two buildings working!
created research building base
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@@ -1,7 +1,9 @@
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extends Building
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const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
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func initialize(building: BuildingBase) -> void:
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pass
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BuildingManager.add_storage_building(CARBON_RESOURCE, building)
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func ready(building: BuildingBase) -> void:
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pass
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