Merge pull request '2024-02-03' (#7) from 2024-02-03 into main
Reviewed-on: #7
This commit is contained in:
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Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 235 KiB |
@@ -25,24 +25,6 @@ texture_region_size = Vector2i(128, 128)
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15:0/0 = 0
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16:0/0 = 0
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17:0/0 = 0
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18:0/0 = 0
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19:0/0 = 0
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20:0/0 = 0
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21:0/0 = 0
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22:0/0 = 0
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23:0/0 = 0
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24:0/0 = 0
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25:0/0 = 0
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26:0/0 = 0
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27:0/0 = 0
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28:0/0 = 0
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29:0/0 = 0
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30:0/0 = 0
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31:0/0 = 0
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32:0/0 = 0
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33:0/0 = 0
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34:0/0 = 0
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35:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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@@ -61,24 +43,6 @@ texture_region_size = Vector2i(128, 128)
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15:1/0 = 0
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16:1/0 = 0
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17:1/0 = 0
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18:1/0 = 0
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19:1/0 = 0
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20:1/0 = 0
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21:1/0 = 0
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22:1/0 = 0
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23:1/0 = 0
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24:1/0 = 0
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25:1/0 = 0
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26:1/0 = 0
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27:1/0 = 0
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28:1/0 = 0
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29:1/0 = 0
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30:1/0 = 0
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31:1/0 = 0
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32:1/0 = 0
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33:1/0 = 0
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34:1/0 = 0
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35:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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@@ -97,24 +61,6 @@ texture_region_size = Vector2i(128, 128)
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15:2/0 = 0
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16:2/0 = 0
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17:2/0 = 0
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18:2/0 = 0
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19:2/0 = 0
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||||
20:2/0 = 0
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21:2/0 = 0
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22:2/0 = 0
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23:2/0 = 0
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24:2/0 = 0
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25:2/0 = 0
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26:2/0 = 0
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27:2/0 = 0
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28:2/0 = 0
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29:2/0 = 0
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30:2/0 = 0
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31:2/0 = 0
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32:2/0 = 0
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33:2/0 = 0
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34:2/0 = 0
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35:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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@@ -133,24 +79,6 @@ texture_region_size = Vector2i(128, 128)
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15:3/0 = 0
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16:3/0 = 0
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17:3/0 = 0
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18:3/0 = 0
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19:3/0 = 0
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20:3/0 = 0
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21:3/0 = 0
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22:3/0 = 0
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23:3/0 = 0
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24:3/0 = 0
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25:3/0 = 0
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26:3/0 = 0
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27:3/0 = 0
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28:3/0 = 0
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29:3/0 = 0
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30:3/0 = 0
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31:3/0 = 0
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32:3/0 = 0
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||||
33:3/0 = 0
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||||
34:3/0 = 0
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||||
35:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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@@ -169,24 +97,6 @@ texture_region_size = Vector2i(128, 128)
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15:4/0 = 0
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16:4/0 = 0
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17:4/0 = 0
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18:4/0 = 0
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||||
19:4/0 = 0
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||||
20:4/0 = 0
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||||
21:4/0 = 0
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||||
22:4/0 = 0
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||||
23:4/0 = 0
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24:4/0 = 0
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25:4/0 = 0
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26:4/0 = 0
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27:4/0 = 0
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28:4/0 = 0
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29:4/0 = 0
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||||
30:4/0 = 0
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||||
31:4/0 = 0
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||||
32:4/0 = 0
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||||
33:4/0 = 0
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34:4/0 = 0
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35:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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@@ -205,24 +115,6 @@ texture_region_size = Vector2i(128, 128)
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15:5/0 = 0
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16:5/0 = 0
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17:5/0 = 0
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18:5/0 = 0
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19:5/0 = 0
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20:5/0 = 0
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21:5/0 = 0
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22:5/0 = 0
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23:5/0 = 0
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24:5/0 = 0
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25:5/0 = 0
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26:5/0 = 0
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27:5/0 = 0
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28:5/0 = 0
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29:5/0 = 0
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||||
30:5/0 = 0
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31:5/0 = 0
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32:5/0 = 0
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33:5/0 = 0
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34:5/0 = 0
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35:5/0 = 0
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0:6/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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@@ -239,35 +131,50 @@ texture_region_size = Vector2i(128, 128)
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15:6/0 = 0
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16:6/0 = 0
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17:6/0 = 0
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18:6/0 = 0
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19:6/0 = 0
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20:6/0 = 0
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21:6/0 = 0
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22:6/0 = 0
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23:6/0 = 0
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24:6/0 = 0
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25:6/0 = 0
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26:6/0 = 0
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27:6/0 = 0
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28:6/0 = 0
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29:6/0 = 0
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30:6/0 = 0
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31:6/0 = 0
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32:6/0 = 0
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33:6/0 = 0
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34:6/0 = 0
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35:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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||||
3:7/0 = 0
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4:7/0 = 0
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||||
4:7/0/terrain_set = 0
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||||
4:7/0/terrain = 0
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||||
4:7/0/terrains_peering_bit/bottom_side = 0
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5:7/0 = 0
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||||
5:7/0/terrain_set = 0
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||||
5:7/0/terrain = 0
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||||
5:7/0/terrains_peering_bit/right_side = 0
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||||
5:7/0/terrains_peering_bit/bottom_right_corner = 0
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||||
5:7/0/terrains_peering_bit/bottom_side = 0
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||||
6:7/0 = 0
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||||
6:7/0/terrain_set = 0
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||||
6:7/0/terrain = 0
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||||
6:7/0/terrains_peering_bit/right_side = 0
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||||
6:7/0/terrains_peering_bit/bottom_right_corner = 0
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||||
6:7/0/terrains_peering_bit/bottom_side = 0
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||||
6:7/0/terrains_peering_bit/bottom_left_corner = 0
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||||
6:7/0/terrains_peering_bit/left_side = 0
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||||
7:7/0 = 0
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||||
8:7/0 = 0
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||||
7:7/0/terrain_set = 0
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||||
7:7/0/terrain = 0
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||||
7:7/0/terrains_peering_bit/bottom_side = 0
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||||
7:7/0/terrains_peering_bit/bottom_left_corner = 0
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||||
7:7/0/terrains_peering_bit/left_side = 0
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||||
9:7/0 = 0
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||||
9:7/0/terrain_set = 0
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||||
9:7/0/terrain = 0
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||||
9:7/0/terrains_peering_bit/right_side = 0
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||||
9:7/0/terrains_peering_bit/bottom_side = 0
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||||
9:7/0/terrains_peering_bit/left_side = 0
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||||
9:7/0/terrains_peering_bit/top_left_corner = 0
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||||
9:7/0/terrains_peering_bit/top_side = 0
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||||
9:7/0/terrains_peering_bit/top_right_corner = 0
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||||
10:7/0 = 0
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||||
10:7/0/terrain_set = 0
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||||
10:7/0/terrain = 0
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||||
10:7/0/terrains_peering_bit/right_side = 0
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||||
10:7/0/terrains_peering_bit/bottom_right_corner = 0
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||||
10:7/0/terrains_peering_bit/bottom_side = 0
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||||
10:7/0/terrains_peering_bit/left_side = 0
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||||
10:7/0/terrains_peering_bit/top_left_corner = 0
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||||
10:7/0/terrains_peering_bit/top_side = 0
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||||
10:7/0/terrains_peering_bit/top_right_corner = 0
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||||
11:7/0 = 0
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||||
12:7/0 = 0
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||||
13:7/0 = 0
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@@ -275,35 +182,67 @@ texture_region_size = Vector2i(128, 128)
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15:7/0 = 0
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||||
16:7/0 = 0
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||||
17:7/0 = 0
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||||
18:7/0 = 0
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||||
19:7/0 = 0
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||||
20:7/0 = 0
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||||
21:7/0 = 0
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||||
22:7/0 = 0
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||||
23:7/0 = 0
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||||
24:7/0 = 0
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||||
25:7/0 = 0
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||||
26:7/0 = 0
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||||
27:7/0 = 0
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||||
28:7/0 = 0
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||||
29:7/0 = 0
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||||
30:7/0 = 0
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||||
31:7/0 = 0
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||||
32:7/0 = 0
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||||
33:7/0 = 0
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||||
34:7/0 = 0
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||||
35:7/0 = 0
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||||
0:8/0 = 0
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||||
1:8/0 = 0
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||||
2:8/0 = 0
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||||
3:8/0 = 0
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||||
4:8/0 = 0
|
||||
4:8/0/terrain_set = 0
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||||
4:8/0/terrain = 0
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||||
4:8/0/terrains_peering_bit/bottom_side = 0
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||||
4:8/0/terrains_peering_bit/top_side = 0
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||||
5:8/0 = 0
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||||
5:8/0/terrain_set = 0
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||||
5:8/0/terrain = 0
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||||
5:8/0/terrains_peering_bit/right_side = 0
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||||
5:8/0/terrains_peering_bit/bottom_right_corner = 0
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||||
5:8/0/terrains_peering_bit/bottom_side = 0
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||||
5:8/0/terrains_peering_bit/top_side = 0
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||||
5:8/0/terrains_peering_bit/top_right_corner = 0
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||||
6:8/0 = 0
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||||
6:8/0/terrain_set = 0
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||||
6:8/0/terrain = 0
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||||
6:8/0/terrains_peering_bit/right_side = 0
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||||
6:8/0/terrains_peering_bit/bottom_right_corner = 0
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||||
6:8/0/terrains_peering_bit/bottom_side = 0
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||||
6:8/0/terrains_peering_bit/bottom_left_corner = 0
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||||
6:8/0/terrains_peering_bit/left_side = 0
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||||
6:8/0/terrains_peering_bit/top_left_corner = 0
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||||
6:8/0/terrains_peering_bit/top_side = 0
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||||
6:8/0/terrains_peering_bit/top_right_corner = 0
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||||
7:8/0 = 0
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||||
7:8/0/terrain_set = 0
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||||
7:8/0/terrain = 0
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||||
7:8/0/terrains_peering_bit/bottom_side = 0
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||||
7:8/0/terrains_peering_bit/bottom_left_corner = 0
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||||
7:8/0/terrains_peering_bit/left_side = 0
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||||
7:8/0/terrains_peering_bit/top_left_corner = 0
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||||
7:8/0/terrains_peering_bit/top_side = 0
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||||
8:8/0 = 0
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||||
8:8/0/terrain_set = 0
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||||
8:8/0/terrain = 0
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||||
8:8/0/terrains_peering_bit/right_side = 0
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||||
8:8/0/terrains_peering_bit/bottom_side = 0
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||||
8:8/0/terrains_peering_bit/bottom_left_corner = 0
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||||
8:8/0/terrains_peering_bit/left_side = 0
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||||
8:8/0/terrains_peering_bit/top_left_corner = 0
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||||
8:8/0/terrains_peering_bit/top_side = 0
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||||
9:8/0 = 0
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||||
9:8/0/terrain_set = 0
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||||
9:8/0/terrain = 0
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||||
9:8/0/terrains_peering_bit/right_side = 0
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||||
9:8/0/terrains_peering_bit/bottom_side = 0
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||||
9:8/0/terrains_peering_bit/left_side = 0
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||||
9:8/0/terrains_peering_bit/top_side = 0
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||||
10:8/0 = 0
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||||
10:8/0/terrain_set = 0
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||||
10:8/0/terrain = 0
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||||
10:8/0/terrains_peering_bit/right_side = 0
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||||
10:8/0/terrains_peering_bit/bottom_right_corner = 0
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||||
10:8/0/terrains_peering_bit/bottom_side = 0
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||||
10:8/0/terrains_peering_bit/left_side = 0
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||||
10:8/0/terrains_peering_bit/top_side = 0
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||||
10:8/0/terrains_peering_bit/top_right_corner = 0
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||||
11:8/0 = 0
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12:8/0 = 0
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||||
13:8/0 = 0
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||||
@@ -311,35 +250,63 @@ texture_region_size = Vector2i(128, 128)
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15:8/0 = 0
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16:8/0 = 0
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17:8/0 = 0
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18:8/0 = 0
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19:8/0 = 0
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20:8/0 = 0
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21:8/0 = 0
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||||
22:8/0 = 0
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||||
23:8/0 = 0
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24:8/0 = 0
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25:8/0 = 0
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26:8/0 = 0
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27:8/0 = 0
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||||
28:8/0 = 0
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||||
29:8/0 = 0
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||||
30:8/0 = 0
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||||
31:8/0 = 0
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||||
32:8/0 = 0
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||||
33:8/0 = 0
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||||
34:8/0 = 0
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35:8/0 = 0
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||||
0:9/0 = 0
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||||
1:9/0 = 0
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||||
2:9/0 = 0
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||||
3:9/0 = 0
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||||
4:9/0 = 0
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||||
4:9/0/terrain_set = 0
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||||
4:9/0/terrain = 0
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||||
4:9/0/terrains_peering_bit/top_side = 0
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||||
5:9/0 = 0
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||||
5:9/0/terrain_set = 0
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||||
5:9/0/terrain = 0
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||||
5:9/0/terrains_peering_bit/right_side = 0
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||||
5:9/0/terrains_peering_bit/top_side = 0
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||||
5:9/0/terrains_peering_bit/top_right_corner = 0
|
||||
6:9/0 = 0
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||||
6:9/0/terrain_set = 0
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||||
6:9/0/terrain = 0
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||||
6:9/0/terrains_peering_bit/right_side = 0
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||||
6:9/0/terrains_peering_bit/left_side = 0
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||||
6:9/0/terrains_peering_bit/top_left_corner = 0
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||||
6:9/0/terrains_peering_bit/top_side = 0
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||||
6:9/0/terrains_peering_bit/top_right_corner = 0
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||||
7:9/0 = 0
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||||
7:9/0/terrain_set = 0
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||||
7:9/0/terrain = 0
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||||
7:9/0/terrains_peering_bit/left_side = 0
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||||
7:9/0/terrains_peering_bit/top_left_corner = 0
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||||
7:9/0/terrains_peering_bit/top_side = 0
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||||
8:9/0 = 0
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||||
8:9/0/terrain_set = 0
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||||
8:9/0/terrain = 0
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||||
8:9/0/terrains_peering_bit/right_side = 0
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||||
8:9/0/terrains_peering_bit/bottom_right_corner = 0
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||||
8:9/0/terrains_peering_bit/bottom_side = 0
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||||
8:9/0/terrains_peering_bit/bottom_left_corner = 0
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||||
8:9/0/terrains_peering_bit/left_side = 0
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||||
8:9/0/terrains_peering_bit/top_left_corner = 0
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||||
8:9/0/terrains_peering_bit/top_side = 0
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9:9/0 = 0
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||||
9:9/0/terrain_set = 0
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||||
9:9/0/terrain = 0
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||||
9:9/0/terrains_peering_bit/right_side = 0
|
||||
9:9/0/terrains_peering_bit/bottom_right_corner = 0
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||||
9:9/0/terrains_peering_bit/bottom_side = 0
|
||||
9:9/0/terrains_peering_bit/bottom_left_corner = 0
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||||
9:9/0/terrains_peering_bit/left_side = 0
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||||
9:9/0/terrains_peering_bit/top_side = 0
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||||
10:9/0 = 0
|
||||
10:9/0/terrain_set = 0
|
||||
10:9/0/terrain = 0
|
||||
10:9/0/terrains_peering_bit/right_side = 0
|
||||
10:9/0/terrains_peering_bit/bottom_right_corner = 0
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||||
10:9/0/terrains_peering_bit/bottom_side = 0
|
||||
10:9/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:9/0/terrains_peering_bit/left_side = 0
|
||||
10:9/0/terrains_peering_bit/top_side = 0
|
||||
10:9/0/terrains_peering_bit/top_right_corner = 0
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||||
11:9/0 = 0
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12:9/0 = 0
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||||
13:9/0 = 0
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||||
@@ -347,32 +314,26 @@ texture_region_size = Vector2i(128, 128)
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||||
15:9/0 = 0
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16:9/0 = 0
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17:9/0 = 0
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18:9/0 = 0
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19:9/0 = 0
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20:9/0 = 0
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21:9/0 = 0
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22:9/0 = 0
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23:9/0 = 0
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24:9/0 = 0
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25:9/0 = 0
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26:9/0 = 0
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27:9/0 = 0
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28:9/0 = 0
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29:9/0 = 0
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30:9/0 = 0
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31:9/0 = 0
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32:9/0 = 0
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33:9/0 = 0
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34:9/0 = 0
|
||||
35:9/0 = 0
|
||||
0:10/0 = 0
|
||||
1:10/0 = 0
|
||||
2:10/0 = 0
|
||||
3:10/0 = 0
|
||||
4:10/0 = 0
|
||||
4:10/0/terrain_set = 0
|
||||
4:10/0/terrain = 0
|
||||
5:10/0 = 0
|
||||
5:10/0/terrain_set = 0
|
||||
5:10/0/terrain = 0
|
||||
5:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0 = 0
|
||||
6:10/0/terrain_set = 0
|
||||
6:10/0/terrain = 0
|
||||
6:10/0/terrains_peering_bit/right_side = 0
|
||||
6:10/0/terrains_peering_bit/left_side = 0
|
||||
7:10/0 = 0
|
||||
7:10/0/terrain_set = 0
|
||||
7:10/0/terrain = 0
|
||||
7:10/0/terrains_peering_bit/left_side = 0
|
||||
8:10/0 = 0
|
||||
9:10/0 = 0
|
||||
10:10/0 = 0
|
||||
@@ -383,135 +344,25 @@ texture_region_size = Vector2i(128, 128)
|
||||
15:10/0 = 0
|
||||
16:10/0 = 0
|
||||
17:10/0 = 0
|
||||
18:10/0 = 0
|
||||
19:10/0 = 0
|
||||
20:10/0 = 0
|
||||
21:10/0 = 0
|
||||
22:10/0 = 0
|
||||
23:10/0 = 0
|
||||
24:10/0 = 0
|
||||
25:10/0 = 0
|
||||
26:10/0 = 0
|
||||
27:10/0 = 0
|
||||
28:10/0 = 0
|
||||
29:10/0 = 0
|
||||
30:10/0 = 0
|
||||
31:10/0 = 0
|
||||
32:10/0 = 0
|
||||
33:10/0 = 0
|
||||
34:10/0 = 0
|
||||
35:10/0 = 0
|
||||
0:11/0 = 0
|
||||
1:11/0 = 0
|
||||
2:11/0 = 0
|
||||
3:11/0 = 0
|
||||
4:11/0 = 0
|
||||
5:11/0 = 0
|
||||
6:11/0 = 0
|
||||
7:11/0 = 0
|
||||
8:11/0 = 0
|
||||
9:11/0 = 0
|
||||
10:11/0 = 0
|
||||
11:11/0 = 0
|
||||
12:11/0 = 0
|
||||
13:11/0 = 0
|
||||
14:11/0 = 0
|
||||
15:11/0 = 0
|
||||
16:11/0 = 0
|
||||
17:11/0 = 0
|
||||
18:11/0 = 0
|
||||
19:11/0 = 0
|
||||
20:11/0 = 0
|
||||
21:11/0 = 0
|
||||
22:11/0 = 0
|
||||
23:11/0 = 0
|
||||
24:11/0 = 0
|
||||
25:11/0 = 0
|
||||
26:11/0 = 0
|
||||
27:11/0 = 0
|
||||
28:11/0 = 0
|
||||
29:11/0 = 0
|
||||
30:11/0 = 0
|
||||
31:11/0 = 0
|
||||
32:11/0 = 0
|
||||
33:11/0 = 0
|
||||
34:11/0 = 0
|
||||
35:11/0 = 0
|
||||
0:12/0 = 0
|
||||
1:12/0 = 0
|
||||
2:12/0 = 0
|
||||
3:12/0 = 0
|
||||
4:12/0 = 0
|
||||
5:12/0 = 0
|
||||
6:12/0 = 0
|
||||
7:12/0 = 0
|
||||
8:12/0 = 0
|
||||
9:12/0 = 0
|
||||
10:12/0 = 0
|
||||
11:12/0 = 0
|
||||
12:12/0 = 0
|
||||
13:12/0 = 0
|
||||
14:12/0 = 0
|
||||
15:12/0 = 0
|
||||
16:12/0 = 0
|
||||
17:12/0 = 0
|
||||
18:12/0 = 0
|
||||
19:12/0 = 0
|
||||
20:12/0 = 0
|
||||
21:12/0 = 0
|
||||
22:12/0 = 0
|
||||
23:12/0 = 0
|
||||
24:12/0 = 0
|
||||
25:12/0 = 0
|
||||
26:12/0 = 0
|
||||
27:12/0 = 0
|
||||
28:12/0 = 0
|
||||
29:12/0 = 0
|
||||
30:12/0 = 0
|
||||
31:12/0 = 0
|
||||
32:12/0 = 0
|
||||
33:12/0 = 0
|
||||
34:12/0 = 0
|
||||
35:12/0 = 0
|
||||
0:13/0 = 0
|
||||
1:13/0 = 0
|
||||
2:13/0 = 0
|
||||
3:13/0 = 0
|
||||
4:13/0 = 0
|
||||
5:13/0 = 0
|
||||
6:13/0 = 0
|
||||
7:13/0 = 0
|
||||
8:13/0 = 0
|
||||
9:13/0 = 0
|
||||
10:13/0 = 0
|
||||
11:13/0 = 0
|
||||
12:13/0 = 0
|
||||
13:13/0 = 0
|
||||
14:13/0 = 0
|
||||
15:13/0 = 0
|
||||
16:13/0 = 0
|
||||
17:13/0 = 0
|
||||
18:13/0 = 0
|
||||
19:13/0 = 0
|
||||
20:13/0 = 0
|
||||
21:13/0 = 0
|
||||
22:13/0 = 0
|
||||
23:13/0 = 0
|
||||
24:13/0 = 0
|
||||
25:13/0 = 0
|
||||
26:13/0 = 0
|
||||
27:13/0 = 0
|
||||
28:13/0 = 0
|
||||
29:13/0 = 0
|
||||
30:13/0 = 0
|
||||
31:13/0 = 0
|
||||
32:13/0 = 0
|
||||
33:13/0 = 0
|
||||
34:13/0 = 0
|
||||
35:13/0 = 0
|
||||
8:6/0 = 0
|
||||
9:6/0 = 0
|
||||
1:7/0 = 0
|
||||
2:7/0 = 0
|
||||
3:7/0 = 0
|
||||
8:7/0 = 0
|
||||
8:7/0/terrain_set = 0
|
||||
8:7/0/terrain = 0
|
||||
8:7/0/terrains_peering_bit/right_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_side = 0
|
||||
8:7/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
8:7/0/terrains_peering_bit/left_side = 0
|
||||
8:7/0/terrains_peering_bit/top_left_corner = 0
|
||||
8:7/0/terrains_peering_bit/top_side = 0
|
||||
8:7/0/terrains_peering_bit/top_right_corner = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(128, 128)
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "corruption"
|
||||
terrain_set_0/terrain_0/color = Color(0.368627, 0.411765, 0.129412, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_yq8ar")
|
||||
|
||||
@@ -11,5 +11,6 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="Corupture"
|
||||
run/main_scene="res://scene/world.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
11
scene/base.tscn
Normal file
11
scene/base.tscn
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bbsaqy4xm1ldf"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/Base.gd" id="1_0nxag"]
|
||||
|
||||
[node name="Base" type="Node2D"]
|
||||
script = ExtResource("1_0nxag")
|
||||
|
||||
[node name="ExpandTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="ExpandTimer" to="." method="_on_expand_timer_timeout"]
|
||||
@@ -1,7 +1,9 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://m0us5xqa3gnk"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/world.gd" id="1_yf6q1"]
|
||||
[ext_resource type="TileSet" uid="uid://d1sh6dy2w10b0" path="res://data/scifi_tileset.tres" id="2_sa7dm"]
|
||||
[ext_resource type="Script" path="res://scripts/Window.gd" id="3_bfjot"]
|
||||
[ext_resource type="Script" path="res://scripts/BuildingManager.gd" id="4_61js3"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_teaou"]
|
||||
|
||||
@@ -16,12 +18,18 @@ noise_texture = SubResource("NoiseTexture2D_8pjar")
|
||||
tile_set = ExtResource("2_sa7dm")
|
||||
format = 2
|
||||
layer_0/name = "ground"
|
||||
layer_1/name = "environment"
|
||||
layer_1/name = "Cursor"
|
||||
layer_1/tile_data = PackedInt32Array()
|
||||
layer_2/name = "buildings"
|
||||
layer_2/name = "environment"
|
||||
layer_2/tile_data = PackedInt32Array()
|
||||
layer_3/name = "buildings"
|
||||
layer_3/tile_data = PackedInt32Array()
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
zoom = Vector2(0.05, 0.05)
|
||||
zoom = Vector2(0.3, 0.3)
|
||||
drag_horizontal_enabled = true
|
||||
drag_vertical_enabled = true
|
||||
script = ExtResource("3_bfjot")
|
||||
|
||||
[node name="BuildingManager" type="Node2D" parent="."]
|
||||
script = ExtResource("4_61js3")
|
||||
|
||||
23
scripts/Base.gd
Normal file
23
scripts/Base.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
extends Node2D
|
||||
class_name Base
|
||||
|
||||
@export var world_grid: TileMap
|
||||
var grid_loc
|
||||
var i = 1
|
||||
|
||||
const curruption_directions := [Vector2i.LEFT, Vector2i.RIGHT, Vector2i.UP, Vector2i.DOWN]
|
||||
var corruption_tiles: Array[Vector2i] = []
|
||||
|
||||
func _ready():
|
||||
grid_loc = world_grid.local_to_map(position)
|
||||
corruption_tiles.append(grid_loc)
|
||||
world_grid.set_cell(Constants.TilemapLayers.BUILDINGS, grid_loc, 0, Vector2i(17,7))
|
||||
|
||||
|
||||
func _on_expand_timer_timeout():
|
||||
var corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
while corruption_tiles.has(corrupt_tile):
|
||||
corrupt_tile = corruption_tiles.pick_random() + self.curruption_directions.pick_random()
|
||||
corruption_tiles.append(corrupt_tile)
|
||||
world_grid.set_cells_terrain_connect(Constants.TilemapLayers.ENVIRONMENT, corruption_tiles, 0, 0)
|
||||
i += 1
|
||||
12
scripts/BuildingManager.gd
Normal file
12
scripts/BuildingManager.gd
Normal file
@@ -0,0 +1,12 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world_grid = $"../world_grid"
|
||||
var base = preload("res://scene/base.tscn")
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
var build = base.instantiate()
|
||||
build.position = get_global_mouse_position()
|
||||
build.world_grid = world_grid
|
||||
add_child(build)
|
||||
#world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
13
scripts/Window.gd
Normal file
13
scripts/Window.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends Camera2D
|
||||
|
||||
@export var drag_sens: float = 2.0
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
zoom -= Vector2(0.01, 0.01)
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
zoom += Vector2(0.01, 0.01)
|
||||
if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
|
||||
position -= event.relative * drag_sens / zoom
|
||||
9
scripts/constants.gd
Normal file
9
scripts/constants.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends Node
|
||||
class_name Constants
|
||||
|
||||
enum TilemapLayers {
|
||||
GROUND = 0,
|
||||
CURSOR = 1,
|
||||
ENVIRONMENT = 2,
|
||||
BUILDINGS = 3,
|
||||
}
|
||||
@@ -31,3 +31,8 @@ func _ready():
|
||||
for region in noise_regions.size():
|
||||
prints(region, noise_regions[region], temp_noise_reg.count(region))
|
||||
#get_tree().quit()
|
||||
|
||||
func _process(delta):
|
||||
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
|
||||
world_grid.clear_layer(1)
|
||||
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
|
||||
|
||||
Reference in New Issue
Block a user