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Corupture/scene/player.tscn

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[gd_scene load_steps=7 format=3 uid="uid://dkvcye4mhvshd"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_j0htm"]
[ext_resource type="Texture2D" uid="uid://n806c03hgaq1" path="res://assets/scifi_tilesheet@2.png" id="1_vqdy1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_8yvc7"]
atlas = ExtResource("1_vqdy1")
region = Rect2(640, 192, 64, 64)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jav3v"]
size = Vector2(40, 45)
[sub_resource type="Animation" id="Animation_47lv4"]
resource_name = "walk"
length = 1.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6, 0.8, 1, 1.2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -1), Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ditnu"]
_data = {
"walk": SubResource("Animation_47lv4")
}
[node name="Player" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_j0htm")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_8yvc7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jav3v")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_ditnu")
}
[node name="Camera2D" type="Camera2D" parent="."]