9 lines
469 B
GDScript
9 lines
469 B
GDScript
extends Node2D
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@onready var world_grid = $"../world_grid"
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func _unhandled_input(event):
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if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
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prints(event.position, get_global_mouse_position(), world_grid.local_to_map(event.position), get_global_mouse_position(), world_grid.local_to_map(get_global_mouse_position()))
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world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
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