Merge pull request '2024-02-03' (#7) from 2024-02-03 into main

Reviewed-on: #7
This commit is contained in:
2024-02-04 08:32:03 -06:00
10 changed files with 247 additions and 314 deletions

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Width:  |  Height:  |  Size: 221 KiB

After

Width:  |  Height:  |  Size: 235 KiB

View File

@@ -25,24 +25,6 @@ texture_region_size = Vector2i(128, 128)
15:0/0 = 0 15:0/0 = 0
16:0/0 = 0 16:0/0 = 0
17:0/0 = 0 17:0/0 = 0
18:0/0 = 0
19:0/0 = 0
20:0/0 = 0
21:0/0 = 0
22:0/0 = 0
23:0/0 = 0
24:0/0 = 0
25:0/0 = 0
26:0/0 = 0
27:0/0 = 0
28:0/0 = 0
29:0/0 = 0
30:0/0 = 0
31:0/0 = 0
32:0/0 = 0
33:0/0 = 0
34:0/0 = 0
35:0/0 = 0
0:1/0 = 0 0:1/0 = 0
1:1/0 = 0 1:1/0 = 0
2:1/0 = 0 2:1/0 = 0
@@ -61,24 +43,6 @@ texture_region_size = Vector2i(128, 128)
15:1/0 = 0 15:1/0 = 0
16:1/0 = 0 16:1/0 = 0
17:1/0 = 0 17:1/0 = 0
18:1/0 = 0
19:1/0 = 0
20:1/0 = 0
21:1/0 = 0
22:1/0 = 0
23:1/0 = 0
24:1/0 = 0
25:1/0 = 0
26:1/0 = 0
27:1/0 = 0
28:1/0 = 0
29:1/0 = 0
30:1/0 = 0
31:1/0 = 0
32:1/0 = 0
33:1/0 = 0
34:1/0 = 0
35:1/0 = 0
0:2/0 = 0 0:2/0 = 0
1:2/0 = 0 1:2/0 = 0
2:2/0 = 0 2:2/0 = 0
@@ -97,24 +61,6 @@ texture_region_size = Vector2i(128, 128)
15:2/0 = 0 15:2/0 = 0
16:2/0 = 0 16:2/0 = 0
17:2/0 = 0 17:2/0 = 0
18:2/0 = 0
19:2/0 = 0
20:2/0 = 0
21:2/0 = 0
22:2/0 = 0
23:2/0 = 0
24:2/0 = 0
25:2/0 = 0
26:2/0 = 0
27:2/0 = 0
28:2/0 = 0
29:2/0 = 0
30:2/0 = 0
31:2/0 = 0
32:2/0 = 0
33:2/0 = 0
34:2/0 = 0
35:2/0 = 0
0:3/0 = 0 0:3/0 = 0
1:3/0 = 0 1:3/0 = 0
2:3/0 = 0 2:3/0 = 0
@@ -133,24 +79,6 @@ texture_region_size = Vector2i(128, 128)
15:3/0 = 0 15:3/0 = 0
16:3/0 = 0 16:3/0 = 0
17:3/0 = 0 17:3/0 = 0
18:3/0 = 0
19:3/0 = 0
20:3/0 = 0
21:3/0 = 0
22:3/0 = 0
23:3/0 = 0
24:3/0 = 0
25:3/0 = 0
26:3/0 = 0
27:3/0 = 0
28:3/0 = 0
29:3/0 = 0
30:3/0 = 0
31:3/0 = 0
32:3/0 = 0
33:3/0 = 0
34:3/0 = 0
35:3/0 = 0
0:4/0 = 0 0:4/0 = 0
1:4/0 = 0 1:4/0 = 0
2:4/0 = 0 2:4/0 = 0
@@ -169,24 +97,6 @@ texture_region_size = Vector2i(128, 128)
15:4/0 = 0 15:4/0 = 0
16:4/0 = 0 16:4/0 = 0
17:4/0 = 0 17:4/0 = 0
18:4/0 = 0
19:4/0 = 0
20:4/0 = 0
21:4/0 = 0
22:4/0 = 0
23:4/0 = 0
24:4/0 = 0
25:4/0 = 0
26:4/0 = 0
27:4/0 = 0
28:4/0 = 0
29:4/0 = 0
30:4/0 = 0
31:4/0 = 0
32:4/0 = 0
33:4/0 = 0
34:4/0 = 0
35:4/0 = 0
0:5/0 = 0 0:5/0 = 0
1:5/0 = 0 1:5/0 = 0
2:5/0 = 0 2:5/0 = 0
@@ -205,24 +115,6 @@ texture_region_size = Vector2i(128, 128)
15:5/0 = 0 15:5/0 = 0
16:5/0 = 0 16:5/0 = 0
17:5/0 = 0 17:5/0 = 0
18:5/0 = 0
19:5/0 = 0
20:5/0 = 0
21:5/0 = 0
22:5/0 = 0
23:5/0 = 0
24:5/0 = 0
25:5/0 = 0
26:5/0 = 0
27:5/0 = 0
28:5/0 = 0
29:5/0 = 0
30:5/0 = 0
31:5/0 = 0
32:5/0 = 0
33:5/0 = 0
34:5/0 = 0
35:5/0 = 0
0:6/0 = 0 0:6/0 = 0
1:6/0 = 0 1:6/0 = 0
2:6/0 = 0 2:6/0 = 0
@@ -239,35 +131,50 @@ texture_region_size = Vector2i(128, 128)
15:6/0 = 0 15:6/0 = 0
16:6/0 = 0 16:6/0 = 0
17:6/0 = 0 17:6/0 = 0
18:6/0 = 0
19:6/0 = 0
20:6/0 = 0
21:6/0 = 0
22:6/0 = 0
23:6/0 = 0
24:6/0 = 0
25:6/0 = 0
26:6/0 = 0
27:6/0 = 0
28:6/0 = 0
29:6/0 = 0
30:6/0 = 0
31:6/0 = 0
32:6/0 = 0
33:6/0 = 0
34:6/0 = 0
35:6/0 = 0
0:7/0 = 0 0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0 4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 0
4:7/0/terrains_peering_bit/bottom_side = 0
5:7/0 = 0 5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 0
5:7/0/terrains_peering_bit/right_side = 0
5:7/0/terrains_peering_bit/bottom_right_corner = 0
5:7/0/terrains_peering_bit/bottom_side = 0
6:7/0 = 0 6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 0
6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/bottom_right_corner = 0
6:7/0/terrains_peering_bit/bottom_side = 0
6:7/0/terrains_peering_bit/bottom_left_corner = 0
6:7/0/terrains_peering_bit/left_side = 0
7:7/0 = 0 7:7/0 = 0
8:7/0 = 0 7:7/0/terrain_set = 0
7:7/0/terrain = 0
7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/bottom_left_corner = 0
7:7/0/terrains_peering_bit/left_side = 0
9:7/0 = 0 9:7/0 = 0
9:7/0/terrain_set = 0
9:7/0/terrain = 0
9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/bottom_side = 0
9:7/0/terrains_peering_bit/left_side = 0
9:7/0/terrains_peering_bit/top_left_corner = 0
9:7/0/terrains_peering_bit/top_side = 0
9:7/0/terrains_peering_bit/top_right_corner = 0
10:7/0 = 0 10:7/0 = 0
10:7/0/terrain_set = 0
10:7/0/terrain = 0
10:7/0/terrains_peering_bit/right_side = 0
10:7/0/terrains_peering_bit/bottom_right_corner = 0
10:7/0/terrains_peering_bit/bottom_side = 0
10:7/0/terrains_peering_bit/left_side = 0
10:7/0/terrains_peering_bit/top_left_corner = 0
10:7/0/terrains_peering_bit/top_side = 0
10:7/0/terrains_peering_bit/top_right_corner = 0
11:7/0 = 0 11:7/0 = 0
12:7/0 = 0 12:7/0 = 0
13:7/0 = 0 13:7/0 = 0
@@ -275,35 +182,67 @@ texture_region_size = Vector2i(128, 128)
15:7/0 = 0 15:7/0 = 0
16:7/0 = 0 16:7/0 = 0
17:7/0 = 0 17:7/0 = 0
18:7/0 = 0
19:7/0 = 0
20:7/0 = 0
21:7/0 = 0
22:7/0 = 0
23:7/0 = 0
24:7/0 = 0
25:7/0 = 0
26:7/0 = 0
27:7/0 = 0
28:7/0 = 0
29:7/0 = 0
30:7/0 = 0
31:7/0 = 0
32:7/0 = 0
33:7/0 = 0
34:7/0 = 0
35:7/0 = 0
0:8/0 = 0 0:8/0 = 0
1:8/0 = 0 1:8/0 = 0
2:8/0 = 0 2:8/0 = 0
3:8/0 = 0 3:8/0 = 0
4:8/0 = 0 4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 0
4:8/0/terrains_peering_bit/bottom_side = 0
4:8/0/terrains_peering_bit/top_side = 0
5:8/0 = 0 5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/terrains_peering_bit/right_side = 0
5:8/0/terrains_peering_bit/bottom_right_corner = 0
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/top_side = 0
5:8/0/terrains_peering_bit/top_right_corner = 0
6:8/0 = 0 6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_right_corner = 0
6:8/0/terrains_peering_bit/bottom_side = 0
6:8/0/terrains_peering_bit/bottom_left_corner = 0
6:8/0/terrains_peering_bit/left_side = 0
6:8/0/terrains_peering_bit/top_left_corner = 0
6:8/0/terrains_peering_bit/top_side = 0
6:8/0/terrains_peering_bit/top_right_corner = 0
7:8/0 = 0 7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/bottom_left_corner = 0
7:8/0/terrains_peering_bit/left_side = 0
7:8/0/terrains_peering_bit/top_left_corner = 0
7:8/0/terrains_peering_bit/top_side = 0
8:8/0 = 0 8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/terrains_peering_bit/right_side = 0
8:8/0/terrains_peering_bit/bottom_side = 0
8:8/0/terrains_peering_bit/bottom_left_corner = 0
8:8/0/terrains_peering_bit/left_side = 0
8:8/0/terrains_peering_bit/top_left_corner = 0
8:8/0/terrains_peering_bit/top_side = 0
9:8/0 = 0 9:8/0 = 0
9:8/0/terrain_set = 0
9:8/0/terrain = 0
9:8/0/terrains_peering_bit/right_side = 0
9:8/0/terrains_peering_bit/bottom_side = 0
9:8/0/terrains_peering_bit/left_side = 0
9:8/0/terrains_peering_bit/top_side = 0
10:8/0 = 0 10:8/0 = 0
10:8/0/terrain_set = 0
10:8/0/terrain = 0
10:8/0/terrains_peering_bit/right_side = 0
10:8/0/terrains_peering_bit/bottom_right_corner = 0
10:8/0/terrains_peering_bit/bottom_side = 0
10:8/0/terrains_peering_bit/left_side = 0
10:8/0/terrains_peering_bit/top_side = 0
10:8/0/terrains_peering_bit/top_right_corner = 0
11:8/0 = 0 11:8/0 = 0
12:8/0 = 0 12:8/0 = 0
13:8/0 = 0 13:8/0 = 0
@@ -311,35 +250,63 @@ texture_region_size = Vector2i(128, 128)
15:8/0 = 0 15:8/0 = 0
16:8/0 = 0 16:8/0 = 0
17:8/0 = 0 17:8/0 = 0
18:8/0 = 0
19:8/0 = 0
20:8/0 = 0
21:8/0 = 0
22:8/0 = 0
23:8/0 = 0
24:8/0 = 0
25:8/0 = 0
26:8/0 = 0
27:8/0 = 0
28:8/0 = 0
29:8/0 = 0
30:8/0 = 0
31:8/0 = 0
32:8/0 = 0
33:8/0 = 0
34:8/0 = 0
35:8/0 = 0
0:9/0 = 0 0:9/0 = 0
1:9/0 = 0 1:9/0 = 0
2:9/0 = 0 2:9/0 = 0
3:9/0 = 0 3:9/0 = 0
4:9/0 = 0 4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/terrains_peering_bit/top_side = 0
5:9/0 = 0 5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/terrains_peering_bit/right_side = 0
5:9/0/terrains_peering_bit/top_side = 0
5:9/0/terrains_peering_bit/top_right_corner = 0
6:9/0 = 0 6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/left_side = 0
6:9/0/terrains_peering_bit/top_left_corner = 0
6:9/0/terrains_peering_bit/top_side = 0
6:9/0/terrains_peering_bit/top_right_corner = 0
7:9/0 = 0 7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_left_corner = 0
7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0 8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/terrains_peering_bit/right_side = 0
8:9/0/terrains_peering_bit/bottom_right_corner = 0
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/bottom_left_corner = 0
8:9/0/terrains_peering_bit/left_side = 0
8:9/0/terrains_peering_bit/top_left_corner = 0
8:9/0/terrains_peering_bit/top_side = 0
9:9/0 = 0 9:9/0 = 0
9:9/0/terrain_set = 0
9:9/0/terrain = 0
9:9/0/terrains_peering_bit/right_side = 0
9:9/0/terrains_peering_bit/bottom_right_corner = 0
9:9/0/terrains_peering_bit/bottom_side = 0
9:9/0/terrains_peering_bit/bottom_left_corner = 0
9:9/0/terrains_peering_bit/left_side = 0
9:9/0/terrains_peering_bit/top_side = 0
10:9/0 = 0 10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 0
10:9/0/terrains_peering_bit/right_side = 0
10:9/0/terrains_peering_bit/bottom_right_corner = 0
10:9/0/terrains_peering_bit/bottom_side = 0
10:9/0/terrains_peering_bit/bottom_left_corner = 0
10:9/0/terrains_peering_bit/left_side = 0
10:9/0/terrains_peering_bit/top_side = 0
10:9/0/terrains_peering_bit/top_right_corner = 0
11:9/0 = 0 11:9/0 = 0
12:9/0 = 0 12:9/0 = 0
13:9/0 = 0 13:9/0 = 0
@@ -347,32 +314,26 @@ texture_region_size = Vector2i(128, 128)
15:9/0 = 0 15:9/0 = 0
16:9/0 = 0 16:9/0 = 0
17:9/0 = 0 17:9/0 = 0
18:9/0 = 0
19:9/0 = 0
20:9/0 = 0
21:9/0 = 0
22:9/0 = 0
23:9/0 = 0
24:9/0 = 0
25:9/0 = 0
26:9/0 = 0
27:9/0 = 0
28:9/0 = 0
29:9/0 = 0
30:9/0 = 0
31:9/0 = 0
32:9/0 = 0
33:9/0 = 0
34:9/0 = 0
35:9/0 = 0
0:10/0 = 0 0:10/0 = 0
1:10/0 = 0 1:10/0 = 0
2:10/0 = 0 2:10/0 = 0
3:10/0 = 0 3:10/0 = 0
4:10/0 = 0 4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
5:10/0 = 0 5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/terrains_peering_bit/right_side = 0
6:10/0 = 0 6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/terrains_peering_bit/right_side = 0
6:10/0/terrains_peering_bit/left_side = 0
7:10/0 = 0 7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/terrains_peering_bit/left_side = 0
8:10/0 = 0 8:10/0 = 0
9:10/0 = 0 9:10/0 = 0
10:10/0 = 0 10:10/0 = 0
@@ -383,135 +344,25 @@ texture_region_size = Vector2i(128, 128)
15:10/0 = 0 15:10/0 = 0
16:10/0 = 0 16:10/0 = 0
17:10/0 = 0 17:10/0 = 0
18:10/0 = 0
19:10/0 = 0
20:10/0 = 0
21:10/0 = 0
22:10/0 = 0
23:10/0 = 0
24:10/0 = 0
25:10/0 = 0
26:10/0 = 0
27:10/0 = 0
28:10/0 = 0
29:10/0 = 0
30:10/0 = 0
31:10/0 = 0
32:10/0 = 0
33:10/0 = 0
34:10/0 = 0
35:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
16:11/0 = 0
17:11/0 = 0
18:11/0 = 0
19:11/0 = 0
20:11/0 = 0
21:11/0 = 0
22:11/0 = 0
23:11/0 = 0
24:11/0 = 0
25:11/0 = 0
26:11/0 = 0
27:11/0 = 0
28:11/0 = 0
29:11/0 = 0
30:11/0 = 0
31:11/0 = 0
32:11/0 = 0
33:11/0 = 0
34:11/0 = 0
35:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
16:12/0 = 0
17:12/0 = 0
18:12/0 = 0
19:12/0 = 0
20:12/0 = 0
21:12/0 = 0
22:12/0 = 0
23:12/0 = 0
24:12/0 = 0
25:12/0 = 0
26:12/0 = 0
27:12/0 = 0
28:12/0 = 0
29:12/0 = 0
30:12/0 = 0
31:12/0 = 0
32:12/0 = 0
33:12/0 = 0
34:12/0 = 0
35:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
4:13/0 = 0
5:13/0 = 0
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
10:13/0 = 0
11:13/0 = 0
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
16:13/0 = 0
17:13/0 = 0
18:13/0 = 0
19:13/0 = 0
20:13/0 = 0
21:13/0 = 0
22:13/0 = 0
23:13/0 = 0
24:13/0 = 0
25:13/0 = 0
26:13/0 = 0
27:13/0 = 0
28:13/0 = 0
29:13/0 = 0
30:13/0 = 0
31:13/0 = 0
32:13/0 = 0
33:13/0 = 0
34:13/0 = 0
35:13/0 = 0
8:6/0 = 0 8:6/0 = 0
9:6/0 = 0 9:6/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 0
8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/bottom_left_corner = 0
8:7/0/terrains_peering_bit/left_side = 0
8:7/0/terrains_peering_bit/top_left_corner = 0
8:7/0/terrains_peering_bit/top_side = 0
8:7/0/terrains_peering_bit/top_right_corner = 0
[resource] [resource]
tile_size = Vector2i(128, 128) tile_size = Vector2i(128, 128)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "corruption"
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)
sources/0 = SubResource("TileSetAtlasSource_yq8ar") sources/0 = SubResource("TileSetAtlasSource_yq8ar")

View File

@@ -11,5 +11,6 @@ config_version=5
[application] [application]
config/name="Corupture" config/name="Corupture"
run/main_scene="res://scene/world.tscn"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

11
scene/base.tscn Normal file
View File

@@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
[ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
[node name="Base" type="Node2D"]
script = ExtResource("1_0nxag")
[node name="ExpandTimer" type="Timer" parent="."]
autostart = true
[connection signal="timeout" from="ExpandTimer" to="." method="_on_expand_timer_timeout"]

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@@ -1,7 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://m0us5xqa3gnk"] [gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"] [ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"] [ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
[ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
[ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
@@ -16,12 +18,18 @@ noise_texture = SubResource("NoiseTexture2D_8pjar")
tile_set = ExtResource("2_sa7dm") tile_set = ExtResource("2_sa7dm")
format = 2 format = 2
layer_0/name = "ground" layer_0/name = "ground"
layer_1/name = "environment" layer_1/name = "Cursor"
layer_1/tile_data = PackedInt32Array() layer_1/tile_data = PackedInt32Array()
layer_2/name = "buildings" layer_2/name = "environment"
layer_2/tile_data = PackedInt32Array() layer_2/tile_data = PackedInt32Array()
layer_3/name = "buildings"
layer_3/tile_data = PackedInt32Array()
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.05, 0.05) zoom = Vector2(0.3, 0.3)
drag_horizontal_enabled = true drag_horizontal_enabled = true
drag_vertical_enabled = true drag_vertical_enabled = true
script = ExtResource("3_bfjot")
[node name="BuildingManager" type="Node2D" parent="."]
script = ExtResource("4_61js3")

23
scripts/Base.gd Normal file
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@@ -0,0 +1,23 @@
extends Node2D
class_name Base
@export var world_grid: TileMap
var grid_loc
var i = 1
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
var corruption_tiles: Array[Vector2i] = []
func _ready():
grid_loc = world_grid.local_to_map(position)
corruption_tiles.append(grid_loc)
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
func _on_expand_timer_timeout():
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
while corruption_tiles.has(corrupt_tile):
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
corruption_tiles.append(corrupt_tile)
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
i += 1

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@@ -0,0 +1,12 @@
extends Node2D
@onready var world_grid = $"../world_grid"
var base = preload("res://scene/base.tscn")
func _unhandled_input(event):
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var build = base.instantiate()
build.position = get_global_mouse_position()
build.world_grid = world_grid
add_child(build)
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))

13
scripts/Window.gd Normal file
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@@ -0,0 +1,13 @@
extends Camera2D
@export var drag_sens: float = 2.0
func _unhandled_input(event):
if event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_WHEEL_DOWN:
zoom -= Vector2(0.01, 0.01)
MOUSE_BUTTON_WHEEL_UP:
zoom += Vector2(0.01, 0.01)
if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
position -= event.relative * drag_sens / zoom

9
scripts/constants.gd Normal file
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@@ -0,0 +1,9 @@
extends Node
class_name Constants
enum TilemapLayers {
GROUND = 0,
CURSOR = 1,
ENVIRONMENT = 2,
BUILDINGS = 3,
}

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@@ -31,3 +31,8 @@ func _ready():
for region in noise_regions.size(): for region in noise_regions.size():
prints(region, noise_regions[region], temp_noise_reg.count(region)) prints(region, noise_regions[region], temp_noise_reg.count(region))
#get_tree().quit() #get_tree().quit()
func _process(delta):
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
world_grid.clear_layer(1)
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))