added click to place tile
added basic window zoom/drag
This commit is contained in:
8
scripts/BuildingManager.gd
Normal file
8
scripts/BuildingManager.gd
Normal file
@@ -0,0 +1,8 @@
|
||||
extends Node2D
|
||||
|
||||
@onready var world_grid = $"../world_grid"
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
prints(event.position, get_global_mouse_position(), world_grid.local_to_map(event.position), get_global_mouse_position(), world_grid.local_to_map(get_global_mouse_position()))
|
||||
world_grid.set_cell(2, world_grid.local_to_map(get_global_mouse_position()), 0, Vector2i(16,2))
|
||||
13
scripts/Window.gd
Normal file
13
scripts/Window.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends Camera2D
|
||||
|
||||
@export var drag_sens: float = 2.0
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
match event.button_index:
|
||||
MOUSE_BUTTON_WHEEL_DOWN:
|
||||
zoom -= Vector2(0.01, 0.01)
|
||||
MOUSE_BUTTON_WHEEL_UP:
|
||||
zoom += Vector2(0.01, 0.01)
|
||||
if event is InputEventMouseMotion and Input.is_mouse_button_pressed(MOUSE_BUTTON_MIDDLE):
|
||||
position -= event.relative * drag_sens / zoom
|
||||
@@ -31,3 +31,8 @@ func _ready():
|
||||
for region in noise_regions.size():
|
||||
prints(region, noise_regions[region], temp_noise_reg.count(region))
|
||||
#get_tree().quit()
|
||||
|
||||
func _process(delta):
|
||||
var mouse_pos = world_grid.local_to_map(get_local_mouse_position())
|
||||
world_grid.clear_layer(1)
|
||||
world_grid.set_cell(1, mouse_pos,0,Vector2i(0,7))
|
||||
|
||||
Reference in New Issue
Block a user