21 Commits

Author SHA1 Message Date
b4a2a87b44 Merge pull request '2024/Mar' (#14) from 2024/Mar into main
Reviewed-on: #14
2024-04-09 10:13:39 -05:00
256ef1466a Merge branch 'main' into 2024/Mar 2024-04-09 10:13:02 -05:00
39157dded2 started research skills 2024-03-29 10:26:16 -05:00
f57f7f5540 researcher work 2024-03-26 12:21:37 -05:00
82675b6ed2 two buildings working!
created research building base
2024-03-14 07:29:11 -05:00
4f0f97b91d More building work 2024-03-13 09:57:22 -05:00
4718108407 Made particles emit from resource 2024-03-12 10:24:09 -05:00
4b362fabed Added building structure
Created harvester building
added harvester particles
added nearest resource func
2024-03-11 07:57:10 -05:00
d74bfda9a3 Made building consume resources
Now may build more than one if resources allow
building placement is red/green for indicating success
2024-03-10 07:51:41 -05:00
856b6a0400 fixed interaction bar
tweaking resource_manager.gd
2024-03-07 09:48:39 -06:00
ca8cfee1e8 Added basic build menu and placement 2024-03-06 09:26:07 -06:00
abde90e75f Interaction wheel
do interaction
2024-03-01 14:40:50 -06:00
50093e5937 interaction wheel
cancel interaction wheel
2024-02-28 07:12:38 -06:00
f87b1cfa9a Changed resource spawning
added interact functionality
temp added zoom with scroll wheel
2024-02-27 10:22:28 -06:00
5467e044a7 Added player character and initial interaction functionality 2024-02-24 08:37:18 -06:00
78c4291b6a created basic building class
started building groups
temp ui placed
#11 #13 #6
2024-02-09 12:19:22 -06:00
33334f03e8 Added corruption pattern
#11 starting building ui
2024-02-08 11:00:05 -06:00
84de7fa6f1 #2 Collects resources
#8 Generates resources based on resource data
#10 Shows total resources and adjusts for new resources
2024-02-07 09:24:56 -06:00
7c81a2229e refactored cell world building
#8 included resources into cell data
2024-02-06 07:39:44 -06:00
d8184ab48b #8 Generate Resources
#10 Resource UI
2024-02-05 08:53:20 -06:00
f4424e395c Created readme 2024-02-04 14:41:25 -06:00
90 changed files with 3425 additions and 66 deletions

3
README.md Normal file
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Corrupture is a 2D top down tower defense
Built with GODOT

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class_name GDLinterIgnore
extends Resource
@export_group("Name Checks")
@export var _function_name: bool = false
@export var _class_name: bool = false
@export var _sub_class_name: bool = false
@export var _signal_name: bool = false
@export var _class_variable_name: bool = false
@export var _class_load_variable_name: bool = false
@export var _function_variable_name: bool = false
@export var _function_preload_variable_name: bool = false
@export var _function_argument_name: bool = false
@export var _loop_variable_name: bool = false
@export var _enum_name: bool = false
@export var _enum_element_name: bool = false
@export var _constant_name: bool = false
@export var _load_constant_name: bool = false
@export_group("Basic Checks")
@export var _duplicated_load: bool = false
@export var _expression_not_assigned: bool = false
@export var _unnecessary_pass: bool = false
@export var _unused_argument: bool = false
@export var _comparison_with_itself: bool = false
@export_group("Class Checks")
@export var _private_method_call: bool = false
@export var _class_definitions_order: bool = false
@export_group("Design Checks")
@export var _max_public_methods: bool = false
@export var _function_arguments_number: bool = false
@export_group("Format Checks")
@export var _max_file_lines: bool = false
@export var _trailing_whitespace: bool = false
@export var _max_line_length: bool = false
@export var _mixed_tabs_and_spaces: bool = false
@export_group("Misc Checks")
@export var _no_elif_return: bool = false
@export var _no_else_return: bool = false

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[gd_resource type="Resource" script_class="GDLinterIgnore" load_steps=2 format=3 uid="uid://6ip8eigu30by"]
[ext_resource type="Script" path="res://addons/gdLinter/Settings/ignore.gd" id="1_8j37n"]
[resource]
script = ExtResource("1_8j37n")
_function_name = false
_class_name = false
_sub_class_name = false
_signal_name = false
_class_variable_name = false
_class_load_variable_name = false
_function_variable_name = false
_function_preload_variable_name = false
_function_argument_name = false
_loop_variable_name = false
_enum_name = false
_enum_element_name = false
_constant_name = false
_load_constant_name = false
_duplicated_load = false
_expression_not_assigned = false
_unnecessary_pass = false
_unused_argument = false
_comparison_with_itself = false
_private_method_call = false
_class_definitions_order = false
_max_public_methods = false
_function_arguments_number = false
_max_file_lines = false
_trailing_whitespace = false
_max_line_length = false
_mixed_tabs_and_spaces = false
_no_elif_return = false
_no_else_return = false

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var duplicated_load: CheckBox = %DuplicatedLoad
@onready var expression_not_assigned: CheckBox = %ExpressionNotAssigned
@onready var unnecessary_pass: CheckBox = %UnnecessaryPass
@onready var unused_argument: CheckBox = %UnusedArgument
@onready var comparision_with_itself: CheckBox = %ComparisionWithItself
func init() -> void:
_owner = owner
duplicated_load.button_pressed = _owner.ignore.get("_duplicated_load")
expression_not_assigned.button_pressed = _owner.ignore.get("_expression_not_assigned")
unnecessary_pass.button_pressed = _owner.ignore.get("_unnecessary_pass")
unused_argument.button_pressed = _owner.ignore.get("_unused_argument")
comparision_with_itself.button_pressed = _owner.ignore.get("_comparison_with_itself")
func _on_duplicated_load_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_duplicated_load", toggled_on)
func _on_expression_not_assigned_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_expression_not_assigned", toggled_on)
func _on_unnecessary_pass_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_unnecessary_pass", toggled_on)
func _on_unused_argument_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_unused_argument", toggled_on)
func _on_comparision_with_itself_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_comparison_with_itself", toggled_on)

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var private_method_call: CheckBox = %PrivateMethodCall
@onready var class_definition_order: CheckBox = %ClassDefinitionOrder
func init() -> void:
_owner = owner
private_method_call.button_pressed = _owner.ignore.get("_private_method_call")
class_definition_order.button_pressed = _owner.ignore.get("_class_definitions_order")
func _on_private_method_call_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_private_method_call", toggled_on)
func _on_class_definition_order_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_class_definitions_order", toggled_on)

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var max_public_methods: CheckBox = %MaxPublicMethods
@onready var function_argument_number: CheckBox = %FunctionArgumentNumber
func init() -> void:
_owner = owner
max_public_methods.button_pressed = _owner.ignore.get("_max_public_methods")
function_argument_number.button_pressed = _owner.ignore.get("_function_arguments_number")
func _on_max_public_methods_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_max_public_methods", toggled_on)
func _on_function_argument_number_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_function_arguments_number", toggled_on)

101
addons/gdLinter/UI/Dock.gd Normal file
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@tool
class_name GDLinterDock
extends Control
var gd_linter: GDLinter
var error_descriptions := preload("res://addons/gdLinter/error_descriptions.gd").new()
var script_text_editor: ScriptEditorBase
var color_error: Color = EditorInterface.get_editor_settings()\
.get_setting("text_editor/theme/highlighting/comment_markers/critical_color")
var num_problems: int = 0
var num_ignored_problems: int = 0
var _ignore: GDLinterIgnore = preload("res://addons/gdLinter/Settings/ignore.tres")
@onready var file: Label = %File
@onready var problems_num: Label = %ProblemsNum
@onready var ignored_problems_num: Label = %IgnoredProblemsNum
@onready var version: Label = %Version
@onready var tree: Tree = %Tree
@onready var gd_linter_ignore_window: GDLinterIgnoreWindow = $GdLinterIgnoreWindow
func _ready() -> void:
gd_linter_ignore_window.ignore = _ignore
gd_linter_ignore_window.dock_ui = self
tree.add_theme_color_override("font_color", color_error)
tree.set_column_title(0, "Line")
tree.set_column_title(1, "Error")
tree.set_column_title_alignment(0, HORIZONTAL_ALIGNMENT_LEFT)
tree.set_column_title_alignment(1, HORIZONTAL_ALIGNMENT_LEFT)
tree.set_column_custom_minimum_width(0, 75)
tree.set_column_custom_minimum_width(1, 0)
tree.set_column_expand(0, false)
tree.set_column_expand(1, true)
tree.set_column_clip_content(0, false)
tree.set_column_clip_content(1, true)
tree.set_column_expand_ratio(0, 4)
tree.item_activated.connect(_on_item_activated)
func reset_problem_num() -> void:
num_problems = 0
num_ignored_problems = 0
func create_item(line: int, name: String) -> void:
var regex = RegEx.new()
regex.compile("(?<=\\()[^\\)]+")
var result := regex.search_all(name)
var error_type := result[-1].strings[0]
if _ignore.get(str_dash_to_underscore(error_type)):
num_ignored_problems += 1
return
var item := tree.create_item()
item.set_text(0, str(line))
item.set_text(1, name)
item.set_metadata(0, line)
if error_descriptions.error.has(error_type):
item.set_tooltip_text(1, error_descriptions.error[error_type])
num_problems += 1
func set_problems_label(number: int) -> void:
problems_num.text = str(number)
func set_ignored_problems_label(number: int) -> void:
ignored_problems_num.text = str(number)
func clear_items() -> void:
reset_problem_num()
tree.clear()
tree.create_item()
func _on_item_activated() -> void:
var selected: TreeItem = tree.get_selected()
var line := selected.get_metadata(0)
EditorInterface.edit_script(load(file.text), line)
if not EditorInterface.get_editor_settings().get("text_editor/external/use_external_editor"):
EditorInterface.set_main_screen_editor("Script")
func str_dash_to_underscore(string: String) -> String:
return "_" + string.replace("-", "_")
func is_error_ignored(name: String) -> bool:
var regex = RegEx.new()
regex.compile("(?<=\\()[^\\)]+")
var result := regex.search_all(name)
var error_type := result[-1].strings[0]
return _ignore.get(str_dash_to_underscore(error_type))
func _on_button_pressed() -> void:
gd_linter_ignore_window.popup()

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[gd_scene load_steps=3 format=3 uid="uid://d1eqlqvotirg1"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Dock.gd" id="1_u5r3b"]
[ext_resource type="PackedScene" uid="uid://cgk7hjif0ujw1" path="res://addons/gdLinter/UI/GDLinterIgnoreWindow.tscn" id="3_ib5aw"]
[node name="Dock" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_u5r3b")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Header" type="PanelContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="RichTextLabel" type="RichTextLabel" parent="VBoxContainer/Header"]
layout_mode = 2
bbcode_enabled = true
text = "[center]GDLint Plugin 2.0.2[/center]"
fit_content = true
[node name="LintedFile" type="PanelContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/LintedFile"]
layout_mode = 2
[node name="Label" type="Label" parent="VBoxContainer/LintedFile/HBoxContainer"]
layout_mode = 2
text = "Currently linted file:"
[node name="File" type="Label" parent="VBoxContainer/LintedFile/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="MiddleContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
size_flags_stretch_ratio = 20.0
[node name="Tree" type="Tree" parent="VBoxContainer/MiddleContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
theme_override_colors/font_color = Color(0.77, 0.35, 0.35, 1)
theme_override_constants/v_separation = 0
columns = 2
column_titles_visible = true
hide_folding = true
hide_root = true
select_mode = 1
scroll_horizontal_enabled = false
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/MiddleContainer"]
layout_mode = 2
[node name="Button" type="Button" parent="VBoxContainer/MiddleContainer/VBoxContainer"]
layout_mode = 2
text = "Ignore
Settings"
[node name="Statusbar" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 10
[node name="ProblemsContainer" type="HBoxContainer" parent="VBoxContainer/Statusbar"]
layout_mode = 2
theme_override_constants/separation = 0
[node name="ProblemsNum" type="Label" parent="VBoxContainer/Statusbar/ProblemsContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "0"
[node name="ProblemsLbl" type="Label" parent="VBoxContainer/Statusbar/ProblemsContainer"]
layout_mode = 2
text = "problems found"
[node name="VSeparator" type="VSeparator" parent="VBoxContainer/Statusbar/ProblemsContainer"]
layout_mode = 2
[node name="IgnoredProblemsNum" type="Label" parent="VBoxContainer/Statusbar/ProblemsContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "0"
[node name="IgnoredProblemsLbl" type="Label" parent="VBoxContainer/Statusbar/ProblemsContainer"]
layout_mode = 2
text = "problems ignored"
[node name="Version" type="Label" parent="VBoxContainer/Statusbar"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
horizontal_alignment = 2
[node name="GdLinterIgnoreWindow" parent="." instance=ExtResource("3_ib5aw")]
dialog_text = ""
[connection signal="pressed" from="VBoxContainer/MiddleContainer/VBoxContainer/Button" to="." method="_on_button_pressed"]

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var max_file_lines: CheckBox = %MaxFileLines
@onready var trailing_whitespace_check_box: CheckBox = %TrailingWhitespaceCheckBox
@onready var max_line_length: CheckBox = %MaxLineLength
@onready var mixed_tabs_and_spaces: CheckBox = %MixedTabsAndSpaces
func init() -> void:
_owner = owner
max_file_lines.button_pressed = _owner.ignore.get("_max_file_lines")
trailing_whitespace_check_box.button_pressed = _owner.ignore.get("_trailing_whitespace")
max_line_length.button_pressed = _owner.ignore.get("_max_line_length")
mixed_tabs_and_spaces.button_pressed = _owner.ignore.get("_mixed_tabs_and_spaces")
func _on_max_file_lines_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_max_file_lines", toggled_on)
func _on_trailing_whitespace_check_box_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_trailing_whitespace", toggled_on)
func _on_max_line_length_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_max_line_length", toggled_on)
func _on_mixed_tabs_and_spaces_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_mixed_tabs_and_spaces", toggled_on)

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@tool
class_name GDLinterIgnoreWindow
extends AcceptDialog
var ignore: GDLinterIgnore
var dock_ui: GDLinterDock
@onready var basic: MarginContainer = %Basic
@onready var design: MarginContainer = %Design
@onready var format: MarginContainer = %Format
@onready var misc: MarginContainer = %Misc
@onready var _name: MarginContainer = %Name
@onready var _class: MarginContainer = %Class
func reapply_linting() -> void:
var current_script := EditorInterface.get_script_editor().get_current_script()
dock_ui.gd_linter.script_editor.editor_script_changed.emit(current_script)
func _on_confirmed() -> void:
reapply_linting()
func _on_about_to_popup() -> void:
basic.init()
design.init()
format.init()
misc.init()
_name.init()
_class.init()

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[gd_scene load_steps=8 format=3 uid="uid://cgk7hjif0ujw1"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/GDLinterIgnoreWindow.gd" id="1_71hhq"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Name.gd" id="2_35t2j"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Basic.gd" id="3_ijjp7"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Class.gd" id="4_s2mg3"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Design.gd" id="5_2ncqt"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Format.gd" id="6_5fvrg"]
[ext_resource type="Script" path="res://addons/gdLinter/UI/Misc.gd" id="7_l8gkb"]
[node name="GdLinterIgnoreWindow" type="AcceptDialog"]
disable_3d = true
title = "GDLinter Ignore Settings"
initial_position = 1
size = Vector2i(480, 539)
dialog_text = "fghgfdfggfd"
script = ExtResource("1_71hhq")
[node name="PanelContainer" type="PanelContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = 8.0
offset_right = -8.0
offset_bottom = -34.0
grow_horizontal = 2
grow_vertical = 2
[node name="TabContainer" type="TabContainer" parent="PanelContainer"]
layout_mode = 2
[node name="Name" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
layout_mode = 2
script = ExtResource("2_35t2j")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Name"]
layout_mode = 2
[node name="FunctionName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Function Name"
[node name="ClassName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Class Name"
[node name="SubClassName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Sub Class Name"
[node name="SignalName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Signal Name"
[node name="ClassVariableName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Class Variable Name"
[node name="ClassLoadVariableName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Class Load Variable Name"
[node name="FunctionVariableName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Function Variable Name"
[node name="FunctionPreloadVariableName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Function Preload Variable Name"
[node name="FunctionArgumentName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Function Argument Name"
[node name="LoopVariableName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Loop Variable Name"
[node name="EnumName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Enum Name"
[node name="EnumElementName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Enum Element Name"
[node name="ConstantName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Constant Name"
[node name="LoadConstantName" type="CheckBox" parent="PanelContainer/TabContainer/Name/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Load Constant Name"
[node name="Basic" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("3_ijjp7")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Basic"]
layout_mode = 2
[node name="DuplicatedLoad" type="CheckBox" parent="PanelContainer/TabContainer/Basic/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Duplicated Load"
[node name="ExpressionNotAssigned" type="CheckBox" parent="PanelContainer/TabContainer/Basic/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Expression Not Assigned"
[node name="UnnecessaryPass" type="CheckBox" parent="PanelContainer/TabContainer/Basic/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Unnecessary Pass"
[node name="UnusedArgument" type="CheckBox" parent="PanelContainer/TabContainer/Basic/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Unused Argument"
[node name="ComparisionWithItself" type="CheckBox" parent="PanelContainer/TabContainer/Basic/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Comparision With Itself"
[node name="Class" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("4_s2mg3")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Class"]
layout_mode = 2
[node name="PrivateMethodCall" type="CheckBox" parent="PanelContainer/TabContainer/Class/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Private Method Call"
[node name="ClassDefinitionOrder" type="CheckBox" parent="PanelContainer/TabContainer/Class/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Class Definition Order"
[node name="Design" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("5_2ncqt")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Design"]
layout_mode = 2
[node name="MaxPublicMethods" type="CheckBox" parent="PanelContainer/TabContainer/Design/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Max Public Methods"
[node name="FunctionArgumentNumber" type="CheckBox" parent="PanelContainer/TabContainer/Design/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Function Argument Number"
[node name="Format" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("6_5fvrg")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Format"]
layout_mode = 2
[node name="MaxFileLines" type="CheckBox" parent="PanelContainer/TabContainer/Format/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Max File Lines"
[node name="TrailingWhitespaceCheckBox" type="CheckBox" parent="PanelContainer/TabContainer/Format/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Trailing Whitespace"
[node name="MaxLineLength" type="CheckBox" parent="PanelContainer/TabContainer/Format/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Max Line Length"
[node name="MixedTabsAndSpaces" type="CheckBox" parent="PanelContainer/TabContainer/Format/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Mixed Tabs And Spaces"
[node name="Misc" type="MarginContainer" parent="PanelContainer/TabContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
script = ExtResource("7_l8gkb")
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/TabContainer/Misc"]
layout_mode = 2
[node name="NoElifReturn" type="CheckBox" parent="PanelContainer/TabContainer/Misc/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "No Elif Return"
[node name="NoElseReturn" type="CheckBox" parent="PanelContainer/TabContainer/Misc/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "No Else Return"
[connection signal="about_to_popup" from="." to="." method="_on_about_to_popup"]
[connection signal="confirmed" from="." to="." method="_on_confirmed"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/FunctionName" to="PanelContainer/TabContainer/Name" method="_on_function_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/ClassName" to="PanelContainer/TabContainer/Name" method="_on_class_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/SubClassName" to="PanelContainer/TabContainer/Name" method="_on_sub_class_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/SignalName" to="PanelContainer/TabContainer/Name" method="_on_signal_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/ClassVariableName" to="PanelContainer/TabContainer/Name" method="_on_class_variable_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/ClassLoadVariableName" to="PanelContainer/TabContainer/Name" method="_on_class_load_variable_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/FunctionVariableName" to="PanelContainer/TabContainer/Name" method="_on_function_variable_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/FunctionPreloadVariableName" to="PanelContainer/TabContainer/Name" method="_on_function_preload_variable_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/FunctionArgumentName" to="PanelContainer/TabContainer/Name" method="_on_function_argument_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/LoopVariableName" to="PanelContainer/TabContainer/Name" method="_on_loop_variable_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/EnumName" to="PanelContainer/TabContainer/Name" method="_on_enum_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/EnumElementName" to="PanelContainer/TabContainer/Name" method="_on_enum_element_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/ConstantName" to="PanelContainer/TabContainer/Name" method="_on_constant_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Name/VBoxContainer/LoadConstantName" to="PanelContainer/TabContainer/Name" method="_on_load_constant_name_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Basic/VBoxContainer/DuplicatedLoad" to="PanelContainer/TabContainer/Basic" method="_on_duplicated_load_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Basic/VBoxContainer/ExpressionNotAssigned" to="PanelContainer/TabContainer/Basic" method="_on_expression_not_assigned_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Basic/VBoxContainer/UnnecessaryPass" to="PanelContainer/TabContainer/Basic" method="_on_unnecessary_pass_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Basic/VBoxContainer/UnusedArgument" to="PanelContainer/TabContainer/Basic" method="_on_unused_argument_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Basic/VBoxContainer/ComparisionWithItself" to="PanelContainer/TabContainer/Basic" method="_on_comparision_with_itself_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Class/VBoxContainer/PrivateMethodCall" to="PanelContainer/TabContainer/Class" method="_on_private_method_call_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Class/VBoxContainer/ClassDefinitionOrder" to="PanelContainer/TabContainer/Class" method="_on_class_definition_order_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Design/VBoxContainer/MaxPublicMethods" to="PanelContainer/TabContainer/Design" method="_on_max_public_methods_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Design/VBoxContainer/FunctionArgumentNumber" to="PanelContainer/TabContainer/Design" method="_on_function_argument_number_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Format/VBoxContainer/MaxFileLines" to="PanelContainer/TabContainer/Format" method="_on_max_file_lines_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Format/VBoxContainer/TrailingWhitespaceCheckBox" to="PanelContainer/TabContainer/Format" method="_on_trailing_whitespace_check_box_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Format/VBoxContainer/MaxLineLength" to="PanelContainer/TabContainer/Format" method="_on_max_line_length_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Format/VBoxContainer/MixedTabsAndSpaces" to="PanelContainer/TabContainer/Format" method="_on_mixed_tabs_and_spaces_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Misc/VBoxContainer/NoElifReturn" to="PanelContainer/TabContainer/Misc" method="_on_no_elif_return_toggled"]
[connection signal="toggled" from="PanelContainer/TabContainer/Misc/VBoxContainer/NoElseReturn" to="PanelContainer/TabContainer/Misc" method="_on_no_else_return_toggled"]

View File

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var no_elif_return: CheckBox = %NoElifReturn
@onready var no_else_return: CheckBox = %NoElseReturn
func init() -> void:
_owner = owner
no_elif_return.button_pressed = _owner.ignore.get("_no_elif_return")
no_else_return.button_pressed = _owner.ignore.get("_no_else_return")
func _on_no_elif_return_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_no_elif_return", toggled_on)
func _on_no_else_return_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_no_else_return", toggled_on)

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@tool
extends MarginContainer
var _owner: GDLinterIgnoreWindow = owner
@onready var function_name: CheckBox = %FunctionName
@onready var sub_class_name: CheckBox = %SubClassName
@onready var signal_name: CheckBox = %SignalName
@onready var class_variable_name: CheckBox = %ClassVariableName
@onready var class_load_variable_name: CheckBox = %ClassLoadVariableName
@onready var function_variable_name: CheckBox = %FunctionVariableName
@onready var function_preload_variable_name: CheckBox = %FunctionPreloadVariableName
@onready var function_argument_name: CheckBox = %FunctionArgumentName
@onready var loop_variable_name: CheckBox = %LoopVariableName
@onready var enum_name: CheckBox = %EnumName
@onready var enum_element_name: CheckBox = %EnumElementName
@onready var constant_name: CheckBox = %ConstantName
@onready var load_constant_name: CheckBox = %LoadConstantName
@onready var _class_name: CheckBox = %ClassName
func init() -> void:
_owner = owner
function_name.button_pressed = _owner.ignore.get("_function_name")
_class_name.button_pressed = _owner.ignore.get("_class_name")
sub_class_name.button_pressed = _owner.ignore.get("_sub_class_name")
signal_name.button_pressed = _owner.ignore.get("_signal_name")
class_variable_name.button_pressed = _owner.ignore.get("_class_variable_name")
class_load_variable_name.button_pressed = _owner.ignore.get("_class_load_variable_name")
function_variable_name.button_pressed = _owner.ignore.get("_function_variable_name")
function_preload_variable_name.button_pressed = _owner.ignore.get("_function_preload_variable_name")
function_argument_name.button_pressed = _owner.ignore.get("_function_argument_name")
loop_variable_name.button_pressed = _owner.ignore.get("_loop_variable_name")
enum_name.button_pressed = _owner.ignore.get("_enum_name")
enum_element_name.button_pressed = _owner.ignore.get("_enum_element_name")
constant_name.button_pressed = _owner.ignore.get("_constant_name")
load_constant_name.button_pressed = _owner.ignore.get("_load_constant_name")
func _on_function_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_function_name", toggled_on)
func _on_class_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_class_name", toggled_on)
func _on_sub_class_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_sub_class_name", toggled_on)
func _on_signal_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_signal_name", toggled_on)
func _on_class_variable_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_class_variable_name", toggled_on)
func _on_class_load_variable_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_class_load_variable_name", toggled_on)
func _on_function_variable_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_function_variable_name", toggled_on)
func _on_function_preload_variable_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_function_preload_variable_name", toggled_on)
func _on_function_argument_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_function_argument_name", toggled_on)
func _on_loop_variable_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_loop_variable_name", toggled_on)
func _on_enum_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_enum_name", toggled_on)
func _on_enum_element_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_enum_element_name", toggled_on)
func _on_constant_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_constant_name", toggled_on)
func _on_load_constant_name_toggled(toggled_on: bool) -> void:
_owner.ignore.set("_load_constant_name", toggled_on)

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extends Resource
var error := {
#region Name Checks
"function-name": "Validates if function name conforms to snake_case, _private_snake_case, or _on_PascalCase_snake_case.",
"class-name": "Validates if class name conforms to PascalCase.",
"sub-class-name": "Validates if class name conforms to _PrivatePascalCase.",
"signal-name": "Validates if signal name conforms to PascalCase.",
"class-variable-name": "Validates if class variable name conforms to snake_case or _private_snake_case.",
"class-load-variable-name": "Validates if class load variable (var variable = load(...)) name conforms to PascalCase, snake_case or private_snake_case.",
"function-variable-name": "alidates if function variable name conforms to snake_case.",
"function-preload-variable-name": "Validates if function preload variable (var Variable = preload(...)) name conforms to PascalCase.",
"function-argument-name": "Validates if function argument (formal parameter) name conforms to snake_case or _private_snake_case.",
"loop-variable-name": "Validates if loop variable name conforms to snake_case or _private_snake_case.",
"enum-name": "Validates if enum name conforms to PascalCase.",
"enum-element-name": "Validates if enum element name conforms to UPPER_SNAKE_CASE.",
"constant-name": "Validates if constant name conforms to UPPER_SNAKE_CASE.",
"load-constant-name": "Validates if load constant (const constant = load(...)) name conforms to PascalCase, snake_case or private_snake_case.",
#endregion
#region Basic Checks
"duplicated-load": "Copy-pasted load(...) for the same path e.g. load('res://asdf.tscn') in multiple places. To fix, simply extract string to constant.",
"expression-not-assigned": "Standalone expression like 1 + 1 which is not used in any way. To fix, simply remove that expression.",
"unnecessary-pass": "Pass which is not the only expression on class or function body. To fix, simple remove that pass statement.",
"unused-argument": "Unused funtion argument. To fix, simply remove it or mark as explicitly unused by prefixing with underscore _ e.g. _unused_arg.",
"comparison-with-itself": "Redundant comparison like e.g. x == x which is always true. To fix, simply remove that expression.",
#endregion
#region Class Checks
"private-method-call": """private (prefixed with underscore _) function was called.
E.g. player._private_func(). To fix, redesign your approach so that private function is not being called.""",
"class-definitions-order": "Class statements are not in order.",
#endregion
#region Design Checks
"max-public-methods": "Validates maximum number of public methods (class-level functions).",
"function-arguments-number": "Validates number of function arguments.",
#endregion
#region Format Checks
"max-file-lines": "Validates maximum number of file lines.",
"trailing-whitespace": "Validates if any trailing whitespaces are present.",
"max-line-length": "Validates maxium line length for each line.",
"mixed-tabs-and-spaces": "Validates if either only tabs or only spaces are used for indentation.",
#endregion
#region Misc Checks
"no-elif-return": "Validates if unnecessary elif is present in case if body was ended with return.",
"no-else-return": "Validates if unnecessary else is present in case if (and each elif) body was ended with return."
#endregion
}

188
addons/gdLinter/gdLinter.gd Normal file
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@tool
class_name GDLinter
extends EditorPlugin
const DockScene := preload("res://addons/gdLinter/UI/Dock.tscn")
var icon_error := EditorInterface.get_editor_theme().get_icon("Error", "EditorIcons")
var color_error: Color = EditorInterface.get_editor_settings()\
.get_setting("text_editor/theme/highlighting/comment_markers/critical_color")
var icon_error_ignore := EditorInterface.get_editor_theme().get_icon("ErrorWarning", "EditorIcons")
var icon_ignore := EditorInterface.get_editor_theme().get_icon("Warning", "EditorIcons")
var icon_success := EditorInterface.get_editor_theme().get_icon("StatusSuccess", "EditorIcons")
var color_success: Color = EditorInterface.get_editor_settings()\
.get_setting("text_editor/theme/highlighting/comment_markers/notice_color")
var bottom_panel_button: Button
var highlight_lines: PackedInt32Array
var item_lists: Array[ItemList]
var script_editor: ScriptEditor
var _dock_ui: GDLinterDock
var _is_gdlint_installed: bool
var _ignore: Resource
var _gdlint_path: String
func _enter_tree() -> void:
# install the GDLint dock
_dock_ui = DockScene.instantiate()
_dock_ui.gd_linter = self
bottom_panel_button = add_control_to_bottom_panel(_dock_ui, "GDLint")
# connect signal to lint on save
resource_saved.connect(on_resource_saved)
script_editor = EditorInterface.get_script_editor()
script_editor.editor_script_changed.connect(_on_editor_script_changed)
_gdlint_path = get_gdlint_path()
get_gdlint_version()
prints("Loading GDLint Plugin success")
# TODO: Reenable again?
# Dunno how highlighting lines in Godot works, since it get removed after a second or so
# So I use this evil workaround straight from hell:
#func _process(_delta: float) -> void:
#if not get_current_editor():
#return
#
#if not highlight_lines.is_empty():
#set_line_color(color_error)
func _on_editor_script_changed(script: Script) -> void:
_dock_ui.clear_items()
on_resource_saved(script)
func get_gdlint_version() -> void:
var output := []
OS.execute(_gdlint_path, ["--version"], output)
_is_gdlint_installed = true if not output[0].is_empty() else false
if _is_gdlint_installed:
_dock_ui.version.text = "Using %s" % output[0]
else:
_dock_ui.version.text = "gdlint not found!"
func _exit_tree() -> void:
if is_instance_valid(_dock_ui):
remove_control_from_bottom_panel(_dock_ui)
_dock_ui.free()
if Engine.get_version_info().hex >= 0x40201:
prints("Unload GDLint Plugin success")
func on_resource_saved(resource: Resource) -> void:
if not resource is GDScript:
return
_dock_ui.clear_items()
clear_highlights()
# Show resource path in the GDLint Dock
_dock_ui.file.text = resource.resource_path
# Execute linting and get its output
var filepath: String = ProjectSettings.globalize_path(resource.resource_path)
var gdlint_output: Array = []
var output_array: PackedStringArray
var exit_code = OS.execute(_gdlint_path, [filepath], gdlint_output, true)
if not exit_code == -1:
var output_string: String = gdlint_output[0]
output_array = output_string.replace(filepath+":", "Line ").split("\n")
_dock_ui.set_problems_label(_dock_ui.num_problems)
_dock_ui.set_ignored_problems_label(_dock_ui.num_ignored_problems)
# Workaround until unique name bug is fixed
# https://github.com/Scony/godot-gdscript-toolkit/issues/284
# Hope I won't break other stuff with it
if not output_array.size() or output_array[0] == "Line ":
printerr("gdLint Error: ", output_array, "\n File can't be linted!")
return
# When there is no error
if output_array.size() <= 2:
bottom_panel_button.add_theme_constant_override(&"icon_max_width", 8)
bottom_panel_button.icon = icon_success
return
# When errors are found create buttons in the dock
for i in output_array.size()-2:
var regex := RegEx.new()
regex.compile("\\d+")
var result := regex.search(output_array[i])
if result:
var current_line := int(result.strings[0])-1
var error := output_array[i].rsplit(":", true, 1)
if len(error) > 1:
_dock_ui.create_item(current_line+1, error[1])
if _dock_ui.is_error_ignored(error[1]):
continue
highlight_lines.append(current_line)
_dock_ui.set_problems_label(_dock_ui.num_problems)
_dock_ui.set_ignored_problems_label(_dock_ui.num_ignored_problems)
# Error, no Ignore
if _dock_ui.num_problems > 0 and _dock_ui.num_ignored_problems <= 0:
bottom_panel_button.icon = icon_error
# no Error, Ignore
elif _dock_ui.num_problems <= 0 and _dock_ui.num_ignored_problems > 0:
bottom_panel_button.icon = icon_ignore
# Error, Ignore
elif _dock_ui.num_problems > 0 and _dock_ui.num_ignored_problems > 0:
bottom_panel_button.icon = icon_error_ignore
else:
bottom_panel_button.icon = null
_dock_ui.script_text_editor = EditorInterface.get_script_editor().get_current_editor()
func set_line_color(color: Color) -> void:
var current_code_editor := get_current_editor()
if current_code_editor == null:
return
for line: int in highlight_lines:
# Skip line if this one is from the old code editor
if line > current_code_editor.get_line_count()-1:
continue
current_code_editor.set_line_background_color(line,
color.darkened(0.5))
func clear_highlights() -> void:
set_line_color(Color(0, 0, 0, 0))
highlight_lines.clear()
func get_current_editor() -> CodeEdit:
var current_editor := EditorInterface.get_script_editor().get_current_editor()
if current_editor == null:
return
return current_editor.get_base_editor() as CodeEdit
func get_gdlint_path() -> String:
if OS.get_name() == "Windows":
return "gdlint"
# macOS & Linux
var output := []
OS.execute("python3", ["-m", "site", "--user-base"], output)
var python_bin_folder := (output[0] as String).strip_edges().path_join("bin")
if FileAccess.file_exists(python_bin_folder.path_join("gdlint")):
return python_bin_folder.path_join("gdlint")
# Linux dirty hardcoded fallback
if OS.get_name() == "Linux":
if FileAccess.file_exists("/usr/bin/gdlint"):
return "/usr/bin/gdlint"
# Global fallback
return "gdlint"

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[plugin]
name="gdLinter"
description="Runs `gdlint` on save to automatically lint your GDScript as you code."
author="Falli"
version="2.0.2"
script="gdLinter.gd"

BIN
assets/SpaceMono-Bold.ttf Normal file

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://dmitg6232hytb"
path="res://.godot/imported/SpaceMono-Bold.ttf-a0599d1b2f2dabf2e3ca851caf1baa92.fontdata"
[deps]
source_file="res://assets/SpaceMono-Bold.ttf"
dest_files=["res://.godot/imported/SpaceMono-Bold.ttf-a0599d1b2f2dabf2e3ca851caf1baa92.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://d2edhb701t42t"
path="res://.godot/imported/SpaceMono-BoldItalic.ttf-f7b46e55b1271856b01bb8cddc5a12ab.fontdata"
[deps]
source_file="res://assets/SpaceMono-BoldItalic.ttf"
dest_files=["res://.godot/imported/SpaceMono-BoldItalic.ttf-f7b46e55b1271856b01bb8cddc5a12ab.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

BIN
assets/SpaceMono-Italic.ttf Normal file

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://cjyu63kdviglf"
path="res://.godot/imported/SpaceMono-Italic.ttf-c3b45ba693c1f9c8acc44c6917acf7a0.fontdata"
[deps]
source_file="res://assets/SpaceMono-Italic.ttf"
dest_files=["res://.godot/imported/SpaceMono-Italic.ttf-c3b45ba693c1f9c8acc44c6917acf7a0.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://cuhtrlqg4s5tw"
path="res://.godot/imported/SpaceMono-Regular.ttf-a0e59f506ad76f27d9c5d7797291715d.fontdata"
[deps]
source_file="res://assets/SpaceMono-Regular.ttf"
dest_files=["res://.godot/imported/SpaceMono-Regular.ttf-a0e59f506ad76f27d9c5d7797291715d.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}

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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=4 format=3 uid="uid://cfeob1arfvw6p"]
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_5u0lh"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_hpowi"]
[sub_resource type="AtlasTexture" id="AtlasTexture_24mqt"]
atlas = ExtResource("1_hpowi")
region = Rect2(1088, 576, 64, 64)
[resource]
script = ExtResource("1_5u0lh")
name = "Advanced"
atlas_texture = SubResource("AtlasTexture_24mqt")
buildings = Array[Resource("res://data/buildings/building.gd")]([])

View File

@@ -0,0 +1,17 @@
[gd_resource type="Resource" script_class="BuildingGroup" load_steps=7 format=3 uid="uid://dqv53okb3evb7"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_p1crr"]
[ext_resource type="Script" path="res://data/buildings/building_group.gd" id="1_xphre"]
[ext_resource type="Resource" uid="uid://d38xgwstvtcm4" path="res://data/buildings/basic/harvester/harvester_building.tres" id="2_5rd2r"]
[ext_resource type="Resource" uid="uid://cta6ngelbwo8b" path="res://data/buildings/basic/warehouse/warehouse_building.tres" id="3_vxs34"]
[ext_resource type="Resource" uid="uid://bibep1rd0jml2" path="res://data/buildings/basic/researcher/researcher_building.tres" id="4_fxdio"]
[sub_resource type="AtlasTexture" id="AtlasTexture_nleix"]
atlas = ExtResource("1_p1crr")
region = Rect2(1024, 576, 64, 64)
[resource]
script = ExtResource("1_xphre")
name = "Basic"
atlas_texture = SubResource("AtlasTexture_nleix")
buildings = Array[Resource("res://data/buildings/building.gd")]([ExtResource("2_5rd2r"), ExtResource("3_vxs34"), ExtResource("4_fxdio")])

View File

@@ -0,0 +1,20 @@
extends Building
var nearest_res
var _distance
var _direction
const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
const HARVESTER_PARTICLES = preload("res://data/buildings/basic/harvester/harvester_particles.tscn")
func initialize(building: BuildingBase) -> void:
nearest_res = Grid.get_nearest_resource(building.position, CARBON_RESOURCE)
_distance = building.position.distance_to(nearest_res)
_direction = nearest_res.direction_to(building.position)
BuildingManager.add_resource_building(CARBON_RESOURCE, building)
func ready(building: BuildingBase) -> void:
var particles = HARVESTER_PARTICLES.instantiate()
particles.init(_distance, _direction, CARBON_RESOURCE)
particles.position = nearest_res
building.add_sibling(particles)

View File

@@ -0,0 +1,18 @@
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://d38xgwstvtcm4"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_m1sbx"]
[ext_resource type="Script" path="res://data/buildings/basic/harvester/harvester.gd" id="3_fy2m4"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_xlnq5"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mgt0w"]
atlas = ExtResource("1_m1sbx")
region = Rect2(1088, 128, 64, 64)
[resource]
script = ExtResource("3_fy2m4")
atlas_texture = SubResource("AtlasTexture_mgt0w")
name = "Harvester"
description = "Harvests nearby resources"
cost = {
ExtResource("3_xlnq5"): 100
}

View File

@@ -0,0 +1,37 @@
extends Node2D
var _pickup
var _distance
var _direction
var _emitters: Array[CPUParticles2D] = []
func init(distance: float, direction: Vector2, res: GameResource) -> void:
_distance = distance
_direction = direction
_pickup = res
func _ready() -> void:
if _emitters.size() < 10:
var particles = CPUParticles2D.new()
particles.amount = 8
particles.spread = 8 * (_distance / 128)
particles.material = ParticleProcessMaterial.new()
particles.damping_max = _distance * -2.5
particles.damping_min = _distance * -2.55
particles.gravity = Vector2.ZERO
particles.direction = _direction
particles.initial_velocity_max = _distance * 2.25
particles.initial_velocity_min = _distance * 2.2
particles.lifetime = 1.65
add_child(particles)
_emitters.append(particles)
else:
for i in range(1, _emitters.size()):
_emitters[i].queue_free()
_emitters.resize(1)
ResourceManager.pickup(_pickup)
func _on_particles_timer_timeout() -> void:
_ready()

View File

@@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://73dsjfc4imfo"]
[ext_resource type="Script" path="res://data/buildings/basic/harvester/harvester_particles.gd" id="1_td5fv"]
[node name="HarvesterParticles" type="Node2D"]
script = ExtResource("1_td5fv")
[node name="ParticlesTimer" type="Timer" parent="."]
wait_time = 0.5
autostart = true
[connection signal="timeout" from="ParticlesTimer" to="." method="_on_particles_timer_timeout"]

View File

@@ -0,0 +1,10 @@
extends Node
class_name Researcher
const RESEARCH_MENU = preload("res://scene/research_menu.tscn")
func interact(on_interaction_finished: Callable) -> bool:
var build_menu = RESEARCH_MENU.instantiate()
build_menu.research.connect(on_interaction_finished)
add_sibling(build_menu)
return true

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bw3j3vxpsfxst"]
[ext_resource type="Script" path="res://data/buildings/basic/researcher/researcher.gd" id="1_018kr"]
[node name="Researcher" type="Node"]
script = ExtResource("1_018kr")

View File

@@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="Building" load_steps=6 format=3 uid="uid://bibep1rd0jml2"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_kruad"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_hybxl"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_pleu3"]
[ext_resource type="PackedScene" uid="uid://bw3j3vxpsfxst" path="res://data/buildings/basic/researcher/researcher.tscn" id="4_sugjm"]
[sub_resource type="AtlasTexture" id="AtlasTexture_n7l2d"]
atlas = ExtResource("1_kruad")
region = Rect2(1024, 128, 64, 64)
[resource]
script = ExtResource("3_pleu3")
atlas_texture = SubResource("AtlasTexture_n7l2d")
name = "Researcher"
description = "Research new buildings and technologies"
cost = {
ExtResource("2_hybxl"): 6000
}
world_scene = ExtResource("4_sugjm")

View File

@@ -0,0 +1,9 @@
extends Building
const CARBON_RESOURCE = preload("res://data/game_resources/carbon/carbon_resource.tres")
func initialize(building: BuildingBase) -> void:
BuildingManager.add_storage_building(CARBON_RESOURCE, building)
func ready(building: BuildingBase) -> void:
pass

View File

@@ -0,0 +1,18 @@
[gd_resource type="Resource" load_steps=5 format=3 uid="uid://cta6ngelbwo8b"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_t8g7q"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_0uiah"]
[ext_resource type="Script" path="res://data/buildings/basic/warehouse/warehouse.gd" id="3_nvser"]
[sub_resource type="AtlasTexture" id="AtlasTexture_hcas6"]
atlas = ExtResource("1_t8g7q")
region = Rect2(1024, 64, 64, 64)
[resource]
script = ExtResource("3_nvser")
atlas_texture = SubResource("AtlasTexture_hcas6")
name = "Warehouse"
description = "Allows storage of more materials"
cost = {
ExtResource("2_0uiah"): 500
}

View File

@@ -0,0 +1,16 @@
class_name Building
extends Resource
@export var atlas_texture: AtlasTexture
@export var name: String
@export var description: String
@export var cost: Dictionary
@export var world_scene: PackedScene
func initialize(building: BuildingBase) -> void:
pass
func ready(building: BuildingBase) -> void:
pass

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@@ -0,0 +1,18 @@
class_name BuildingBase
extends Node2D
var _building_data: Building
var building_data_scene
@onready var sprite_2d: Sprite2D = $Sprite2D
func initialize(data: Building, grid_location: Vector2i) -> void:
_building_data = data
position = Grid.grid_to_world_center(grid_location)
sprite_2d.texture = _building_data.atlas_texture
if _building_data.world_scene:
building_data_scene = _building_data.world_scene.instantiate()
add_child(building_data_scene)
func interact(on_interaction_finished: Callable) -> bool:
return building_data_scene.interact(on_interaction_finished)

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://kij6k2k1rmxb"]
[ext_resource type="Script" path="res://data/buildings/building_base.gd" id="1_odhat"]
[node name="BuildingBase" type="Node2D"]
script = ExtResource("1_odhat")
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@@ -0,0 +1,7 @@
extends Resource
class_name BuildingGroup
@export var name: String
@export var atlas_texture: AtlasTexture
@export var buildings: Array[Building]

View File

@@ -0,0 +1,5 @@
extends Resource
class_name BuildingMethods
func ready(building: BuildingBase) -> void:
pass

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://7threw5x5tw6"]
[ext_resource type="Script" path="res://data/buildings/building_methods.gd" id="1_ll4rt"]
[node name="BuildingMethods" type="Node2D"]
script = ExtResource("1_ll4rt")

View File

@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="Building" load_steps=4 format=3 uid="uid://bgwoy0uh2cpvu"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="1_5s38g"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_u1tpw"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="3_bd7jk"]
[resource]
script = ExtResource("3_bd7jk")
name = "Corruptor"
description = "A building which only functions to spread corruption, and does it well"
cost = {
ExtResource("1_5s38g"): 40,
ExtResource("2_u1tpw"): 20
}

12
data/buildings/hub.tres Normal file
View File

@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="Building" load_steps=3 format=3 uid="uid://c6vv3hyn5sd7o"]
[ext_resource type="Script" path="res://data/buildings/building.gd" id="1_ssd30"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_d8jrj"]
[resource]
script = ExtResource("1_ssd30")
name = "Hub"
description = "Main cheap base that corrupts a square"
cost = {
ExtResource("2_d8jrj"): 50
}

View File

@@ -0,0 +1,12 @@
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://bpjj0x7jr1k6u"]
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_4maxk"]
[ext_resource type="Resource" uid="uid://bsrqp68lxf2f" path="res://data/game_resources/carbon/spawn_pattern_close.tres" id="2_eyt7m"]
[resource]
script = ExtResource("1_4maxk")
atlas_location = Vector2i(5, 3)
pickup_value = 20
name = "Carbon"
spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_eyt7m")])
storage_max = 2500

View File

@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://bsrqp68lxf2f"]
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_pksks"]
[resource]
script = ExtResource("1_pksks")
min_distance = 8
max_distance = 20
min_spread = 15
quantity = 4
cluster_size = 12

View File

@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="GameResource" load_steps=3 format=3 uid="uid://dr00rd4f42jqe"]
[ext_resource type="Script" path="res://scripts/game_resource.gd" id="1_tfoa4"]
[ext_resource type="Resource" uid="uid://0crnt5nbhhlv" path="res://data/game_resources/gem/spawn_pattern_close.tres" id="2_n3fuo"]
[resource]
script = ExtResource("1_tfoa4")
atlas_location = Vector2i(5, 6)
pickup_value = 10
name = "Gem"
spawn_patterns = Array[Resource("res://scripts/spawn_pattern.gd")]([ExtResource("2_n3fuo")])
storage_max = 0
skills_needed = Array[int]([0])

View File

@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="SpawnPattern" load_steps=2 format=3 uid="uid://0crnt5nbhhlv"]
[ext_resource type="Script" path="res://scripts/spawn_pattern.gd" id="1_bi4rm"]
[resource]
script = ExtResource("1_bi4rm")
min_distance = 16
max_distance = 40
min_spread = 30
quantity = 4
cluster_size = 6

View File

@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://kqcdiin4k3jr"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_ce8rd"]
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="2_xgp0x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fxfd2"]
atlas = ExtResource("1_ce8rd")
region = Rect2(1088, 576, 64, 64)
[resource]
script = ExtResource("2_xgp0x")
name = "Advanced"
image = SubResource("AtlasTexture_fxfd2")

View File

@@ -0,0 +1,6 @@
extends Interaction
class_name InteractionBuildAdvanced
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
print("Building at: %s" % pos)
return []

View File

@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuildBasic" load_steps=4 format=3 uid="uid://k4dq7122cnu0"]
[ext_resource type="Script" path="res://data/interactions/build/basic/interaction_build_basic.gd" id="1_8f33m"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_qfmuq"]
[sub_resource type="AtlasTexture" id="AtlasTexture_w7o8k"]
atlas = ExtResource("1_qfmuq")
region = Rect2(1024, 576, 64, 64)
[resource]
script = ExtResource("1_8f33m")
name = "Basic"
image = SubResource("AtlasTexture_w7o8k")

View File

@@ -0,0 +1,6 @@
extends Interaction
class_name InteractionBuildBasic
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
print("Building at: %s" % pos)
return []

View File

@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionBuild" load_steps=4 format=3 uid="uid://bo3e2jefukgdy"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_bglkk"]
[ext_resource type="Script" path="res://data/interactions/build/interaction_build.gd" id="2_0g8r2"]
[sub_resource type="AtlasTexture" id="AtlasTexture_f6dt5"]
atlas = ExtResource("1_bglkk")
region = Rect2(960, 512, 64, 64)
[resource]
script = ExtResource("2_0g8r2")
name = "Build"
image = SubResource("AtlasTexture_f6dt5")

View File

@@ -0,0 +1,8 @@
extends Interaction
class_name InteractionBuild
const BUILD_ADVANCED = preload("res://data/interactions/build/advanced/build_advanced.tres")
const BUILD_BASIC = preload("res://data/interactions/build/basic/build_basic.tres")
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
return [BUILD_BASIC, BUILD_ADVANCED]

View File

@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="InteractionGather" load_steps=4 format=3 uid="uid://r4evto2nkehg"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_cquks"]
[ext_resource type="Script" path="res://data/interactions/gather/interaction_gather.gd" id="2_4amum"]
[sub_resource type="AtlasTexture" id="AtlasTexture_jjmaq"]
atlas = ExtResource("1_cquks")
region = Rect2(1024, 512, 64, 64)
[resource]
script = ExtResource("2_4amum")
name = "Gather"
image = SubResource("AtlasTexture_jjmaq")

View File

@@ -0,0 +1,24 @@
extends Interaction
class_name InteractionGather
var interaction_display
var _pos
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
_pos = pos
print("Gathering at: %s" % pos)
interaction_display = ProgressBar.new()
interaction_display.position = Grid.grid_to_world_center(_pos) - Vector2(30, 10)
interaction_display.size = Vector2(60, 20)
interaction_display.show_percentage = false
var tween = root.create_tween()
tween.tween_property(interaction_display, "value", 100, 3)
tween.tween_callback(_cleanup_gather)
root.add_child(interaction_display)
return []
func _cleanup_gather() -> void:
interaction_display.queue_free()
var res: GameResource = Grid.get_location_data(_pos).get_resource()
res.gained_resource.emit(res)

View File

@@ -0,0 +1,8 @@
extends Resource
class_name Interaction
@export var name: String
@export var image: AtlasTexture
func interact_at(pos: Vector2i, root: Node) -> Array[Interaction]:
return []

View File

@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="Research" load_steps=5 format=3 uid="uid://ddsmk1qmb2ohf"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_i07ie"]
[ext_resource type="Script" path="res://data/research/research.gd" id="1_swmp6"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="2_gc3ag"]
[sub_resource type="AtlasTexture" id="AtlasTexture_1i8g4"]
atlas = ExtResource("1_i07ie")
region = Rect2(320, 384, 64, 64)
[resource]
script = ExtResource("1_swmp6")
atlas_texture = SubResource("AtlasTexture_1i8g4")
name = "Gems"
description = "Allows the gathering of Gems"
cost = {
ExtResource("2_gc3ag"): 10
}

View File

@@ -0,0 +1,8 @@
class_name Research
extends Resource
@export var atlas_texture: AtlasTexture
@export var name: String
@export var description: String
@export var cost: Dictionary
@export var world_scene: PackedScene

View File

@@ -5,146 +5,404 @@
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yq8ar"]
resource_name = "scifi"
texture = ExtResource("1_40wcs")
texture_region_size = Vector2i(128, 128)
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/next_alternative_id = 2
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/terrains_peering_bit/bottom_side = 0
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/terrains_peering_bit/right_side = 0
5:7/0/terrains_peering_bit/bottom_right_corner = 0
5:7/0/terrains_peering_bit/bottom_side = 0
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/bottom_right_corner = 0
6:7/0/terrains_peering_bit/bottom_side = 0
@@ -153,12 +411,16 @@ texture_region_size = Vector2i(128, 128)
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/bottom_left_corner = 0
7:7/0/terrains_peering_bit/left_side = 0
9:7/0 = 0
9:7/0/terrain_set = 0
9:7/0/terrain = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/bottom_side = 0
9:7/0/terrains_peering_bit/left_side = 0
@@ -168,6 +430,8 @@ texture_region_size = Vector2i(128, 128)
10:7/0 = 0
10:7/0/terrain_set = 0
10:7/0/terrain = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/terrains_peering_bit/right_side = 0
10:7/0/terrains_peering_bit/bottom_right_corner = 0
10:7/0/terrains_peering_bit/bottom_side = 0
@@ -176,24 +440,72 @@ texture_region_size = Vector2i(128, 128)
10:7/0/terrains_peering_bit/top_side = 0
10:7/0/terrains_peering_bit/top_right_corner = 0
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/terrains_peering_bit/right_side = 0
11:7/0/terrains_peering_bit/left_side = 0
11:7/0/terrains_peering_bit/top_left_corner = 0
11:7/0/terrains_peering_bit/top_side = 0
12:7/0 = 0
12:7/0/terrain_set = 0
12:7/0/terrain = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/terrains_peering_bit/right_side = 0
12:7/0/terrains_peering_bit/left_side = 0
12:7/0/terrains_peering_bit/top_side = 0
12:7/0/terrains_peering_bit/top_right_corner = 0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/terrains_peering_bit/right_side = 0
2:8/0/terrains_peering_bit/bottom_side = 0
2:8/0/terrains_peering_bit/top_side = 0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/terrains_peering_bit/bottom_side = 0
3:8/0/terrains_peering_bit/left_side = 0
3:8/0/terrains_peering_bit/top_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/terrains_peering_bit/bottom_side = 0
4:8/0/terrains_peering_bit/top_side = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/terrains_peering_bit/right_side = 0
5:8/0/terrains_peering_bit/bottom_right_corner = 0
5:8/0/terrains_peering_bit/bottom_side = 0
@@ -202,6 +514,8 @@ texture_region_size = Vector2i(128, 128)
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_right_corner = 0
6:8/0/terrains_peering_bit/bottom_side = 0
@@ -213,6 +527,8 @@ texture_region_size = Vector2i(128, 128)
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/bottom_left_corner = 0
7:8/0/terrains_peering_bit/left_side = 0
@@ -221,6 +537,8 @@ texture_region_size = Vector2i(128, 128)
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/terrains_peering_bit/right_side = 0
8:8/0/terrains_peering_bit/bottom_side = 0
8:8/0/terrains_peering_bit/bottom_left_corner = 0
@@ -230,6 +548,8 @@ texture_region_size = Vector2i(128, 128)
9:8/0 = 0
9:8/0/terrain_set = 0
9:8/0/terrain = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/terrains_peering_bit/right_side = 0
9:8/0/terrains_peering_bit/bottom_side = 0
9:8/0/terrains_peering_bit/left_side = 0
@@ -237,6 +557,8 @@ texture_region_size = Vector2i(128, 128)
10:8/0 = 0
10:8/0/terrain_set = 0
10:8/0/terrain = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/terrains_peering_bit/right_side = 0
10:8/0/terrains_peering_bit/bottom_right_corner = 0
10:8/0/terrains_peering_bit/bottom_side = 0
@@ -244,29 +566,79 @@ texture_region_size = Vector2i(128, 128)
10:8/0/terrains_peering_bit/top_side = 0
10:8/0/terrains_peering_bit/top_right_corner = 0
11:8/0 = 0
11:8/0/terrain_set = 0
11:8/0/terrain = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/terrains_peering_bit/bottom_side = 0
11:8/0/terrains_peering_bit/left_side = 0
11:8/0/terrains_peering_bit/top_left_corner = 0
11:8/0/terrains_peering_bit/top_side = 0
12:8/0 = 0
12:8/0/terrain_set = 0
12:8/0/terrain = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/terrains_peering_bit/bottom_side = 0
12:8/0/terrains_peering_bit/bottom_left_corner = 0
12:8/0/terrains_peering_bit/left_side = 0
12:8/0/terrains_peering_bit/top_side = 0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/terrains_peering_bit/right_side = 0
2:9/0/terrains_peering_bit/left_side = 0
2:9/0/terrains_peering_bit/top_side = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/terrains_peering_bit/right_side = 0
3:9/0/terrains_peering_bit/bottom_side = 0
3:9/0/terrains_peering_bit/left_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/terrains_peering_bit/top_side = 0
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/terrains_peering_bit/right_side = 0
5:9/0/terrains_peering_bit/top_side = 0
5:9/0/terrains_peering_bit/top_right_corner = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/left_side = 0
6:9/0/terrains_peering_bit/top_left_corner = 0
@@ -275,12 +647,16 @@ texture_region_size = Vector2i(128, 128)
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_left_corner = 0
7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/terrains_peering_bit/right_side = 0
8:9/0/terrains_peering_bit/bottom_right_corner = 0
8:9/0/terrains_peering_bit/bottom_side = 0
@@ -291,6 +667,8 @@ texture_region_size = Vector2i(128, 128)
9:9/0 = 0
9:9/0/terrain_set = 0
9:9/0/terrain = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/terrains_peering_bit/right_side = 0
9:9/0/terrains_peering_bit/bottom_right_corner = 0
9:9/0/terrains_peering_bit/bottom_side = 0
@@ -300,6 +678,8 @@ texture_region_size = Vector2i(128, 128)
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/terrains_peering_bit/right_side = 0
10:9/0/terrains_peering_bit/bottom_right_corner = 0
10:9/0/terrains_peering_bit/bottom_side = 0
@@ -308,50 +688,136 @@ texture_region_size = Vector2i(128, 128)
10:9/0/terrains_peering_bit/top_side = 0
10:9/0/terrains_peering_bit/top_right_corner = 0
11:9/0 = 0
11:9/0/terrain_set = 0
11:9/0/terrain = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/terrains_peering_bit/right_side = 0
11:9/0/terrains_peering_bit/bottom_right_corner = 0
11:9/0/terrains_peering_bit/bottom_side = 0
11:9/0/terrains_peering_bit/top_side = 0
12:9/0 = 0
12:9/0/terrain_set = 0
12:9/0/terrain = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/terrains_peering_bit/right_side = 0
12:9/0/terrains_peering_bit/bottom_side = 0
12:9/0/terrains_peering_bit/top_side = 0
12:9/0/terrains_peering_bit/top_right_corner = 0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/terrains_peering_bit/right_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/terrains_peering_bit/right_side = 0
6:10/0/terrains_peering_bit/left_side = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/terrains_peering_bit/left_side = 0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0 = 0
11:10/0/terrain_set = 0
11:10/0/terrain = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/terrains_peering_bit/right_side = 0
11:10/0/terrains_peering_bit/bottom_side = 0
11:10/0/terrains_peering_bit/bottom_left_corner = 0
11:10/0/terrains_peering_bit/left_side = 0
12:10/0 = 0
12:10/0/terrain_set = 0
12:10/0/terrain = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/terrains_peering_bit/right_side = 0
12:10/0/terrains_peering_bit/bottom_right_corner = 0
12:10/0/terrains_peering_bit/bottom_side = 0
12:10/0/terrains_peering_bit/left_side = 0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/bottom_left_corner = 0
@@ -361,7 +827,9 @@ texture_region_size = Vector2i(128, 128)
8:7/0/terrains_peering_bit/top_right_corner = 0
[resource]
tile_size = Vector2i(128, 128)
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "corruption"
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)

6
data/world_theme.tres Normal file
View File

@@ -0,0 +1,6 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://dcpugcgqnnf17"]
[ext_resource type="FontFile" uid="uid://cuhtrlqg4s5tw" path="res://assets/SpaceMono-Regular.ttf" id="1_suqxc"]
[resource]
Label/fonts/font = ExtResource("1_suqxc")

View File

@@ -10,7 +10,124 @@ config_version=5
[application]
config/name="Corupture"
config/name="Corrupture"
run/main_scene="res://scene/world.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
Grid="*res://scripts/autoloads/grid.gd"
ResourceManager="*res://scripts/autoloads/resource_manager.gd"
BuildingManager="*res://scripts/autoloads/building_manager.gd"
[debug]
gdscript/warnings/untyped_declaration=1
[editor_plugins]
enabled=PackedStringArray("res://addons/gdLinter/plugin.cfg")
[gui]
theme/custom="res://data/world_theme.tres"
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
view_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
view_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
view_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
view_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
build={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0

View File

@@ -1,9 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
[ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
[ext_resource type="Script" path="res://scripts/base.gd" id="1_5hpho"]
[node name="Base" type="Node2D"]
script = ExtResource("1_0nxag")
script = ExtResource("1_5hpho")
[node name="ExpandTimer" type="Timer" parent="."]
autostart = true

90
scene/build_menu.tscn Normal file
View File

@@ -0,0 +1,90 @@
[gd_scene load_steps=3 format=3 uid="uid://cym5p3olst2nc"]
[ext_resource type="Script" path="res://scripts/build_menu.gd" id="1_v2c78"]
[sub_resource type="Theme" id="Theme_0djom"]
[node name="BuildMenu" type="CanvasLayer"]
script = ExtResource("1_v2c78")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 128
theme_override_constants/margin_top = 128
theme_override_constants/margin_right = 128
theme_override_constants/margin_bottom = 128
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
layout_mode = 2
theme = SubResource("Theme_0djom")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="BuildingGroups" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
allow_search = false
auto_height = true
[node name="ScrollContainer2" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Buildings" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
auto_height = true
[node name="DetailsContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
[node name="Title" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
layout_mode = 2
text = "Select a building"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
layout_mode = 2
[node name="Description" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
text = " "
[node name="BuildMaterials" type="GridContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
columns = 2
[node name="BuildButtonsContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
visible = false
layout_mode = 2
alignment = 1
[node name="BuildButton" type="Button" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer"]
layout_mode = 2
text = "Build
"
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups" to="." method="_on_building_groups_item_selected"]
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings" to="." method="_on_buildings_item_selected"]
[connection signal="pressed" from="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer/BuildButton" to="." method="_on_build_button_pressed"]

View File

@@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://dfr3hvxqo4fqf"]
[ext_resource type="Script" path="res://scripts/interaction_bar.gd" id="1_qwnlc"]
[node name="InteractionBar" type="ProgressBar"]
offset_right = 60.0
offset_bottom = 20.0
show_percentage = false
script = ExtResource("1_qwnlc")

View File

@@ -0,0 +1,96 @@
[gd_scene load_steps=6 format=3 uid="uid://bq0jhdgh104y6"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_1ljdt"]
[ext_resource type="Script" path="res://scripts/interaction_wheel.gd" id="1_gdnx3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7xl34"]
atlas = ExtResource("1_1ljdt")
region = Rect2(832, 512, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_gdnoe"]
atlas = ExtResource("1_1ljdt")
region = Rect2(1024, 512, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ci5w3"]
atlas = ExtResource("1_1ljdt")
region = Rect2(960, 576, 64, 64)
[node name="InteractionWheel" type="Node2D"]
script = ExtResource("1_gdnx3")
[node name="Wheel" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_7xl34")
[node name="Interactions" type="Node2D" parent="."]
[node name="SpriteNorth" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(0, -96)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteNorthEast" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(68, -68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteEast" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(96, 0)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteSouthEast" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(68, 68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteSouth" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(0, 96)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteSouthWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-68, 68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-96, 0)
texture = SubResource("AtlasTexture_gdnoe")
[node name="SpriteNorthWest" type="Sprite2D" parent="Interactions"]
visible = false
position = Vector2(-68, -68)
texture = SubResource("AtlasTexture_gdnoe")
[node name="Cursor" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_ci5w3")
centered = false
offset = Vector2(0, -32)
[node name="InformationPanel" type="Panel" parent="."]
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="InteractionLabel" type="Label" parent="InformationPanel"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_right = 20.0
offset_bottom = 24.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 8
text = "Build"
horizontal_alignment = 1

97
scene/player.tscn Normal file
View File

@@ -0,0 +1,97 @@
[gd_scene load_steps=12 format=3 uid="uid://dkvcye4mhvshd"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_rbmjr"]
atlas = ExtResource("1_vqdy1")
region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_xx5oc"]
atlas = ExtResource("1_vqdy1")
region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_2ckq3"]
atlas = ExtResource("1_vqdy1")
region = Rect2(896, 704, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_vet2c"]
atlas = ExtResource("1_vqdy1")
region = Rect2(960, 704, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_fqxfq"]
atlas = ExtResource("1_vqdy1")
region = Rect2(832, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_03ery"]
atlas = ExtResource("1_vqdy1")
region = Rect2(896, 640, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ix8o6"]
atlas = ExtResource("1_vqdy1")
region = Rect2(960, 640, 64, 64)
[sub_resource type="SpriteFrames" id="SpriteFrames_tj1nq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rbmjr")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx5oc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_2ckq3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xx5oc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vet2c")
}],
"loop": true,
"name": &"interact",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fqxfq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_03ery")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fqxfq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ix8o6")
}],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
size = Vector2(40, 45)
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_j0htm")
[node name="Sprite" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_tj1nq")
frame_progress = 0.850199
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jav3v")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="InteractionTimer" type="Timer" parent="."]
process_callback = 0
one_shot = true

80
scene/research_menu.tscn Normal file
View File

@@ -0,0 +1,80 @@
[gd_scene load_steps=3 format=3 uid="uid://be35i6l6srg64"]
[ext_resource type="Script" path="res://scripts/research_menu.gd" id="1_k3x02"]
[sub_resource type="Theme" id="Theme_0djom"]
[node name="ResearchMenu" type="CanvasLayer"]
script = ExtResource("1_k3x02")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 128
theme_override_constants/margin_top = 128
theme_override_constants/margin_right = 128
theme_override_constants/margin_bottom = 128
[node name="PanelContainer" type="PanelContainer" parent="MarginContainer"]
layout_mode = 2
theme = SubResource("Theme_0djom")
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer"]
layout_mode = 2
[node name="ScrollContainer" type="ScrollContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="ResearchItems" type="ItemList" parent="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
allow_search = false
auto_height = true
[node name="DetailsContainer" type="VBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
[node name="Title" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Select research"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
layout_mode = 2
[node name="Description" type="Label" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = " "
[node name="ResearchMaterials" type="GridContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
columns = 2
[node name="ResearchButtonsContainer" type="HBoxContainer" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
alignment = 1
[node name="StartResearchButton" type="Button" parent="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/ResearchButtonsContainer"]
layout_mode = 2
text = "Start Research"
[connection signal="item_selected" from="MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/ResearchItems" to="." method="_on_research_selected"]
[connection signal="pressed" from="MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/ResearchButtonsContainer/StartResearchButton" to="." method="_on_build_button_pressed"]

View File

@@ -1,35 +1,136 @@
[gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
[gd_scene load_steps=10 format=3 uid="uid://m0us5xqa3gnk"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
[ext_resource type="Resource" uid="uid://dr00rd4f42jqe" path="res://data/game_resources/gem/gem_resource.tres" id="2_rn4a2"]
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
[ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
[ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
[ext_resource type="Resource" uid="uid://bpjj0x7jr1k6u" path="res://data/game_resources/carbon/carbon_resource.tres" id="3_pq6ic"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="5_qhth7"]
[ext_resource type="Script" path="res://scripts/gui.gd" id="6_yuatk"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
[sub_resource type="AtlasTexture" id="AtlasTexture_rchmc"]
atlas = ExtResource("5_qhth7")
region = Rect2(1920, 896, 128, 128)
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8pjar"]
noise = SubResource("FastNoiseLite_teaou")
[sub_resource type="AtlasTexture" id="AtlasTexture_4w4ox"]
atlas = ExtResource("5_qhth7")
region = Rect2(2048, 896, 128, 128)
[sub_resource type="AtlasTexture" id="AtlasTexture_2smg6"]
atlas = ExtResource("5_qhth7")
region = Rect2(2176, 896, 128, 128)
[node name="world" type="Node2D"]
script = ExtResource("1_yf6q1")
noise_texture = SubResource("NoiseTexture2D_8pjar")
game_resources = Array[Resource("res://scripts/game_resource.gd")]([ExtResource("2_rn4a2"), ExtResource("3_pq6ic")])
[node name="world_grid" type="TileMap" parent="."]
tile_set = ExtResource("2_sa7dm")
format = 2
layer_0/name = "ground"
layer_1/name = "Cursor"
layer_1/name = "corruption"
layer_1/tile_data = PackedInt32Array()
layer_2/name = "environment"
layer_2/name = "cursor"
layer_2/tile_data = PackedInt32Array()
layer_3/name = "buildings"
layer_3/name = "environment"
layer_3/tile_data = PackedInt32Array()
layer_4/name = "buildings"
layer_4/tile_data = PackedInt32Array()
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.3, 0.3)
drag_horizontal_enabled = true
drag_vertical_enabled = true
script = ExtResource("3_bfjot")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="BuildingManager" type="Node2D" parent="."]
script = ExtResource("4_61js3")
[node name="GUI" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("6_yuatk")
[node name="ResourceContainer" type="PanelContainer" parent="CanvasLayer/GUI"]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -128.0
offset_bottom = 128.0
grow_horizontal = 0
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/GUI/ResourceContainer"]
layout_mode = 2
theme_override_constants/margin_left = 4
theme_override_constants/margin_top = 4
theme_override_constants/margin_right = 4
theme_override_constants/margin_bottom = 4
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer"]
layout_mode = 2
[node name="ResourcesLabel" type="Label" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_stretch_ratio = 2.0
text = "Resources:"
horizontal_alignment = 1
[node name="GridContainer" type="GridContainer" parent="CanvasLayer/GUI/ResourceContainer/MarginContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="BottomBar" type="PanelContainer" parent="CanvasLayer/GUI"]
visible = false
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/GUI/BottomBar"]
custom_minimum_size = Vector2(0, 128)
layout_mode = 2
[node name="BuildContainer" type="GridContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
columns = 2
[node name="TextureButton" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_rchmc")
ignore_texture_size = true
stretch_mode = 5
[node name="TextureButton2" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_4w4ox")
ignore_texture_size = true
stretch_mode = 5
[node name="TextureButton3" type="TextureButton" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/BuildContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
texture_normal = SubResource("AtlasTexture_2smg6")
ignore_texture_size = true
stretch_mode = 5
[node name="DetailsPanel" type="PanelContainer" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 3.0
[node name="Label" type="Label" parent="CanvasLayer/GUI/BottomBar/HBoxContainer/DetailsPanel"]
layout_mode = 2
text = "Item details here:
other info here too"
[node name="Spacer" type="Control" parent="CanvasLayer/GUI/BottomBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0

View File

@@ -1,23 +1,25 @@
extends Node2D
class_name Base
@export var world_grid: TileMap
var grid_loc
var i = 1
@export var building_data: Building
@export var world: World
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
@onready var expand_timer: Timer = $ExpandTimer
var grid_loc: Vector2i
#Vector2i(17,7)
var corruption_tiles: Array[Vector2i] = []
func _ready():
grid_loc = world_grid.local_to_map(position)
func _ready() -> void:
grid_loc = world.grid_location(position)
world.change_location_data(grid_loc, Constants.TilemapLayers.BUILDINGS, building_data.atlas_texture_region)
corruption_tiles.append(grid_loc)
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
world.corrupt_location(grid_loc)
building_data.corruption_pattern.expansion_finished.connect(on_corruption_finished)
func _on_expand_timer_timeout():
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
while corruption_tiles.has(corrupt_tile):
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
func _on_expand_timer_timeout() -> void:
var corrupt_tile: Vector2i = building_data.corruption_pattern.expand_next_tile() + grid_loc
corruption_tiles.append(corrupt_tile)
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
i += 1
world.corrupt_location(corrupt_tile)
func on_corruption_finished() -> void:
expand_timer.stop()

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@@ -1,12 +0,0 @@
extends Node2D
@onready var world_grid = $"../world_grid"
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build = base.instantiate()
build.position = get_global_mouse_position()
build.world_grid = world_grid
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))

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@@ -0,0 +1,17 @@
extends Node
var _resource_buildings = {}
var _storage_buildings = {}
func add_resource_building(res: GameResource, building: BuildingBase) -> void:
if not _resource_buildings.has(res):
_resource_buildings[res] = []
_resource_buildings[res].append(building)
func add_storage_building(res: GameResource, building: BuildingBase) -> void:
if not _storage_buildings.has(res):
_storage_buildings[res] = []
_storage_buildings[res].append(building)
func get_storage_count_for_resource(res: GameResource) -> int:
return 0 if not _storage_buildings.has(res) else _storage_buildings[res].size()

57
scripts/autoloads/grid.gd Normal file
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@@ -0,0 +1,57 @@
extends Node
const GRID_SIZE := 64
var world_grid: TileMap
var world_data: Dictionary = {}
var res_locations := {}
func init(grid: TileMap) -> void:
world_grid = grid
func world_to_grid(world_loc: Vector2) -> Vector2i:
return Vector2i(floor(world_loc.x / GRID_SIZE), floor(world_loc.y / GRID_SIZE))
func grid_to_world_center(grid_loc: Vector2i) -> Vector2:
return Vector2((grid_loc.x + 0.5) * GRID_SIZE, (grid_loc.y + 0.5) * GRID_SIZE)
func set_selected_tile(tile: Vector2i) -> void:
world_grid.clear_layer(Constants.TilemapLayers.CURSOR)
world_grid.set_cell(Constants.TilemapLayers.CURSOR, tile,0,Vector2i(0,7))
func corrupt_location(loc: Vector2i) -> bool:
return world_data[loc].change_layer(Constants.TilemapLayers.CORRUPTION, true)
func get_corrupted_cells() -> Array[Vector2i]:
return world_data.values().filter(func(cell: CellData): return cell.is_corrupted()).map(func(cell: CellData) -> Vector2i: return cell._pos)
func change_location_data(pos: Vector2i, layer: int, data: Vector2i) -> void:
if not world_data.has(pos):
world_data[pos] = CellData.new(pos)
world_data[pos].change_layer(layer, data)
world_grid.set_cell(layer, pos, 0, data)
func get_location_data(pos: Vector2i) -> CellData:
if world_data.has(pos):
return world_data[pos]
return null
func change_location_resource(pos: Vector2i, data: GameResource) -> void:
world_data[pos].change_resource(data)
world_grid.set_cell(Constants.TilemapLayers.ENVIRONMENT, pos, 0, data.atlas_location)
if not res_locations.has(data):
res_locations[data] = []
res_locations[data].append(Grid.grid_to_world_center(pos))
func get_nearest_resource(pos: Vector2, data: GameResource) -> Vector2:
var distance: float = 9999
var nearest: Vector2
for location: Vector2 in res_locations[data]:
var _dist = pos.distance_to(location)
if _dist < distance:
distance = _dist
nearest = location
return nearest
func change_location_building(pos: Vector2i, data: BuildingBase) -> void:
world_data[pos].change_building(data)

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@@ -0,0 +1,51 @@
extends Node
signal changed_resource
@export var resources := {}
func _on_gained_resource(res: GameResource) -> void:
print("Gained Resource: %s" % res)
var changed_resources := {
res: res.pickup_value
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
func pickup(resource: GameResource) -> void:
if not resources.has(resource):
resources[resource] = 0
var pickup_amount = min(resource.pickup_value, get_resource_limit(resource) - resources[resource])
if pickup_amount > 0:
resources[resource] += pickup_amount
var changed_resources := {
resource: pickup_amount
}
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
func has_amount(res: GameResource, amount: int) -> bool:
return resources[res] >= amount if resources.has(res) else false
func has_resources(cost: Dictionary) -> bool:
return cost.keys().reduce(func(accum, res): return accum and has_amount(res, cost[res]), true)
func use_resources(cost: Dictionary) -> void:
var changed_resources := {
}
for res in cost.keys():
resources[res] -= cost[res]
changed_resources[res] = -cost[res]
changed_resource.emit(ResourceChangedSignal.new(changed_resources))
func get_resource_limit(resource: GameResource) -> int:
return resource.storage_max * (1 + BuildingManager.get_storage_count_for_resource(resource))
#func _on_timer_timeout() -> void:
#var corrupted_resources := Grid.get_corrupted_resources()
#if corrupted_resources.size() > 0:
#var changed_resources := {}
#for corrupted_resource: CellData in corrupted_resources:
#var res: GameResource = corrupted_resource.get_resource()
#if not resources.has(res):
#resources[res] = 0
#resources[res] += res.pickup_value
#changed_resources[res] = resources[res]
#changed_resource.emit(ResourceChangedSignal.new(changed_resources))

70
scripts/build_menu.gd Normal file
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@@ -0,0 +1,70 @@
extends CanvasLayer
signal build(building: Building)
var groups_visible: Array[BuildingGroup] = []
var buildings_visible: Array[Building] = []
var selected_building: Building
const ADVANCED_BUILDING_GROUP = preload("res://data/buildings/advanced/advanced_building_group.tres")
const BASIC_BUILDING_GROUP = preload("res://data/buildings/basic/basic_building_group.tres")
@onready var building_groups: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer/VBoxContainer/BuildingGroups
@onready var buildings: ItemList = $MarginContainer/PanelContainer/HBoxContainer/ScrollContainer2/VBoxContainer/Buildings
@onready var title: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Title
@onready var description: Label = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/Description
@onready var build_materials: GridContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildMaterials
@onready var build_buttons_container: HBoxContainer = $MarginContainer/PanelContainer/HBoxContainer/DetailsContainer/BuildButtonsContainer
func _ready() -> void:
_add_building_group(BASIC_BUILDING_GROUP)
_add_building_group(ADVANCED_BUILDING_GROUP)
building_groups.grab_focus()
func _add_building_group(group: BuildingGroup) -> void:
building_groups.add_item(group.name, group.atlas_texture)
groups_visible.append(group)
func _on_building_groups_item_selected(index: int) -> void:
buildings.clear()
buildings_visible.clear()
for building in groups_visible[index].buildings:
buildings_visible.append(building)
buildings.add_item(building.name, building.atlas_texture)
description.hide()
build_materials.hide()
build_buttons_container.hide()
selected_building = null
func _on_buildings_item_selected(index: int) -> void:
selected_building = buildings_visible[index]
title.text = selected_building.name
description.text = selected_building.description
for child in build_materials.get_children():
child.queue_free()
for res: GameResource in selected_building.cost.keys():
var image = TextureRect.new()
var texture = AtlasTexture.new()
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
image.texture = texture
build_materials.add_child(image)
var label = Label.new()
label.text = str(selected_building.cost[res])
if not ResourceManager.has_amount(res, selected_building.cost[res]):
label.add_theme_color_override("font_color", Color.RED)
build_materials.add_child(label)
description.show()
build_materials.show()
build_buttons_container.show()
func _on_build_button_pressed() -> void:
if selected_building:
build.emit(selected_building)
queue_free()

61
scripts/cell_data.gd Normal file
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@@ -0,0 +1,61 @@
class_name CellData
extends Resource
const BUILD = preload("res://data/interactions/build/build.tres")
const GATHER = preload("res://data/interactions/gather/gather.tres")
@export var layer_info: Dictionary = {
Constants.TilemapLayers.CORRUPTION: false
}
var _pos: Vector2i
var interaction_display: ProgressBar
func _to_string() -> String:
return "{%s %s}" % [_pos, layer_info]
func _init(pos: Vector2i) -> void:
_pos = pos
func change_layer(layer: int, data: Variant) -> bool:
if layer_info.has(layer) and layer_info[layer] == data:
return false
layer_info[layer] = data
return true
func change_resource(data: GameResource) -> void:
layer_info[Constants.TilemapLayers.ENVIRONMENT] = data
func change_building(data: BuildingBase) -> void:
layer_info[Constants.TilemapLayers.BUILDINGS] = data
func get_resource() -> GameResource:
return layer_info[Constants.TilemapLayers.ENVIRONMENT] as GameResource
func has_resource() -> bool:
return has_layer(Constants.TilemapLayers.ENVIRONMENT)
func get_building() -> BuildingBase:
return layer_info[Constants.TilemapLayers.BUILDINGS] as BuildingBase
func has_building() -> bool:
return has_layer(Constants.TilemapLayers.BUILDINGS)
func is_corrupted() -> bool:
return layer_info[Constants.TilemapLayers.CORRUPTION]
func has_layer(layer: int) -> bool:
return layer_info.has(layer)
func is_interactable() -> bool:
return has_resource() or has_building()
func is_buildable() -> bool:
return not has_resource() and not has_building()
func get_interaction_options() -> Array[Interaction]:
var interactions: Array[Interaction] = []
if has_resource():
interactions.append(GATHER)
if not has_building():
interactions.append(BUILD)
return interactions

View File

@@ -3,7 +3,8 @@ class_name Constants
enum TilemapLayers {
GROUND = 0,
CURSOR = 1,
ENVIRONMENT = 2,
BUILDINGS = 3,
CORRUPTION = 1,
CURSOR = 2,
ENVIRONMENT = 3,
BUILDINGS = 4,
}

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@@ -0,0 +1,6 @@
class_name ExpansionBase extends Resource
signal expansion_finished
func expand_next_tile() -> Vector2i:
return Vector2i.ZERO

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@@ -0,0 +1,18 @@
class_name ExpansionRandomPatternLarge extends ExpansionBase
const EXPANSION_DISTANCE: int = 8
var expansion_tiles: Array[Vector2i] = []
func expand_next_tile() -> Vector2i:
if expansion_tiles.is_empty():
for i in range(EXPANSION_DISTANCE, 0, -1):
expansion_tiles.append(Vector2i(0, i))
expansion_tiles.append(Vector2i(0, -i))
expansion_tiles.append(Vector2i(i, 0))
expansion_tiles.append(Vector2i(-i, 0))
for ran in range(1, EXPANSION_DISTANCE):
pass
if expansion_tiles.size() == 1:
expansion_finished.emit()
return expansion_tiles.pop_back()

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@@ -0,0 +1,18 @@
class_name ExpansionSquarePattern extends ExpansionBase
const EXPANSION_STAGES: int = 3
var expansion_stage: int = 0
var expansion_tiles: Array[Vector2i] = []
func expand_next_tile() -> Vector2i:
if expansion_tiles.is_empty():
if expansion_stage < EXPANSION_STAGES:
expansion_stage += 1
for x in range(-expansion_stage, expansion_stage + 1):
for y in range(-expansion_stage, expansion_stage + 1):
if abs(x) == expansion_stage or abs(y) == expansion_stage:
expansion_tiles.append(Vector2i(x, y))
if expansion_stage == EXPANSION_STAGES and expansion_tiles.size() == 1:
expansion_finished.emit()
return expansion_tiles.pop_at(randi_range(0, expansion_tiles.size() - 1))

23
scripts/game_resource.gd Normal file
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@@ -0,0 +1,23 @@
class_name GameResource
extends Resource
signal gained_resource(res: GameResource)
@export var atlas_location: Vector2i
@export var pickup_value: int
@export var name: String
@export var spawn_patterns: Array[SpawnPattern]
@export var storage_max: int
@export var skills_needed: Array[Skills.ABILITIES] = []
func _to_string() -> String:
return name
func get_spawn_locations() -> Array[Vector2i]:
var spawns: Array[Vector2i] = []
for spawn in spawn_patterns:
spawns.append_array(spawn.get_spawn_locations())
return spawns
func can_harvest(skills: Skills) -> bool:
return skills.has_skills(skills_needed)

41
scripts/gui.gd Normal file
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@@ -0,0 +1,41 @@
extends Control
@onready var resource_container: GridContainer = $ResourceContainer/MarginContainer/VBoxContainer/GridContainer
const SCIFI_TILESHEET = preload("res://assets/scifi_tilesheet@2.png")
var _resource_displays := {}
func _ready() -> void:
ResourceManager.changed_resource.connect(_on_resource_manager_changed_resource)
func _on_resource_manager_changed_resource(changed: ResourceChangedSignal) -> void:
for resource: GameResource in changed.changed_resources.keys():
if not _resource_displays.has(resource):
var atlas_tex := AtlasTexture.new()
atlas_tex.atlas = SCIFI_TILESHEET
atlas_tex.region = Rect2(Grid.GRID_SIZE * resource.atlas_location.x, Grid.GRID_SIZE * resource.atlas_location.y, Grid.GRID_SIZE, Grid.GRID_SIZE)
var img := TextureRect.new()
img.texture = atlas_tex
img.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
resource_container.add_child(img)
var label := Label.new()
resource_container.add_child(label)
var data := ResourceData.new()
data.image = img
data.label = label
data.value = changed.changed_resources[resource]
_resource_displays[resource] = data
label.text = "%s / %s" % [data.value, ResourceManager.get_resource_limit(resource)]
else:
var data: ResourceData = _resource_displays[resource]
data.value += changed.changed_resources[resource]
data.label.text = "%s / %s" % [data.value, ResourceManager.get_resource_limit(resource)]
class ResourceData:
var image: TextureRect
var label: Label
var value: int

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@@ -0,0 +1,20 @@
extends ProgressBar
class_name InteractionBar
signal interaction_finished
var grid_position: Vector2i
func _ready() -> void:
position = Grid.grid_to_world_center(grid_position) - Vector2(30,10)
var tween = get_tree().create_tween()
tween.tween_property(self, "value", 100, 3)
tween.tween_callback(_cleanup_gather)
func _cleanup_gather() -> void:
interaction_finished.emit()
#TODO add the interaction for buildings
var res: GameResource = Grid.get_location_data(grid_position).get_resource()
ResourceManager.pickup(res)
self.queue_free()

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@@ -0,0 +1,49 @@
extends Node2D
class_name InteractionWheel
signal closed
var interactions: Array[Interaction]
var grid_position: Vector2i
@onready var interaction_icons: Array[Node] = $Interactions.get_children()
@onready var cursor: Sprite2D = $Cursor
@onready var information_panel: Panel = $InformationPanel
@onready var interaction_label: Label = $InformationPanel/InteractionLabel
func initialize(interaction_location: Vector2i, interactions: Array[Interaction]) -> void:
grid_position = interaction_location
position = Grid.grid_to_world_center(interaction_location)
self.interactions = interactions
func _ready() -> void:
for i in range(interactions.size()):
interaction_icons[i].texture = interactions[i].image
interaction_icons[i].show()
func _process(delta: float) -> void:
var selection_direction = Input.get_vector("view_left", "view_right", "view_up", "view_down")
if selection_direction:
cursor.rotation = selection_direction.angle()
cursor.show()
var selection = _get_selection_index(cursor.rotation)
if selection < interactions.size():
information_panel.show()
interaction_label.text = interactions[selection].name
else:
information_panel.hide()
if Input.is_action_just_pressed("select") and cursor.visible:
var selection = _get_selection_index(cursor.rotation)
print("Selection: %s Rotation: %s" % [selection, cursor.rotation])
if selection < interactions.size():
var next_interactions = interactions[selection].interact_at(grid_position, get_tree().root)
if next_interactions.is_empty():
closed.emit()
queue_free()
else:
interactions = next_interactions
_ready()
func _get_selection_index(angle: float) -> int:
var adjusted_angle = fposmod(angle + (PI / 2.0), 2.0 * PI)
return floor(((int(floor(adjusted_angle / (PI / 8.0))) + 1) % 16) / 2.0)

97
scripts/player.gd Normal file
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@@ -0,0 +1,97 @@
extends CharacterBody2D
class_name Player
@export var SPEED := 4
var last_direction = 0
var interaction_location: Vector2i
var _interaction_options: InteractionWheel
var _interacting := false
var _attempting_build: Building
var _build_placement: Sprite2D
var _in_menu := false
var _skills := Skills.new()
@onready var sprite: AnimatedSprite2D = $Sprite
@onready var interaction_timer: Timer = $InteractionTimer
const INTERACTION_BAR = preload("res://scene/interaction_bar.tscn")
const BUILD_MENU = preload("res://scene/build_menu.tscn")
const BUILDING_BASE = preload("res://data/buildings/building_base.tscn")
func _physics_process(delta: float) -> void:
var input_direction := Input.get_vector("move_left", "move_right", "move_up", "move_down") if not _in_menu else Vector2.ZERO
velocity = input_direction * SPEED / delta
move_and_slide()
if input_direction:
if _interaction_options:
_interaction_options.queue_free()
_on_interation_options_closed()
sprite.play("walk")
last_direction = input_direction.angle() + PI / 2
rotation = last_direction
interaction_location = Grid.world_to_grid(position) + Vector2i(input_direction.round())
Grid.set_selected_tile(interaction_location)
else:
sprite.stop()
if _build_placement:
_build_placement.position = Grid.grid_to_world_center(interaction_location)
_build_placement.self_modulate = Color(0, 1, 0, 0.5) if Grid.get_location_data(interaction_location).is_buildable() else Color(1, 0, 0, 0.4)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("interact"):
var interact_data: CellData = Grid.get_location_data(interaction_location)
if _attempting_build and interact_data.is_buildable():
_build()
elif not _interacting and interact_data.is_interactable():
if interact_data.has_resource():
var interaction = INTERACTION_BAR.instantiate()
interaction.interaction_finished.connect(_on_interaction_finished)
interaction.grid_position = interaction_location
_interacting = true
add_sibling(interaction)
elif interact_data.has_building():
_in_menu = interact_data.get_building().interact(_on_interaction_finished)
if event.is_action_pressed("build"):
var build_menu = BUILD_MENU.instantiate()
build_menu.build.connect(_on_build_menu_build)
add_sibling(build_menu)
_in_menu = true
func _on_interaction_finished() -> void:
_interacting = false
_in_menu = false
func _on_build_menu_build(building: Building) -> void:
print("Building: %s" % building.name)
_in_menu = false
_attempting_build = building
_build_placement = Sprite2D.new()
_build_placement.texture = _attempting_build.atlas_texture
_build_placement.self_modulate = Color(1, 0, 0, 0.4)
add_sibling(_build_placement)
func _build() -> void:
ResourceManager.use_resources(_attempting_build.cost)
var build: BuildingBase = BUILDING_BASE.instantiate()
add_sibling(build)
build.initialize(_attempting_build, interaction_location)
Grid.change_location_building(interaction_location, build)
if not ResourceManager.has_resources(_attempting_build.cost):
_attempting_build = null
_build_placement.queue_free()
_build_placement = null
func _on_interation_options_closed() -> void:
_interaction_options = null
func _unhandled_input(event):
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_WHEEL_DOWN:
$Camera2D.zoom -= Vector2(0.01, 0.01)
MOUSE_BUTTON_WHEEL_UP:
$Camera2D.zoom += Vector2(0.01, 0.01)

53
scripts/research_menu.gd Normal file
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@@ -0,0 +1,53 @@
extends CanvasLayer
signal research(research: Research)
var researches: Array[Research] = []
var selected_research: Research
const GEM_RESEARCH = preload("res://data/research/gem_research.tres")
@onready var research_items: ItemList = %ResearchItems
@onready var title: Label = %Title
@onready var description: Label = %Description
@onready var research_materials: GridContainer = %ResearchMaterials
@onready var research_buttons_container: HBoxContainer = %ResearchButtonsContainer
func _ready() -> void:
_add_research(GEM_RESEARCH)
research_items.grab_focus()
func _add_research(group: Research) -> void:
research_items.add_item(group.name, group.atlas_texture)
researches.append(group)
func _on_research_selected(index: int) -> void:
selected_research = researches[index]
title.text = selected_research.name
description.text = selected_research.description
for child in research_materials.get_children():
child.queue_free()
for res: GameResource in selected_research.cost.keys():
var image = TextureRect.new()
var texture = AtlasTexture.new()
texture.atlas = preload("res://assets/scifi_tilesheet@2.png")
texture.region = Rect2(64 * res.atlas_location, Vector2(64, 64))
image.texture = texture
research_materials.add_child(image)
var label = Label.new()
label.text = str(selected_research.cost[res])
if not ResourceManager.has_amount(res, selected_research.cost[res]):
label.add_theme_color_override("font_color", Color.RED)
research_materials.add_child(label)
description.show()
research_materials.show()
research_buttons_container.show()
func _on_build_button_pressed() -> void:
if selected_research:
research.emit(selected_research)
queue_free()

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@@ -0,0 +1,6 @@
class_name ResourceChangedSignal extends Node
var changed_resources := {}
func _init(changed: Dictionary) -> void:
changed_resources = changed

18
scripts/skills.gd Normal file
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@@ -0,0 +1,18 @@
class_name Skills
extends Resource
enum ABILITIES { HARVEST_GEM, CORRUPT_RESOURCE, CORRUPT_BUILDING }
var _aquired_skills: Array[ABILITIES] = []
func aquire_skill(skill: ABILITIES) -> void:
_aquired_skills.append(skill)
func has_skill(skill: ABILITIES) -> bool:
return _aquired_skills.has(skill)
func has_skills(skills: Array[ABILITIES]) -> bool:
var _has_skills = true
for skill: ABILITIES in skills:
_has_skills = _has_skills and has_skill(skill)
return _has_skills

34
scripts/spawn_pattern.gd Normal file
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@@ -0,0 +1,34 @@
extends Resource
class_name SpawnPattern
@export var min_distance: int
@export var max_distance: int
@export var min_spread: int
@export var quantity: int
@export var cluster_size: int
func get_spawn_locations() -> Array[Vector2i]:
var spawns: Array[Vector2i] = []
var clusters: Array[Vector2] = []
for cluster_i in range(quantity):
var cluster
var is_valid_cluster := false
while not is_valid_cluster:
is_valid_cluster = true
var dist = randf_range(min_distance, max_distance)
var angle = randf_range(0, 2*PI)
cluster = Vector2.RIGHT.rotated(angle)
cluster *= dist
for old_cluster: Vector2 in clusters:
is_valid_cluster = is_valid_cluster and old_cluster.distance_to(cluster) > min_spread
clusters.append(cluster)
var local_spawns = [Vector2i(cluster)]
for point in range(cluster_size - 1):
var next = local_spawns.pick_random()
while local_spawns.has(next):
var next_change = [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN].pick_random()
next = next + next_change
local_spawns.append(next)
spawns.append_array(local_spawns)
return spawns

View File

@@ -1,18 +1,30 @@
extends Node2D
class_name World extends Node2D
@export var noise_texture: NoiseTexture2D
var noise_values
@onready var world_grid = $world_grid
@export var game_resources: Array[GameResource]
const PLAYER = preload("res://scene/player.tscn")
var terrain_noise := FastNoiseLite.new()
#var resource_noise: Noise = FastNoiseLite.new()
var temp_size = 150
var temp_noise_val = []
var temp_noise_reg = []
var noise_regions = [-999,10,150,200,999]
var atlas_regions = [Vector2i(0,1),Vector2i(0,0),Vector2i(2,0),Vector2i(0,2)]
var noise_regions := [-999,0,999]
var atlas_regions := [Vector2i(0,1),Vector2i(0,0)]
@onready var world_grid: TileMap = $world_grid
func get_noise_value(x: int, y: int):
return noise_values.get_noise_2d(x,y) * 500
return terrain_noise.get_noise_2d(x,y) * 500
#func is_resource_tile(x: int, y: int) -> GameResource:
#var dist = sqrt(x ^ 2 + y ^ 2)
#for res: GameResource in game_resources:
#var noise = resource_noise.get_noise_2d(x, y)
#if res.distance_probability(dist) > (noise + 1.0) / 2.0:
#return res
#return null
func get_noise_region(x,y):
var noise_val = get_noise_value(x,y)
@@ -21,18 +33,35 @@ func get_noise_region(x,y):
return i
func _ready():
noise_values = noise_texture.noise
Grid.init(world_grid)
terrain_noise.seed = randi()
#resource_noise.seed = randi()
for x in range(-temp_size, temp_size):
for y in range(-temp_size, temp_size):
world_grid.set_cell(0, Vector2i(x,y),0,atlas_regions[get_noise_region(x,y)])
Grid.change_location_data(Vector2i(x,y), Constants.TilemapLayers.GROUND, atlas_regions[get_noise_region(x,y)])
#var tile_res := is_resource_tile(x,y)
#if tile_res:
#change_location_resource(Vector2i(x,y), tile_res)
#if not tile_res.gained_resource.is_connected(resource_manager._on_gained_resource):
#tile_res.gained_resource.connect(resource_manager._on_gained_resource)
temp_noise_val.append(get_noise_value(x,y))
temp_noise_reg.append(get_noise_region(x,y))
prints(temp_noise_val.min(), temp_noise_val.max())
for region in noise_regions.size():
prints(region, noise_regions[region], temp_noise_reg.count(region))
#get_tree().quit()
var player = PLAYER.instantiate()
add_child(player)
add_resources_to_map()
func _process(delta):
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
world_grid.clear_layer(1)
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
func corrupt_location(loc: Vector2i):
if Grid.corrupt_location(loc):
var corrupted_cells := Grid.get_corrupted_cells()
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.CORRUPTION, corrupted_cells, 0, 0)
func add_resources_to_map() -> void:
for res: GameResource in game_resources:
#res.gained_resource.connect(ResourceManager._on_gained_resource)
var spawns = res.get_spawn_locations()
for spawn in spawns:
Grid.change_location_resource(spawn, res)