise_values = noise_texture.noise
|
||||
terrain_noise.seed = randi()
|
||||
resource_noise.seed = randi()
|
||||
|
||||
for x in range(-temp_size, temp_size):
|
||||
for y in range(-temp_size, temp_size):
|
||||
world_grid.set_cell(Constants.TilemapLayers.GROUND, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
|
||||
change_location_data(Vector2i(x,y), Constants.TilemapLayers.GROUND, atlas_regions[get_noise_region(x,y)])
|
||||
if is_resource_tile(x,y):
|
||||
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, Vector2i(x,y), 0, Vector2i(5,6))
|
||||
change_location_data(Vector2i(x,y), Constants.TilemapLayers.ENVIRONMENT, Vector2i(5,6))
|
||||
temp_noise_val.append(get_noise_value(x,y))
|
||||
temp_noise_reg.append(get_noise_region(x,y))
|
||||
prints(temp_noise_val.min(), temp_noise_val.max())
|
||||
for region in noise_regions.size():
|
||||
prints(region, noise_regions[region], temp_noise_reg.count(region))
|
||||
#get_tree().quit()
|
||||
|
||||
func _process(delta):
|
||||
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
|
||||
world_grid.clear_layer(Constants.TilemapLayers.CURSOR)
|
||||
world_grid.set_cell(Constants.TilemapLayers.CURSOR, mouse_pos,0,Vector2i(0,7))
|
||||
|
||||
func corrupt_location(loc: Vector2i):
|
||||
world_data[loc].change_layer(Constants.TilemapLayers.CORRUPTION, true)
|
||||
var corrupted_cells := world_data.values().filter(func(cell: CellData): return cell.is_corrupted()).map(func(cell: CellData) -> Vector2i: return cell._pos)
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corrupted_cells, 0, 0)
|
||||
|
||||
func grid_location(global_pos: Vector2) -> Vector2i:
|
||||
return world_grid.local_to_map(global_pos)
|
||||
|
||||
func change_location_data(pos: Vector2i, layer: int, data: Vector2i) -> void:
|
||||
if not world_data.has(pos):
|
||||
world_data[pos] = CellData.new(pos)
|
||||
world_data[pos].change_layer(layer, data)
|
||||
world_grid.set_cell(layer, pos, 0, data)
|
||||
|
||||
Reference in New Issue
Block a user