researcher work

This commit is contained in:
2024-03-26 12:21:20 -05:00
parent 82675b6ed2
commit f57f7f5540
5 changed files with 27 additions and 9 deletions

View File

@@ -1 +1,5 @@
extends Building
extends Node
class_name Researcher
func interact() -> bool:
return true

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bw3j3vxpsfxst"]
[ext_resource type="Script" path="res://data/buildings/basic/researcher/researcher.gd" id="1_018kr"]
[node name="Researcher" type="Node"]
script = ExtResource("1_018kr")

View File

@@ -1,16 +1,16 @@
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://bibep1rd0jml2"]
[gd_resource type="Resource" script_class="Building" load_steps=5 format=3 uid="uid://bibep1rd0jml2"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_kruad"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_hybxl"]
[ext_resource type="Script" path="res://data/buildings/basic/researcher/researcher.gd" id="3_h2kjx"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_pleu3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_ejp6g"]
[sub_resource type="AtlasTexture" id="AtlasTexture_n7l2d"]
atlas = ExtResource("1_kruad")
region = Rect2(1024, 128, 64, 64)
[resource]
script = ExtResource("3_h2kjx")
atlas_texture = SubResource("AtlasTexture_ejp6g")
script = ExtResource("3_pleu3")
atlas_texture = SubResource("AtlasTexture_n7l2d")
name = "Researcher"
description = "Research new buildings and technologies"
cost = {

View File

@@ -5,8 +5,12 @@ extends Resource
@export var name: String
@export var description: String
@export var cost: Dictionary
@export var world_scene: PackedScene
func initialize(building: BuildingBase) -> void:
pass
func ready(building: BuildingBase) -> void:
pass

View File

@@ -1,5 +1,5 @@
extends Node2D
class_name BuildingBase
extends Node2D
var _building_data: Building
@@ -8,8 +8,12 @@ var _building_data: Building
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
_building_data.initialize(self)
sprite_2d.texture = _building_data.atlas_texture
var building_data_scene = _building_data.world_scene.instantiate()
add_child(building_data_scene)
func _ready() -> void:
sprite_2d.texture = _building_data.atlas_texture
_building_data.ready(self)
func interact() -> bool:
return false